Files
temp/scripts_decompiled/281000_battle.lua
T

119 lines
3.5 KiB
Lua

REGISTER_GOAL(GOAL_HusiBan281000_Battle, "HusiBan281000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3.8
local Att3002_Dist_min = 0
local Att3002_Dist_max = 2.1
local Att3003_Dist_min = 2.75
local Att3003_Dist_max = 6.45
local Att3004_Dist_min = 0
local Att3004_Dist_max = 4.5
local Att3006_Dist_min = 0
local Att3006_Dist_max = 9.5
REGISTER_GOAL_NO_UPDATE(GOAL_HusiBan281000_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3004_Dist_max
function HusiBan281000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 8 <= targetDist then
actPerArr[2] = 10
actPerArr[3] = 5
actPerArr[1] = 50
actPerArr[9] = 10
actPerArr[6] = 25
elseif 4 <= targetDist then
actPerArr[2] = 15
actPerArr[3] = 10
actPerArr[1] = 40
actPerArr[9] = 10
actPerArr[6] = 25
elseif 2.5 <= targetDist then
actPerArr[2] = 30
actPerArr[3] = 20
actPerArr[1] = 10
actPerArr[9] = 30
actPerArr[6] = 10
else
actPerArr[2] = 35
actPerArr[3] = 20
actPerArr[1] = 0
actPerArr[9] = 35
actPerArr[6] = 10
end
local local0 = {}
local local1, local2, local3, local4 = nil
local0[1] = Att3000_Dist_max
local0[2] = 0
local0[3] = 50
local0[4] = 100
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = local4
defFuncParamTbl[2] = local0
local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle}
defFuncParamTbl[3] = local0
local0 = {Att3003_Dist_max, 0, 3003, DIST_Middle}
defFuncParamTbl[1] = local0
local0 = {}
local3, local4 = nil
local0[1] = Att3004_Dist_max
local0[2] = 0
local0[3] = 50
local0[4] = 100
local0[5] = 3004
local0[6] = 3005
local0[7] = local3
local0[8] = local4
defFuncParamTbl[9] = local0
local0 = {3006, DIST_None, nil}
defFuncParamTbl[6] = local0
local0 = {0, 10, 40, 30, 20, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
function HusiBan281000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HusiBan281000Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3003_Dist_max
function HusiBan281000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local guardBreakConutDist = 1.7
local guardBreakConutPer = 25
if FindGuardBreak_Act(ai, goal, guardBreakConutDist, guardBreakConutPer) then
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
local AttID = 3003
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
return true
else
local distMissSwing_Attack = 4.5
local oddsMissSwing_Attack = 25
local AttID = 3004
if MissSwing_Attack(ai, goal, distMissSwing_Attack, oddsMissSwing_Attack, AttID) then
return true
else
return false
end
end
end
return