Files
temp/scripts_decompiled/279003_battle.lua
T

289 lines
11 KiB
Lua

REGISTER_GOAL(GOAL_BlackKnight_Spear279003_Battle, "BlackKnight_Spear279003Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.5
local Att3003_Dist_min = 0
local Att3003_Dist_max = 2.6
local Att3004_Dist_min = 3.3
local Att3004_Dist_max = 4.9
local Att3005_Dist_min = 5.9
local Att3005_Dist_max = 7.5
local Att3006_Dist_min = 0
local Att3006_Dist_max = 1.3
local Att3008_Dist_min = 0
local Att3008_Dist_max = 2.2
local Att3010_Dist_min = 2.6
local Att3010_Dist_max = 3.5
local Att3012_Dist_min = 0
local Att3012_Dist_max = 2.8
local Att3013_Dist_min = 4.7
local Att3013_Dist_max = 5.7
REGISTER_GOAL_NO_UPDATE(GOAL_BlackKnight_Spear279003_Battle, 1)
Att3000_Dist_min = Att3004_Dist_max
Att3000_Dist_min = Att3003_Dist_max
Att3000_Dist_min = Att3006_Dist_max
Att3000_Dist_min = Att3008_Dist_max
function BlackKnight_Spear279003Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
local MoveAttackOdds = 1
if not not ai:IsRideEdgeFlag(TARGET_SELF) or ai:IsRideEdgeFlag(TARGET_ENE_0) then
MoveAttackOdds = 0
end
if ai:IsTargetGuard(TARGET_ENE_0) == true then
if 7 <= targetDist then
actPerArr[4] = 20
elseif 3 <= targetDist then
actPerArr[4] = 80
else
actPerArr[4] = 150
end
end
if 5.9 <= targetDist then
actPerArr[1] = 25 * MoveAttackOdds
actPerArr[2] = 10
actPerArr[3] = 5
actPerArr[5] = 25 * MoveAttackOdds
actPerArr[6] = 5 * MoveAttackOdds
actPerArr[7] = 0
actPerArr[8] = 15 * MoveAttackOdds
actPerArr[9] = 5
elseif 4.7 <= targetDist then
actPerArr[1] = 20 * MoveAttackOdds
actPerArr[2] = 15
actPerArr[3] = 5
actPerArr[5] = 15 * MoveAttackOdds
actPerArr[6] = 5 * MoveAttackOdds
actPerArr[7] = 0
actPerArr[8] = 30 * MoveAttackOdds
actPerArr[9] = 5
elseif 3.3 <= targetDist then
actPerArr[1] = 15 * MoveAttackOdds
actPerArr[2] = 15
actPerArr[3] = 15
actPerArr[5] = 0 * MoveAttackOdds
actPerArr[6] = 15 * MoveAttackOdds
actPerArr[7] = 15
actPerArr[8] = 0 * MoveAttackOdds
actPerArr[9] = 15
else
actPerArr[1] = 0 * MoveAttackOdds
actPerArr[2] = 20
actPerArr[3] = 15
actPerArr[5] = 0 * MoveAttackOdds
actPerArr[6] = 20 * MoveAttackOdds
actPerArr[7] = 20
actPerArr[8] = 0 * MoveAttackOdds
actPerArr[9] = 15
end
local myThinkId = ai:GetNpcThinkParamID()
if myThinkId == 279003 then
actPerArr[6] = 0
actPerArr[9] = 0
end
local local0 = {Att3004_Dist_max, 75, 3004, DIST_Middle}
defFuncParamTbl[1] = local0
actFuncArr[2] = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_Act02)
local0 = {Att3003_Dist_max, 75, 3003, DIST_Middle}
defFuncParamTbl[3] = local0
local Att2nd = 3010
if myThinkId == 279003 then
Att2nd = 3003
end
local local1 = {Att3006_Dist_max, 75, 3006, DIST_Middle, Att2nd, DIST_Middle, nil}
defFuncParamTbl[4] = local1
actFuncArr[5] = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_Act08)
local1 = {Att3008_Dist_max, 75, 30, 60, 3008, 3009, 3011, nil}
defFuncParamTbl[9] = local1
local atkAfterFunc = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_ActAfter_AdjustSpace)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function BlackKnight_Spear279003_Act02(ai, goal, paramTbl)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 90
local fate = ai:GetRandam_Int(1, 100)
local Odds_Com1 = 30
local Odds_Com2 = 30
local Odds_Com3 = 40
local myThinkId = ai:GetNpcThinkParamID()
if myThinkId == 279003 then
Odds_Com3 = 0
end
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
local fate_Com = ai:GetRandam_Int(1, Odds_Com1 + Odds_Com2 + Odds_Com3)
if fate_Com <= Odds_Com1 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
elseif fate_Com <= Odds_Com1 + Odds_Com2 then
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function BlackKnight_Spear279003_Act05(ai, goal, paramTbl)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 100
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3010_Dist_max
function BlackKnight_Spear279003_Act06(ai, goal, paramTbl)
local AppDist = Att3010_Dist_max
local DashDist = Att3010_Dist_max + 2
local Odds_Guard = 50
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_Middle, -1, 70)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3012_Dist_max
function BlackKnight_Spear279003_Act07(ai, goal, paramTbl)
local AppDist = Att3012_Dist_max
local DashDist = Att3012_Dist_max + 2
local Odds_Guard = 50
local AttID = 3012
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Middle, -1, 50)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3013_Dist_max
function BlackKnight_Spear279003_Act08(ai, goal, paramTbl)
local AppDist = Att3013_Dist_max
local DashDist = Att3013_Dist_max + 2
local Odds_Guard = 50
local AttID = 3013
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, DIST_Middle, -1, 30)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function BlackKnight_Spear279003_ActAfter_AdjustSpace(ai, goal, paramTbl)
local GW_fate = ai:GetRandam_Int(0, 100)
local bRight = ai:GetRandam_Int(0, 1)
local friendNum = ai:GetTeamRecordCount(COORDINATE_TYPE_SideWalk_L + bRight, TARGET_ENE_0, 2)
if GW_fate <= 40 and friendNum < 2 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 2, TARGET_ENE_0, true, 9910)
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, 9910)
elseif GW_fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 3, TARGET_ENE_0, true, 9910)
elseif GW_fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
elseif GW_fate <= 75 then
local fate = ai:GetRandam_Int(1, 100)
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
end
return
end
function BlackKnight_Spear279003Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function BlackKnight_Spear279003Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3000_Dist_max
function BlackKnight_Spear279003Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distResponse = 3
local oddsResponse = 25
local oddsStep = 30
local bkStepPer = 60
local leftStepPer = 20
local rightStepPer = 20
local safetyDist = 3.5
local oddsLeaveAndSide = 50
local oddsSideAndLeave = 25
local timeSide = 4.5
local distLeave = 2.5
if Damaged_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, oddsSide, oddsSideAndLeave, timeSide, distLeave) then
return true
else
local distMissSwing_Int = 2.5
local oddsMissSwing_Int = 35
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
return true
else
local distUseItem_Act = 7.5
local oddsUseItem_Act = 55
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if targetDist <= 5.8 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, 9910)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif not ai:IsRideEdgeFlag(TARGET_SELF) and not ai:IsRideEdgeFlag(TARGET_ENE_0) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distResNear = 6
local distResFar = 18
local oddsResNear = 40
local oddsResFar = 100
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
return true
elseif ResBehavID == 2 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
elseif fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
return true
else
local oddsResponse = 40
local bkStepPer = 50
local leftStepPer = 25
local rightStepPer = 25
local safetyDist = 3.5
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
end
end
end
return