Files
temp/scripts_decompiled/267000_battle.lua
T

173 lines
6.2 KiB
Lua

REGISTER_GOAL(GOAL_Ghost_Male267000_Battle, "Ghost_Male267000Battle")
local Att3000_Dist_min = 3.2
local Att3000_Dist_max = 4.1
local Att3001_Dist_min = 3.2
local Att3001_Dist_max = 4.4
local Att3002_Dist_min = 0
local Att3002_Dist_max = 1.5
local Att3003_Dist_min = 2.6
local Att3003_Dist_max = 4
local Att3004_Dist_min = 5
local Att3004_Dist_max = 10
local Att3008_Dist_min = 0
local Att3008_Dist_max = 2
REGISTER_GOAL_NO_UPDATE(GOAL_Ghost_Male267000_Battle, 1)
function Ghost_Male267000Battle_Activate(ai, goal)
local myThinkId = ai:GetNpcThinkParamID()
local DoObserveRegion = 0
local ObserveRegion01 = 0
local ObserveRegion02 = 0
if myThinkId == 267010 or myThinkId == 267011 then
ObserveRegion01 = 1602850
ObserveRegion02 = 1602850
DoObserveRegion = 1
elseif myThinkId == 267020 or myThinkId == 267021 then
ObserveRegion01 = 1602851
ObserveRegion02 = 1602851
DoObserveRegion = 1
elseif myThinkId == 267030 or myThinkId == 267031 then
ObserveRegion01 = 1602852
ObserveRegion02 = 1602852
DoObserveRegion = 1
elseif myThinkId == 267040 or myThinkId == 267041 then
ObserveRegion01 = 1602853
ObserveRegion02 = 1602853
DoObserveRegion = 1
elseif myThinkId == 267050 then
ObserveRegion01 = 1602854
ObserveRegion02 = 1602854
DoObserveRegion = 1
end
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local Kisou = 0
if DoObserveRegion == 1 then
if not ai:IsInsideTargetRegion(TARGET_SELF, ObserveRegion01) and not ai:IsInsideTargetRegion(TARGET_SELF, ObserveRegion02) then
actPerArr[8] = 100
Kisou = 1
elseif not ai:IsInsideTargetRegion(TARGET_ENE_0, ObserveRegion01) and not ai:IsInsideTargetRegion(TARGET_ENE_0, ObserveRegion02) then
actPerArr[8] = 100
Kisou = 1
end
end
if Kisou == 0 then
if 8 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 40
actPerArr[3] = 30
actPerArr[7] = 10
elseif 5 <= targetDist then
if ai:IsTargetGuard(TARGET_ENE_0) == true then
actPerArr[1] = 30
actPerArr[2] = 35
actPerArr[3] = 25
actPerArr[7] = 10
else
actPerArr[1] = 30
actPerArr[2] = 35
actPerArr[3] = 25
actPerArr[7] = 10
end
elseif 2.6 <= targetDist then
if ai:IsTargetGuard(TARGET_ENE_0) == true then
actPerArr[1] = 15
actPerArr[2] = 15
actPerArr[3] = 60
actPerArr[7] = 10
else
actPerArr[1] = 0
actPerArr[2] = 35
actPerArr[3] = 30
actPerArr[7] = 35
end
else
actPerArr[1] = 0
actPerArr[2] = 50
actPerArr[7] = 50
end
end
actFuncArr[1] = REGIST_FUNC(ai, goal, Ghost_Male267000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, Ghost_Male267000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, Ghost_Male267000_Act03)
actFuncArr[7] = REGIST_FUNC(ai, goal, Ghost_Male267000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, Ghost_Male267000_Act08)
local local0 = {0, 60, 20, 10, 10, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3002_Dist_max
function Ghost_Male267000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, true, 0)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3002, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3000_Dist_max
function Ghost_Male267000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, 0)
if fate <= 25 then
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_ENE_0, DIST_Middle)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function Ghost_Male267000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, 0)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3003, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3000_Dist_max
function Ghost_Male267000_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, 0)
if fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3008, TARGET_ENE_0, DIST_Middle)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Ghost_Male267000_Act08(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, 2, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_ENE_0, 0, 0, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function Ghost_Male267000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Ghost_Male267000Battle_Terminate(ai, goal)
return
end
function Ghost_Male267000Battle_Interupt(ai, goal)
return false
end
return