REGISTER_GOAL(GOAL_Syarin293000_Battle, "Syarin293000Battle") REGISTER_GOAL_NO_UPDATE(GOAL_Syarin293000_Battle, 1) function Syarin293000Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistY(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) if ai:HasSpecialEffectId(TARGET_SELF, 5401) then goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, 2, 0) goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_SELF, 0, AI_DIR_TYPE_F, 0) goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_SELF, 0, AI_DIR_TYPE_F, 0) goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_SELF, 0, AI_DIR_TYPE_F, 0) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_SELF, DIST_None) elseif 5 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) elseif fate <= 75 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 5, TARGET_ENE_0, true, -1) goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_F, 3) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) elseif fate <= 90 then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 1.5, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 2, TARGET_ENE_0, true, -1) goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, -1) end end return end function Syarin293000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Syarin293000Battle_Terminate(ai, goal) return end function Syarin293000Battle_Interupt(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if ai:IsInterupt(INTERUPT_ChangedAnimIdOffset) then return true else return false end end return