REGISTER_GOAL(GOAL_ImperialMother532000_Battle, "ImperialMother532000Battle") REGISTER_GOAL_NO_UPDATE(GOAL_ImperialMother532000_Battle, 1) function ImperialMother532000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local eventNo = ai:GetEventRequest() ai:AddObserveArea(0, TARGET_SELF, TARGET_ENE_0, AI_DIR_TYPE_F, 360, 15) local FirstImpression = ai:GetNumber(0) local WarpOdds = 1 if eventNo == 1 then WarpOdds = 0 end if FirstImpression == 0 then actPerArr[6] = 100 elseif ai:HasSpecialEffectId(TARGET_SELF, 5400) then if 75 <= targetDist then actPerArr[5] = 100 elseif 25 <= targetDist then actPerArr[1] = 30 actPerArr[2] = 35 actPerArr[3] = 35 actPerArr[4] = 0 * WarpOdds actPerArr[5] = 0 elseif 12 <= targetDist then actPerArr[1] = 40 actPerArr[2] = 35 actPerArr[3] = 25 actPerArr[4] = 0 * WarpOdds actPerArr[5] = 0 elseif 6 <= targetDist then actPerArr[1] = 30 actPerArr[2] = 40 actPerArr[3] = 30 actPerArr[4] = 0 * WarpOdds actPerArr[5] = 0 else actPerArr[1] = 5 actPerArr[2] = 35 actPerArr[3] = 60 actPerArr[4] = 0 * WarpOdds actPerArr[5] = 0 end elseif 75 <= targetDist then actPerArr[5] = 100 elseif 25 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 35 actPerArr[3] = 35 actPerArr[4] = 0 * WarpOdds actPerArr[5] = 0 elseif 12 <= targetDist then actPerArr[1] = 35 actPerArr[2] = 45 actPerArr[3] = 20 actPerArr[4] = 0 * WarpOdds actPerArr[5] = 0 elseif 6 <= targetDist then actPerArr[1] = 15 actPerArr[2] = 55 actPerArr[3] = 30 actPerArr[4] = 0 * WarpOdds actPerArr[5] = 0 else actPerArr[1] = 0 actPerArr[2] = 40 actPerArr[3] = 60 actPerArr[4] = 0 * WarpOdds actPerArr[5] = 0 end actFuncArr[1] = REGIST_FUNC(ai, goal, ImperialMother532000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, ImperialMother532000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, ImperialMother532000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, ImperialMother532000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, ImperialMother532000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, ImperialMother532000_Act06) local local0 = {0, 70, 0, 0, 30, 0, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end function ImperialMother532000_Act01(ai, goal) if ai:HasSpecialEffectId(TARGET_SELF, 5401) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3005, TARGET_ENE_0, DIST_None, 0) end local FirstAttID = 3000 local ComAttID = 3001 local ShootNum = ai:GetRandam_Int(2, 3) Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function ImperialMother532000_Act02(ai, goal) if ai:HasSpecialEffectId(TARGET_SELF, 5400) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_None, 1.5, 20) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function ImperialMother532000_Act03(ai, goal) if ai:HasSpecialEffectId(TARGET_SELF, 5400) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_None, 1.5, 20) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function ImperialMother532000_Act04(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if ai:HasSpecialEffectId(TARGET_SELF, 5400) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function ImperialMother532000_Act05(ai, goal) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1, 2), TARGET_ENE_0, 0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function ImperialMother532000_Act06(ai, goal) ai:SetNumber(0, 1) if ai:HasSpecialEffectId(TARGET_SELF, 5400) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function ImperialMother532000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function ImperialMother532000Battle_Terminate(ai, goal) return end function ImperialMother532000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local eventNo = ai:GetEventRequest() if ai:IsInterupt(INTERUPT_Damaged) and targetDist <= 3 and eventNo ~= 1 then goal:ClearSubGoal() if ai:HasSpecialEffectId(TARGET_SELF, 5400) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1) return true elseif ai:IsInterupt(INTERUPT_Inside_ObserveArea) and eventNo ~= 1 then goal:ClearSubGoal() if ai:HasSpecialEffectId(TARGET_SELF, 5400) then goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 20, 3004, TARGET_ENE_0, DIST_None, 0) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_None, 0, -1) return true else return false end end return