REGISTER_GOAL(GOAL_BlackKnight_Spear279003_Battle, "BlackKnight_Spear279003Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 2.5 local Att3003_Dist_min = 0 local Att3003_Dist_max = 2.6 local Att3004_Dist_min = 3.3 local Att3004_Dist_max = 4.9 local Att3005_Dist_min = 5.9 local Att3005_Dist_max = 7.5 local Att3006_Dist_min = 0 local Att3006_Dist_max = 1.3 local Att3008_Dist_min = 0 local Att3008_Dist_max = 2.2 local Att3010_Dist_min = 2.6 local Att3010_Dist_max = 3.5 local Att3012_Dist_min = 0 local Att3012_Dist_max = 2.8 local Att3013_Dist_min = 4.7 local Att3013_Dist_max = 5.7 REGISTER_GOAL_NO_UPDATE(GOAL_BlackKnight_Spear279003_Battle, 1) Att3000_Dist_min = Att3004_Dist_max Att3000_Dist_min = Att3003_Dist_max Att3000_Dist_min = Att3006_Dist_max Att3000_Dist_min = Att3008_Dist_max function BlackKnight_Spear279003Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local eventNo = ai:GetEventRequest() local MoveAttackOdds = 1 if not not ai:IsRideEdgeFlag(TARGET_SELF) or ai:IsRideEdgeFlag(TARGET_ENE_0) then MoveAttackOdds = 0 end if ai:IsTargetGuard(TARGET_ENE_0) == true then if 7 <= targetDist then actPerArr[4] = 20 elseif 3 <= targetDist then actPerArr[4] = 80 else actPerArr[4] = 150 end end if 5.9 <= targetDist then actPerArr[1] = 25 * MoveAttackOdds actPerArr[2] = 10 actPerArr[3] = 5 actPerArr[5] = 25 * MoveAttackOdds actPerArr[6] = 5 * MoveAttackOdds actPerArr[7] = 0 actPerArr[8] = 15 * MoveAttackOdds actPerArr[9] = 5 elseif 4.7 <= targetDist then actPerArr[1] = 20 * MoveAttackOdds actPerArr[2] = 15 actPerArr[3] = 5 actPerArr[5] = 15 * MoveAttackOdds actPerArr[6] = 5 * MoveAttackOdds actPerArr[7] = 0 actPerArr[8] = 30 * MoveAttackOdds actPerArr[9] = 5 elseif 3.3 <= targetDist then actPerArr[1] = 15 * MoveAttackOdds actPerArr[2] = 15 actPerArr[3] = 15 actPerArr[5] = 0 * MoveAttackOdds actPerArr[6] = 15 * MoveAttackOdds actPerArr[7] = 15 actPerArr[8] = 0 * MoveAttackOdds actPerArr[9] = 15 else actPerArr[1] = 0 * MoveAttackOdds actPerArr[2] = 20 actPerArr[3] = 15 actPerArr[5] = 0 * MoveAttackOdds actPerArr[6] = 20 * MoveAttackOdds actPerArr[7] = 20 actPerArr[8] = 0 * MoveAttackOdds actPerArr[9] = 15 end local myThinkId = ai:GetNpcThinkParamID() if myThinkId == 279003 then actPerArr[6] = 0 actPerArr[9] = 0 end local local0 = {Att3004_Dist_max, 75, 3004, DIST_Middle} defFuncParamTbl[1] = local0 actFuncArr[2] = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_Act02) local0 = {Att3003_Dist_max, 75, 3003, DIST_Middle} defFuncParamTbl[3] = local0 local Att2nd = 3010 if myThinkId == 279003 then Att2nd = 3003 end local local1 = {Att3006_Dist_max, 75, 3006, DIST_Middle, Att2nd, DIST_Middle, nil} defFuncParamTbl[4] = local1 actFuncArr[5] = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_Act08) local1 = {Att3008_Dist_max, 75, 30, 60, 3008, 3009, 3011, nil} defFuncParamTbl[9] = local1 local atkAfterFunc = REGIST_FUNC(ai, goal, BlackKnight_Spear279003_ActAfter_AdjustSpace) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3000_Dist_max function BlackKnight_Spear279003_Act02(ai, goal, paramTbl) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 90 local fate = ai:GetRandam_Int(1, 100) local Odds_Com1 = 30 local Odds_Com2 = 30 local Odds_Com3 = 40 local myThinkId = ai:GetNpcThinkParamID() if myThinkId == 279003 then Odds_Com3 = 0 end Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) local fate_Com = ai:GetRandam_Int(1, Odds_Com1 + Odds_Com2 + Odds_Com3) if fate_Com <= Odds_Com1 then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) elseif fate_Com <= Odds_Com1 + Odds_Com2 then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3005_Dist_max function