Files

58 lines
2.6 KiB
Lua

REGISTER_GOAL(GOAL_Syarin293000_Battle, "Syarin293000Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_Syarin293000_Battle, 1)
function Syarin293000Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local targetDistY = ai:GetDistY(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
if ai:HasSpecialEffectId(TARGET_SELF, 5401) then
goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, 2, 0)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_SELF, 0, AI_DIR_TYPE_F, 0)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_SELF, 0, AI_DIR_TYPE_F, 0)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_SELF, 0, AI_DIR_TYPE_F, 0)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None)
elseif 5 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 5, TARGET_ENE_0, true, -1)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_F, 3)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
elseif fate <= 90 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 1.5, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1)
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1)
end
end
return
end
function Syarin293000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Syarin293000Battle_Terminate(ai, goal)
return
end
function Syarin293000Battle_Interupt(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if ai:IsInterupt(INTERUPT_ChangedAnimIdOffset) then
return true
else
return false
end
end
return