REGISTER_GOAL(GOAL_Griffith_large527100_Battle, "Griffith_large527100Battle") local Att3000_Dist_min = 2.8 local Att3000_Dist_max = 3.5 local Att3004_Dist_min = 7 local Att3004_Dist_max = 9.8 local Att3005_Dist_min = 14.1 local Att3005_Dist_max = 16.5 local Att3006_Dist_min = 0 local Att3006_Dist_max = 1.5 local Att3007_Dist_min = 12.6 local Att3007_Dist_max = 17 local Att3008_Dist_min = 5.2 local Att3008_Dist_max = 6.5 local Att3011_Dist_min = 9.9 local Att3011_Dist_max = 30 local Att3012_Dist_min = -0.6 local Att3012_Dist_max = 1.2 local Att3013_Dist_min = 0 local Att3013_Dist_max = 15 local Att3015_Dist_min = -6 local Att3015_Dist_max = 1.2 local Att3016_Dist_min = 14.1 local Att3016_Dist_max = 30 local Att3017_Dist_min = 4.3 local Att3017_Dist_max = 7.8 REGISTER_GOAL_NO_UPDATE(GOAL_Griffith_large527100_Battle, 1) function Griffith_large527100Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) ai:AddObserveArea(0, TARGET_FRI_0, TARGET_SELF, AI_DIR_TYPE_F, 360, 10) local canStep701 = 0 local canStep702 = 0 local canStep703 = 0 local canStep = 0 if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 8) then canStep701 = 1 end if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 6) then canStep702 = 1 end if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_R, 6) then canStep703 = 1 end if canStep703 == 1 or canStep702 == 1 or canStep701 == 1 then canStep = 1 end local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 local Act08Per = 0 local Act09Per = 0 local Act10Per = 0 local Act11Per = 0 local Act12Per = 0 local Act13Per = 0 local GetWellSpace_Odds = 0 if 30 <= targetDist then Act04Per = 10 Act05Per = 10 Act07Per = 10 Act08Per = 60 Act11Per = 10 elseif 20 <= targetDist then Act04Per = 20 Act05Per = 20 Act07Per = 15 Act08Per = 35 Act11Per = 10 elseif 14.1 <= targetDist then Act04Per = 25 Act05Per = 25 Act07Per = 25 Act11Per = 25 elseif 7 <= targetDist then Act01Per = 10 Act02Per = 10 Act03Per = 40 Act11Per = 20 Act12Per = 20 elseif 5 <= targetDist then Act01Per = 25 Act02Per = 25 Act11Per = 30 Act12Per = 20 elseif 4.3 <= targetDist then Act01Per = 35 Act12Per = 35 Act13Per = 30 * canStep elseif 3 <= targetDist then Act01Per = 25 Act02Per = 25 Act10Per = 20 Act13Per = 30 * canStep elseif 1.5 <= targetDist then Act10Per = 50 Act13Per = 50 * canStep else Act06Per = 40 Act09Per = 20 Act10Per = 20 Act13Per = 20 * canStep end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per) if fateAct <= Act01Per then Griffith_large527100_Act01(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per then Griffith_large527100_Act02(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per then Griffith_large527100_Act03(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then Griffith_large527100_Act04(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then Griffith_large527100_Act05(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then Griffith_large527100_Act06(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then Griffith_large527100_Act07(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then Griffith_large527100_Act08(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then Griffith_large527100_Act09(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then Griffith_large527100_Act10(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per then Griffith_large527100_Act11(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per then Griffith_large527100_Act12(ai, goal) GetWellSpace_Odds = 0 else Griffith_large527100_Act13(ai, goal) GetWellSpace_Odds = 0 end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then Griffith_large527100_ActAfter_AdjustSpace(ai, goal, paramTbl) end return end Att3000_Dist_min = Att3000_Dist_max function Griffith_large527100_Act01(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 4.5 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 5 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, 2, 10) elseif fate <= 15 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, 2, 10) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Near, 0) elseif fate <= 60 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, 2, 10) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Near, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Near, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Near, 2, 10) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Near, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3002, TARGET_ENE_0, DIST_Near, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Near, 0) end return end Att3000_Dist_min = Att3008_Dist_max function Griffith_large527100_Act02(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3008_Dist_max local DashDist = Att3008_Dist_max + 4.5 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 10 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 2, 42) elseif fate <= 30 then goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 2, 42) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3009, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, 2, 42) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3009, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3010, TARGET_ENE_0, DIST_Middle, 0) end return end Att3000_Dist_min = Att3004_Dist_max function Griffith_large527100_Act03(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 4.5 