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423 lines
16 KiB
Lua

REGISTER_GOAL(GOAL_Griffith_large527100_Battle, "Griffith_large527100Battle")
local Att3000_Dist_min = 2.8
local Att3000_Dist_max = 3.5
local Att3004_Dist_min = 7
local Att3004_Dist_max = 9.8
local Att3005_Dist_min = 14.1
local Att3005_Dist_max = 16.5
local Att3006_Dist_min = 0
local Att3006_Dist_max = 1.5
local Att3007_Dist_min = 12.6
local Att3007_Dist_max = 17
local Att3008_Dist_min = 5.2
local Att3008_Dist_max = 6.5
local Att3011_Dist_min = 9.9
local Att3011_Dist_max = 30
local Att3012_Dist_min = -0.6
local Att3012_Dist_max = 1.2
local Att3013_Dist_min = 0
local Att3013_Dist_max = 15
local Att3015_Dist_min = -6
local Att3015_Dist_max = 1.2
local Att3016_Dist_min = 14.1
local Att3016_Dist_max = 30
local Att3017_Dist_min = 4.3
local Att3017_Dist_max = 7.8
REGISTER_GOAL_NO_UPDATE(GOAL_Griffith_large527100_Battle, 1)
function Griffith_large527100Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
ai:AddObserveArea(0, TARGET_FRI_0, TARGET_SELF, AI_DIR_TYPE_F, 360, 10)
local canStep701 = 0
local canStep702 = 0
local canStep703 = 0
local canStep = 0
if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 8) then
canStep701 = 1
end
if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 6) then
canStep702 = 1
end
if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_R, 6) then
canStep703 = 1
end
if canStep703 == 1 or canStep702 == 1 or canStep701 == 1 then
canStep = 1
end
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act08Per = 0
local Act09Per = 0
local Act10Per = 0
local Act11Per = 0
local Act12Per = 0
local Act13Per = 0
local GetWellSpace_Odds = 0
if 30 <= targetDist then
Act04Per = 10
Act05Per = 10
Act07Per = 10
Act08Per = 60
Act11Per = 10
elseif 20 <= targetDist then
Act04Per = 20
Act05Per = 20
Act07Per = 15
Act08Per = 35
Act11Per = 10
elseif 14.1 <= targetDist then
Act04Per = 25
Act05Per = 25
Act07Per = 25
Act11Per = 25
elseif 7 <= targetDist then
Act01Per = 10
Act02Per = 10
Act03Per = 40
Act11Per = 20
Act12Per = 20
elseif 5 <= targetDist then
Act01Per = 25
Act02Per = 25
Act11Per = 30
Act12Per = 20
elseif 4.3 <= targetDist then
Act01Per = 35
Act12Per = 35
Act13Per = 30 * canStep
elseif 3 <= targetDist then
Act01Per = 25
Act02Per = 25
Act10Per = 20
Act13Per = 30 * canStep
elseif 1.5 <= targetDist then
Act10Per = 50
Act13Per = 50 * canStep
else
Act06Per = 40
Act09Per = 20
Act10Per = 20
Act13Per = 20 * canStep
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per)
if fateAct <= Act01Per then
Griffith_large527100_Act01(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
Griffith_large527100_Act02(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per then
Griffith_large527100_Act03(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
Griffith_large527100_Act04(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
Griffith_large527100_Act05(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
Griffith_large527100_Act06(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
Griffith_large527100_Act07(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
Griffith_large527100_Act08(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
Griffith_large527100_Act09(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then
Griffith_large527100_Act10(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per then
Griffith_large527100_Act11(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per then
Griffith_large527100_Act12(ai, goal)
GetWellSpace_Odds = 0
else
Griffith_large527100_Act13(ai, goal)
GetWellSpace_Odds = 0
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
Griffith_large527100_ActAfter_AdjustSpace(ai, goal, paramTbl)
end
return
end
Att3000_Dist_min = Att3000_Dist_max
function Griffith_large527100_Act01(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 4.5
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 5 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, 2, 10)
elseif fate <= 15 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, 2, 10)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
elseif fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, 2, 10)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Near, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, 2, 10)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Near, 0)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, DIST_Near, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Near, 0)
end
return
end
Att3000_Dist_min = Att3008_Dist_max
function Griffith_large527100_Act02(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3008_Dist_max
local DashDist = Att3008_Dist_max + 4.5
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 10 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 2, 42)
elseif fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 2, 42)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 2, 42)
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3010, TARGET_ENE_0, DIST_Middle, 0)
end
return
end
Att3000_Dist_min = Att3004_Dist_max
