REGISTER_GOAL(GOAL_Skeleton_baby294000_Battle, "Skeleton_baby294000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 3 REGISTER_GOAL_NO_UPDATE(GOAL_Skeleton_baby294000_Battle, 1) function OnIf_294000(ai, goal, codeNo) if codeNo == 0 and ai:IsRideLargeSpaceFlag(TARGET_SELF) then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None) end return end function Skeleton_baby294000Battle_Activate(ai, goal) if ai:HasSpecialEffectId(TARGET_SELF, 5111) then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, 2, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_If, 10, 0) else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 2, TARGET_ENE_0, 2, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle) goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0, 1.5), TARGET_SELF, 0, 0, 0) end return end function Skeleton_baby294000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Skeleton_baby294000Battle_Terminate(ai, goal) return end function Skeleton_baby294000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) return false end return