REGISTER_GOAL(GOAL_Husi_Torch250001_Battle, "Husi_Torch250001Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 2 local Att3002_Dist_min = 2 local Att3002_Dist_max = 6 local Att3003_Dist_min = 2.9 local Att3003_Dist_max = 3.9 local Att3004_Dist_min = 4.6 local Att3004_Dist_max = 6.1 local Att3005_Dist_min = 6.7 local Att3005_Dist_max = 8.2 local Att3006_Dist_min = 1.35 local Att3006_Dist_max = 1.6 REGISTER_GOAL_NO_UPDATE(GOAL_Husi_Torch250001_Battle, 1) Att3000_Dist_min = Att3006_Dist_max Att3000_Dist_min = Att3000_Dist_max Att3000_Dist_min = Att3002_Dist_max function Husi_Torch250001Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) if 9 <= targetDist then actPerArr[1] = 15 actPerArr[2] = 0 actPerArr[3] = 25 actPerArr[7] = 60 elseif 6 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 5 actPerArr[3] = 40 actPerArr[7] = 35 elseif 3.5 <= targetDist then actPerArr[1] = 10 actPerArr[2] = 40 actPerArr[3] = 25 actPerArr[7] = 25 else actPerArr[1] = 30 actPerArr[2] = 70 actPerArr[3] = 0 actPerArr[7] = 0 end local local0 = {Att3006_Dist_max, 0, 3006, DIST_Far, 0} defFuncParamTbl[1] = local0 local0 = {} local local1, local2, local3, local4 = nil local0[1] = Att3000_Dist_max local0[2] = 0 local0[3] = 30 local0[4] = 70 local0[5] = local1 local0[6] = local2 local0[7] = local3 local0[8] = local4 defFuncParamTbl[2] = local0 local0 = {Att3002_Dist_max, 0, 3002, DIST_Middle} defFuncParamTbl[3] = local0 actFuncArr[7] = REGIST_FUNC(ai, goal, Husi_Torch250001_Act07) local0 = {0, 50, 10, 15, 25, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3005_Dist_min Att3000_Dist_min = Att3005_Dist_max Att3000_Dist_min = Att3004_Dist_min Att3000_Dist_min = Att3004_Dist_max Att3000_Dist_min = Att3003_Dist_max function Husi_Torch250001_Act07(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if Att3005_Dist_min <= targetDist and fate <= 20 then local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 2 local Odds_Guard = 0 local AttID = 3005 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) elseif Att3004_Dist_min <= targetDist and fate2 <= 50 then local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 local AttID = 3004 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) else local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 local AttID = 3003 local AttDist = DIST_Middle Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist) end GetWellSpace_Odds = 100 return GetWellSpace_Odds end function Husi_Torch250001Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Husi_Torch250001Battle_Terminate(ai, goal) return end function Husi_Torch250001Battle_Interupt(ai, goal) if ai:IsLadderAct(TARGET_SELF) then return false else local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local distDamagedStep = 3 local oddsDamagedStep = 15 local bkStepPer = 30 local leftStepPer = 35 local rightStepPer = 35 local safetyDist = 4 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else local distMissSwing_Attack = 2 local oddsMissSwing_Attack = 10 local AttID = 3000 if MissSwing_Attack(ai, goal, distMissSwing_Attack, oddsMissSwing_Attack, AttID) then return true else local oddsResponse = 10 local bkStepPer = 30 local leftStepPer = 35 local rightStepPer = 35 local safetyDist = 4 if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end end end end return