REGISTER_GOAL(GOAL_Ghost_Male267000_Battle, "Ghost_Male267000Battle") local Att3000_Dist_min = 3.2 local Att3000_Dist_max = 4.1 local Att3001_Dist_min = 3.2 local Att3001_Dist_max = 4.4 local Att3002_Dist_min = 0 local Att3002_Dist_max = 1.5 local Att3003_Dist_min = 2.6 local Att3003_Dist_max = 4 local Att3004_Dist_min = 5 local Att3004_Dist_max = 10 local Att3008_Dist_min = 0 local Att3008_Dist_max = 2 REGISTER_GOAL_NO_UPDATE(GOAL_Ghost_Male267000_Battle, 1) function Ghost_Male267000Battle_Activate(ai, goal) local myThinkId = ai:GetNpcThinkParamID() local DoObserveRegion = 0 local ObserveRegion01 = 0 local ObserveRegion02 = 0 if myThinkId == 267010 or myThinkId == 267011 then ObserveRegion01 = 1602850 ObserveRegion02 = 1602850 DoObserveRegion = 1 elseif myThinkId == 267020 or myThinkId == 267021 then ObserveRegion01 = 1602851 ObserveRegion02 = 1602851 DoObserveRegion = 1 elseif myThinkId == 267030 or myThinkId == 267031 then ObserveRegion01 = 1602852 ObserveRegion02 = 1602852 DoObserveRegion = 1 elseif myThinkId == 267040 or myThinkId == 267041 then ObserveRegion01 = 1602853 ObserveRegion02 = 1602853 DoObserveRegion = 1 elseif myThinkId == 267050 then ObserveRegion01 = 1602854 ObserveRegion02 = 1602854 DoObserveRegion = 1 end local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local Kisou = 0 if DoObserveRegion == 1 then if not ai:IsInsideTargetRegion(TARGET_SELF, ObserveRegion01) and not ai:IsInsideTargetRegion(TARGET_SELF, ObserveRegion02) then actPerArr[8] = 100 Kisou = 1 elseif not ai:IsInsideTargetRegion(TARGET_ENE_0, ObserveRegion01) and not ai:IsInsideTargetRegion(TARGET_ENE_0, ObserveRegion02) then actPerArr[8] = 100 Kisou = 1 end end if Kisou == 0 then if 8 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 40 actPerArr[3] = 30 actPerArr[7] = 10 elseif 5 <= targetDist then if ai:IsTargetGuard(TARGET_ENE_0) == true then actPerArr[1] = 30 actPerArr[2] = 35 actPerArr[3] = 25 actPerArr[7] = 10 else actPerArr[1] = 30 actPerArr[2] = 35 actPerArr[3] = 25 actPerArr[7] = 10 end elseif 2.6 <= targetDist then if ai:IsTargetGuard(TARGET_ENE_0) == true then actPerArr[1] = 15 actPerArr[2] = 15 actPerArr[3] = 60 actPerArr[7] = 10 else actPerArr[1] = 0 actPerArr[2] = 35 actPerArr[3] = 30 actPerArr[7] = 35 end else actPerArr[1] = 0 actPerArr[2] = 50 actPerArr[7] = 50 end end actFuncArr[1] = REGIST_FUNC(ai, goal, Ghost_Male267000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, Ghost_Male267000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, Ghost_Male267000_Act03) actFuncArr[7] = REGIST_FUNC(ai, goal, Ghost_Male267000_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, Ghost_Male267000_Act08) local local0 = {0, 60, 20, 10, 10, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3002_Dist_max function Ghost_Male267000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, true, 0) goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3002, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3000_Dist_max function Ghost_Male267000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, 0) if fate <= 25 then goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_ENE_0, DIST_Middle) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function Ghost_Male267000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, 0) goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3003, TARGET_ENE_0, DIST_Middle) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3000_Dist_max function Ghost_Male267000_Act07(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, 0) if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3008, TARGET_ENE_0, DIST_Middle) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3008, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, DIST_Middle, 0) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end function Ghost_Male267000_Act08(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, 2, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_ENE_0, 0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function Ghost_Male267000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Ghost_Male267000Battle_Terminate(ai, goal) return end function Ghost_Male267000Battle_Interupt(ai, goal) return false end return