function Griffith_large527100_Act03(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 4.5
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_None, 2, 35)
return
end
Att3000_Dist_min = Att3005_Dist_max
function Griffith_large527100_Act04(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 4.5
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_None, 2, 45)
return
end
Att3000_Dist_min = Att3007_Dist_max
function Griffith_large527100_Act05(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 4.5
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
return
end
Att3000_Dist_min = Att3012_Dist_max
function Griffith_large527100_Act06(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3012_Dist_max
local DashDist = Att3012_Dist_max + 4.5
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_None, 2, 35)
return
end
function Griffith_large527100_Act07(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3011, TARGET_ENE_0, DIST_None, 0)
return
end
function Griffith_large527100_Act08(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3013, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 20, TARGET_ENE_0, 11.3, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_None, 0, -1)
return
end
Att3000_Dist_min = Att3006_Dist_max
function Griffith_large527100_Act09(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 4.5
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 2, 37)
return
end
Att3000_Dist_min = Att3015_Dist_max
function Griffith_large527100_Act10(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3015_Dist_max
local DashDist = Att3015_Dist_max + 4.5
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, DIST_Middle, 0, -1)
return
end
function Griffith_large527100_Act11(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3016, TARGET_ENE_0, DIST_None, 0)
return
end
Att3000_Dist_min = Att3017_Dist_max
function Griffith_large527100_Act12(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3017_Dist_max
local DashDist = Att3017_Dist_max + 4.5
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3017, TARGET_ENE_0, DIST_None, 2, 45)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3017, TARGET_ENE_0, DIST_Middle, 2, 45)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3018, TARGET_ENE_0, DIST_Middle, 0)
end
return
end
function Griffith_large527100_Act13(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local canStep701 = 0
local canStep702 = 0
local canStep703 = 0
local canStep = 0
if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 8) then
canStep701 = 1
end
if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 6) then
canStep702 = 1
end
if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_R, 6) then
canStep703 = 1
end
if canStep703 == 1 or canStep702 == 1 or canStep701 == 1 then
canStep = 1
end
if canStep701 == 1 or canStep703 == 0 and canStep702 == 0 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 8)
elseif fate3 <= 50 or canStep702 == 0 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 6)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 6)
end
return true
end
function Griffith_large527100_ActAfter_AdjustSpace(ai, goal, paramTbl)
local GW_fate = ai:GetRandam_Int(0, 100)
local bRight = ai:GetRandam_Int(0, 1)
local friendNum = ai:GetTeamRecordCount(COORDINATE_TYPE_SideWalk_L + bRight, TARGET_ENE_0, 2)
if GW_fate <= 30 and friendNum < 2 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1)
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1)
elseif GW_fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
elseif GW_fate <= 80 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
else
local fate = ai:GetRandam_Int(1, 100)
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
end
return
end
function Griffith_large527100Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Griffith_large527100Battle_Terminate(ai, goal)
return
end
function Griffith_large527100Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local distGuardBreak_Act = 7.8
local oddsGuardBreak_Act = 50
local fate = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then
if 3.5 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3017, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
end
return true
else
local distUseItem_Act = 30
local oddsUseItem_Act = 50
local targetDist = ai:GetDist(TARGET_ENE_0)
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if 9.9 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3013, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 20, TARGET_ENE_0, 11.3, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_None, 0, -1)
end
return true
else
local distResNear = 5
local distResFar = 30
local oddsResNear = 0
local oddsResFar = 60
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
return true
elseif ResBehavID == 2 then
if 9.9 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3011, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3013, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 20, TARGET_ENE_0, 11.3, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_None, 0, -1)
end
return true
else
return false
end
end
end
end
return