BlackKnight_Spear279003_Act05(ai, goal, paramTbl) local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 2 local Odds_Guard = 100 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3010_Dist_max function BlackKnight_Spear279003_Act06(ai, goal, paramTbl) local AppDist = Att3010_Dist_max local DashDist = Att3010_Dist_max + 2 local Odds_Guard = 50 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_Middle, -1, 70) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3012_Dist_max function BlackKnight_Spear279003_Act07(ai, goal, paramTbl) local AppDist = Att3012_Dist_max local DashDist = Att3012_Dist_max + 2 local Odds_Guard = 50 local AttID = 3012 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_Middle, -1, 50) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3013_Dist_max function BlackKnight_Spear279003_Act08(ai, goal, paramTbl) local AppDist = Att3013_Dist_max local DashDist = Att3013_Dist_max + 2 local Odds_Guard = 50 local AttID = 3013 local AttDist = DIST_Middle Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, DIST_Middle, -1, 30) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function BlackKnight_Spear279003_ActAfter_AdjustSpace(ai, goal, paramTbl) local GW_fate = ai:GetRandam_Int(0, 100) local bRight = ai:GetRandam_Int(0, 1) local friendNum = ai:GetTeamRecordCount(COORDINATE_TYPE_SideWalk_L + bRight, TARGET_ENE_0, 2) if GW_fate <= 40 and friendNum < 2 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 2, TARGET_ENE_0, true, 9910) goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, 9910) elseif GW_fate <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 3, TARGET_ENE_0, true, 9910) elseif GW_fate <= 60 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4) elseif GW_fate <= 75 then local fate = ai:GetRandam_Int(1, 100) if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4) end end return end function BlackKnight_Spear279003Battle_Update(ai, goal) return GOAL_RESULT_Continue end function BlackKnight_Spear279003Battle_Terminate(ai, goal) return end Att3000_Dist_min = Att3000_Dist_max function BlackKnight_Spear279003Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local distResponse = 3 local oddsResponse = 25 local oddsStep = 30 local bkStepPer = 60 local leftStepPer = 20 local rightStepPer = 20 local safetyDist = 3.5 local oddsLeaveAndSide = 50 local oddsSideAndLeave = 25 local timeSide = 4.5 local distLeave = 2.5 if Damaged_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, oddsSide, oddsSideAndLeave, timeSide, distLeave) then return true else local distMissSwing_Int = 2.5 local oddsMissSwing_Int = 35 if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) return true else local distUseItem_Act = 7.5 local oddsUseItem_Act = 55 if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then if targetDist <= 5.8 then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, false, 9910) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) elseif not ai:IsRideEdgeFlag(TARGET_SELF) and not ai:IsRideEdgeFlag(TARGET_ENE_0) then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) end return true else local distResNear = 6 local distResFar = 18 local oddsResNear = 40 local oddsResFar = 100 local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910) return true elseif ResBehavID == 2 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910) elseif fate <= 75 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4) end return true else local oddsResponse = 40 local bkStepPer = 50 local leftStepPer = 25 local rightStepPer = 25 local safetyDist = 3.5 if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end end end end end return