176 lines
6.2 KiB
Lua
176 lines
6.2 KiB
Lua
REGISTER_GOAL(GOAL_ImperialMother532000_Battle, "ImperialMother532000Battle")
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REGISTER_GOAL_NO_UPDATE(GOAL_ImperialMother532000_Battle, 1)
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function ImperialMother532000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest()
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ai:AddObserveArea(0, TARGET_SELF, TARGET_ENE_0, AI_DIR_TYPE_F, 360, 15)
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local FirstImpression = ai:GetNumber(0)
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local WarpOdds = 1
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if eventNo == 1 then
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WarpOdds = 0
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end
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if FirstImpression == 0 then
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actPerArr[6] = 100
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elseif ai:HasSpecialEffectId(TARGET_SELF, 5400) then
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if 75 <= targetDist then
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actPerArr[5] = 100
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elseif 25 <= targetDist then
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actPerArr[1] = 30
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actPerArr[2] = 35
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actPerArr[3] = 35
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actPerArr[4] = 0 * WarpOdds
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actPerArr[5] = 0
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elseif 12 <= targetDist then
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actPerArr[1] = 40
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actPerArr[2] = 35
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actPerArr[3] = 25
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actPerArr[4] = 0 * WarpOdds
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actPerArr[5] = 0
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elseif 6 <= targetDist then
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actPerArr[1] = 30
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actPerArr[2] = 40
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actPerArr[3] = 30
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actPerArr[4] = 0 * WarpOdds
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actPerArr[5] = 0
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else
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actPerArr[1] = 5
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actPerArr[2] = 35
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actPerArr[3] = 60
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actPerArr[4] = 0 * WarpOdds
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actPerArr[5] = 0
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end
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elseif 75 <= targetDist then
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actPerArr[5] = 100
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elseif 25 <= targetDist then
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actPerArr[1] = 20
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actPerArr[2] = 35
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actPerArr[3] = 35
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actPerArr[4] = 0 * WarpOdds
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actPerArr[5] = 0
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elseif 12 <= targetDist then
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actPerArr[1] = 35
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actPerArr[2] = 45
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actPerArr[3] = 20
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actPerArr[4] = 0 * WarpOdds
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actPerArr[5] = 0
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elseif 6 <= targetDist then
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actPerArr[1] = 15
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actPerArr[2] = 55
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actPerArr[3] = 30
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actPerArr[4] = 0 * WarpOdds
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actPerArr[5] = 0
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else
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actPerArr[1] = 0
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actPerArr[2] = 40
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actPerArr[3] = 60
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actPerArr[4] = 0 * WarpOdds
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actPerArr[5] = 0
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, ImperialMother532000_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, ImperialMother532000_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, ImperialMother532000_Act03)
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actFuncArr[4] = REGIST_FUNC(ai, goal, ImperialMother532000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, ImperialMother532000_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, ImperialMother532000_Act06)
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local local0 = {0, 70, 0, 0, 30, 0, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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function ImperialMother532000_Act01(ai, goal)
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if ai:HasSpecialEffectId(TARGET_SELF, 5401) then
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3005, TARGET_ENE_0, DIST_None, 0)
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end
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local FirstAttID = 3000
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local ComAttID = 3001
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local ShootNum = ai:GetRandam_Int(2, 3)
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Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function ImperialMother532000_Act02(ai, goal)
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if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 1.5, 20)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function ImperialMother532000_Act03(ai, goal)
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if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 1.5, 20)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function ImperialMother532000_Act04(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function ImperialMother532000_Act05(ai, goal)
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1, 2), TARGET_ENE_0, 0, 0, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function ImperialMother532000_Act06(ai, goal)
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ai:SetNumber(0, 1)
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if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function ImperialMother532000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function ImperialMother532000Battle_Terminate(ai, goal)
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return
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end
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function ImperialMother532000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest()
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if ai:IsInterupt(INTERUPT_Damaged) and targetDist <= 3 and eventNo ~= 1 then
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goal:ClearSubGoal()
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if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1)
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return true
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elseif ai:IsInterupt(INTERUPT_Inside_ObserveArea) and eventNo ~= 1 then
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goal:ClearSubGoal()
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if ai:HasSpecialEffectId(TARGET_SELF, 5400) then
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0)
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end
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1)
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return true
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else
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return false
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end
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end
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return
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