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_None, 2, 35) return end Att3000_Dist_min = Att3005_Dist_max function Griffith_large527100_Act04(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 4.5 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_None, 2, 45) return end Att3000_Dist_min = Att3007_Dist_max function Griffith_large527100_Act05(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3007_Dist_max local DashDist = Att3007_Dist_max + 4.5 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0) return end Att3000_Dist_min = Att3012_Dist_max function Griffith_large527100_Act06(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3012_Dist_max local DashDist = Att3012_Dist_max + 4.5 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_None, 2, 35) return end function Griffith_large527100_Act07(ai, goal) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3011, TARGET_ENE_0, DIST_None, 0) return end function Griffith_large527100_Act08(ai, goal) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3013, TARGET_ENE_0, DIST_None, 0) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 20, TARGET_ENE_0, 11.3, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_None, 0, -1) return end Att3000_Dist_min = Att3006_Dist_max function Griffith_large527100_Act09(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 4.5 local Odds_Guard = 0 goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 2, 37) return end Att3000_Dist_min = Att3015_Dist_max function Griffith_large527100_Act10(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3015_Dist_max local DashDist = Att3015_Dist_max + 4.5 local Odds_Guard = 0 goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, DIST_Middle, 0, -1) return end function Griffith_large527100_Act11(ai, goal) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3016, TARGET_ENE_0, DIST_None, 0) return end Att3000_Dist_min = Att3017_Dist_max function Griffith_large527100_Act12(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3017_Dist_max local DashDist = Att3017_Dist_max + 4.5 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3017, TARGET_ENE_0, DIST_None, 2, 45) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3017, TARGET_ENE_0, DIST_Middle, 2, 45) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3018, TARGET_ENE_0, DIST_Middle, 0) end return end function Griffith_large527100_Act13(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local canStep701 = 0 local canStep702 = 0 local canStep703 = 0 local canStep = 0 if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_B, 8) then canStep701 = 1 end if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_L, 6) then canStep702 = 1 end if ai:IsOnNearMeshByPos(TARGET_SELF, AI_DIR_TYPE_R, 6) then canStep703 = 1 end if canStep703 == 1 or canStep702 == 1 or canStep701 == 1 then canStep = 1 end if canStep701 == 1 or canStep703 == 0 and canStep702 == 0 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 8) elseif fate3 <= 50 or canStep702 == 0 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 6) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 6) end return true end function Griffith_large527100_ActAfter_AdjustSpace(ai, goal, paramTbl) local GW_fate = ai:GetRandam_Int(0, 100) local bRight = ai:GetRandam_Int(0, 1) local friendNum = ai:GetTeamRecordCount(COORDINATE_TYPE_SideWalk_L + bRight, TARGET_ENE_0, 2) if GW_fate <= 30 and friendNum < 2 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1) goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1) elseif GW_fate <= 60 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1) elseif GW_fate <= 80 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4) else local fate = ai:GetRandam_Int(1, 100) if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4) end end return end function Griffith_large527100Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Griffith_large527100Battle_Terminate(ai, goal) return end function Griffith_large527100Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local distGuardBreak_Act = 7.8 local oddsGuardBreak_Act = 50 local fate = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) if GuardBreak_Act(ai, goal, distGuardBreak_Act, oddsGuardBreak_Act) then if 3.5 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3017, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) end return true else local distUseItem_Act = 30 local oddsUseItem_Act = 50 local targetDist = ai:GetDist(TARGET_ENE_0) if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then if 9.9 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3011, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3013, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 20, TARGET_ENE_0, 11.3, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_None, 0, -1) end return true else local distResNear = 5 local distResFar = 30 local oddsResNear = 0 local oddsResFar = 60 local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910) return true elseif ResBehavID == 2 then if 9.9 <= targetDist then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3011, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3013, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 20, TARGET_ENE_0, 11.3, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3014, TARGET_ENE_0, DIST_None, 0, -1) end return true else return false end end end end return