Files
temp/scripts_decompiled/250001_battle.lua
T

150 lines
4.9 KiB
Lua

REGISTER_GOAL(GOAL_Husi_Torch250001_Battle, "Husi_Torch250001Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2
local Att3002_Dist_min = 2
local Att3002_Dist_max = 6
local Att3003_Dist_min = 2.9
local Att3003_Dist_max = 3.9
local Att3004_Dist_min = 4.6
local Att3004_Dist_max = 6.1
local Att3005_Dist_min = 6.7
local Att3005_Dist_max = 8.2
local Att3006_Dist_min = 1.35
local Att3006_Dist_max = 1.6
REGISTER_GOAL_NO_UPDATE(GOAL_Husi_Torch250001_Battle, 1)
Att3000_Dist_min = Att3006_Dist_max
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3002_Dist_max
function Husi_Torch250001Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 9 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 0
actPerArr[3] = 25
actPerArr[7] = 60
elseif 6 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 5
actPerArr[3] = 40
actPerArr[7] = 35
elseif 3.5 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 40
actPerArr[3] = 25
actPerArr[7] = 25
else
actPerArr[1] = 30
actPerArr[2] = 70
actPerArr[3] = 0
actPerArr[7] = 0
end
local local0 = {Att3006_Dist_max, 0, 3006, DIST_Far, 0}
defFuncParamTbl[1] = local0
local0 = {}
local local1, local2, local3, local4 = nil
local0[1] = Att3000_Dist_max
local0[2] = 0
local0[3] = 30
local0[4] = 70
local0[5] = local1
local0[6] = local2
local0[7] = local3
local0[8] = local4
defFuncParamTbl[2] = local0
local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle}
defFuncParamTbl[3] = local0
actFuncArr[7] = REGIST_FUNC(ai, goal, Husi_Torch250001_Act07)
local0 = {0, 50, 10, 15, 25, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3005_Dist_min
Att3000_Dist_min = Att3005_Dist_max
Att3000_Dist_min = Att3004_Dist_min
Att3000_Dist_min = Att3004_Dist_max
Att3000_Dist_min = Att3003_Dist_max
function Husi_Torch250001_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if Att3005_Dist_min <= targetDist and fate <= 20 then
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
local AttID = 3005
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
elseif Att3004_Dist_min <= targetDist and fate2 <= 50 then
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
local AttID = 3004
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
else
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
local AttID = 3003
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Husi_Torch250001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Husi_Torch250001Battle_Terminate(ai, goal)
return
end
function Husi_Torch250001Battle_Interupt(ai, goal)
if ai:IsLadderAct(TARGET_SELF) then
return false
else
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distDamagedStep = 3
local oddsDamagedStep = 15
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
local distMissSwing_Attack = 2
local oddsMissSwing_Attack = 10
local AttID = 3000
if MissSwing_Attack(ai, goal, distMissSwing_Attack, oddsMissSwing_Attack, AttID) then
return true
else
local oddsResponse = 10
local bkStepPer = 30
local leftStepPer = 35
local rightStepPer = 35
local safetyDist = 4
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
end
end
return