REGISTER_GOAL(GOAL_HusiBan281000_Battle, "HusiBan281000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 3.8 local Att3002_Dist_min = 0 local Att3002_Dist_max = 2.1 local Att3003_Dist_min = 2.75 local Att3003_Dist_max = 6.45 local Att3004_Dist_min = 0 local Att3004_Dist_max = 4.5 local Att3006_Dist_min = 0 local Att3006_Dist_max = 9.5 REGISTER_GOAL_NO_UPDATE(GOAL_HusiBan281000_Battle, 1) Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3002_Dist_max Att3000_Dist_min = Att3003_Dist_max Att3000_Dist_min = Att3004_Dist_max function HusiBan281000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) if 8 <= targetDist then actPerArr[2] = 10 actPerArr[3] = 5 actPerArr[1] = 50 actPerArr[9] = 10 actPerArr[6] = 25 elseif 4 <= targetDist then actPerArr[2] = 15 actPerArr[3] = 10 actPerArr[1] = 40 actPerArr[9] = 10 actPerArr[6] = 25 elseif 2.5 <= targetDist then actPerArr[2] = 30 actPerArr[3] = 20 actPerArr[1] = 10 actPerArr[9] = 30 actPerArr[6] = 10 else actPerArr[2] = 35 actPerArr[3] = 20 actPerArr[1] = 0 actPerArr[9] = 35 actPerArr[6] = 10 end local local0 = {} local local1, local2, local3, local4 = nil local0[1] = Att3000_Dist_max local0[2] = 0 local0[3] = 50 local0[4] = 100 local0[5] = local1 local0[6] = local2 local0[7] = local3 local0[8] = local4 defFuncParamTbl[2] = local0 local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle} defFuncParamTbl[3] = local0 local0 = {Att3003_Dist_max, 0, 3003, DIST_Middle} defFuncParamTbl[1] = local0 local0 = {} local3, local4 = nil local0[1] = Att3004_Dist_max local0[2] = 0 local0[3] = 50 local0[4] = 100 local0[5] = 3004 local0[6] = 3005 local0[7] = local3 local0[8] = local4 defFuncParamTbl[9] = local0 local0 = {3006, DIST_None, nil} defFuncParamTbl[6] = local0 local0 = {0, 10, 40, 30, 20, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end function HusiBan281000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function HusiBan281000Battle_Terminate(ai, goal) return end Att3000_Dist_min = Att3003_Dist_max function HusiBan281000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local guardBreakConutDist = 1.7 local guardBreakConutPer = 25 if FindGuardBreak_Act(ai, goal, guardBreakConutDist, guardBreakConutPer) then local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 local AttID = 3003 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) return true else local distMissSwing_Attack = 4.5 local oddsMissSwing_Attack = 25 local AttID = 3004 if MissSwing_Attack(ai, goal, distMissSwing_Attack, oddsMissSwing_Attack, AttID) then return true else return false end end end return