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41 lines
1.3 KiB
Lua

REGISTER_GOAL(GOAL_Skeleton_baby294000_Battle, "Skeleton_baby294000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3
REGISTER_GOAL_NO_UPDATE(GOAL_Skeleton_baby294000_Battle, 1)
function OnIf_294000(ai, goal, codeNo)
if codeNo == 0 and ai:IsRideLargeSpaceFlag(TARGET_SELF) then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None)
end
return
end
function Skeleton_baby294000Battle_Activate(ai, goal)
if ai:HasSpecialEffectId(TARGET_SELF, 5111) then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, 2, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, 2, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0, 1.5), TARGET_SELF, 0, 0, 0)
end
return
end
function Skeleton_baby294000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Skeleton_baby294000Battle_Terminate(ai, goal)
return
end
function Skeleton_baby294000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
return false
end
return