357 lines
16 KiB
Lua
357 lines
16 KiB
Lua
REGISTER_GOAL(GOAL_HusiHeavy_Spear255000_Battle, "HusiHeavy_Spear255000Battle")
|
|
local Att3000_Dist_min = 0
|
|
local Att3000_Dist_max = 2.8
|
|
local Att3003_Dist_min = 0
|
|
local Att3003_Dist_max = 2
|
|
local Att3005_Dist_min = 2.5
|
|
local Att3005_Dist_max = 4.4
|
|
local Att3007_Dist_min = 0
|
|
local Att3007_Dist_max = 3.15
|
|
local Att3008_Dist_min = 2.5
|
|
local Att3008_Dist_max = 4.5
|
|
local Att3009_Dist_min = 0
|
|
local Att3009_Dist_max = 1.8
|
|
REGISTER_GOAL_NO_UPDATE(GOAL_HusiHeavy_Spear255000_Battle, 1)
|
|
Att3000_Dist_min = Att3009_Dist_max
|
|
Att3000_Dist_min = Att3007_Dist_max
|
|
function OnIf_255000(ai, goal, codeNo)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
if codeNo == 0 then
|
|
if ai:IsTargetGuard(TARGET_ENE_0) == true then
|
|
if fate <= 20 and targetDist <= 2.8 then
|
|
local AppDist = Att3009_Dist_max
|
|
local DashDist = Att3009_Dist_max + 2
|
|
local Odds_Guard = 100
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
goal:AddSubGoal(GOAL_COMMON_GuardBreakAttack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, true, -1)
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
|
|
end
|
|
elseif 4.4 <= targetDist then
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
|
|
elseif 2.8 <= targetDist then
|
|
if fate <= 30 then
|
|
if fate2 <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
|
|
end
|
|
elseif 1.5 <= targetDist then
|
|
if fate <= 60 then
|
|
if fate2 <= 30 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
elseif fate2 <= 70 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
|
|
end
|
|
elseif fate <= 95 then
|
|
if fate2 <= 20 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
elseif fate2 <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
|
|
end
|
|
elseif codeNo == 1 then
|
|
if 2.5 <= targetDist then
|
|
if fate <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
elseif fate <= 30 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
elseif fate <= 70 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
elseif codeNo == 2 then
|
|
if ai:HasSpecialEffectId(TARGET_SELF, 3151) then
|
|
ai:SetTimer(1, 120)
|
|
else
|
|
ai:SetTimer(1, 30)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
Att3000_Dist_min = Att3003_Dist_max
|
|
Att3000_Dist_min = Att3007_Dist_max
|
|
Att3000_Dist_min = Att3009_Dist_max
|
|
function HusiHeavy_Spear255000Battle_Activate(ai, goal)
|
|
local hprate = ai:GetHpRate(TARGET_SELF)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local fate3 = ai:GetRandam_Int(1, 100)
|
|
local fate4 = ai:GetRandam_Int(1, 100)
|
|
local Berserk = ai:GetTimer(0)
|
|
local est = ai:GetTimer(1)
|
|
local Act01Per = 0
|
|
local Act02Per = 0
|
|
local Act03Per = 0
|
|
local Act04Per = 0
|
|
local Act05Per = 0
|
|
local Act06Per = 0
|
|
if hprate <= 0.4 and ai:IsFinishTimer(1) == true then
|
|
if 8 <= targetDist then
|
|
Act06Per = 200
|
|
elseif 2.5 <= targetDist then
|
|
Act06Per = 100
|
|
else
|
|
Act06Per = 50
|
|
end
|
|
end
|
|
if Berserk <= 0 then
|
|
Act01Per = 100
|
|
elseif ai:IsTargetGuard(TARGET_ENE_0) == true then
|
|
if 8 <= targetDist then
|
|
Act02Per = 30
|
|
Act03Per = 30
|
|
Act04Per = 40
|
|
Act05Per = 0
|
|
elseif 2.5 <= targetDist then
|
|
Act02Per = 35
|
|
Act03Per = 35
|
|
Act04Per = 20
|
|
Act05Per = 10
|
|
else
|
|
Act02Per = 40
|
|
Act03Per = 40
|
|
Act04Per = 0
|
|
Act05Per = 20
|
|
end
|
|
elseif 8 <= targetDist then
|
|
Act02Per = 25
|
|
Act03Per = 15
|
|
Act04Per = 60
|
|
Act05Per = 0
|
|
elseif 2.5 <= targetDist then
|
|
Act02Per = 30
|
|
Act03Per = 50
|
|
Act04Per = 20
|
|
Act05Per = 0
|
|
else
|
|
Act02Per = 40
|
|
Act03Per = 60
|
|
Act04Per = 0
|
|
Act05Per = 0
|
|
end
|
|
local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
|
|
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
|
|
local Odds_Guard = 100
|
|
if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
|
|
Torimaki_Act(ai, goal, Odds_Guard)
|
|
elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
|
|
Kankyaku_Act(ai, goal, Odds_Guard)
|
|
else
|
|
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per)
|
|
if fateAct <= Act01Per then
|
|
local fateLeave = ai:GetRandam_Int(1, 100)
|
|
if 4.5 <= targetDist then
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(3, 4), TARGET_SELF, true, 9910)
|
|
elseif targetDist <= 1.5 and fateLeave <= 50 then
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 9910)
|
|
elseif targetDist <= 0.5 and fateLeave <= 90 then
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 9910)
|
|
end
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910)
|
|
goal:AddSubGoal(GOAL_COMMON_If, 10, 0)
|
|
elseif fateAct <= Act01Per + Act02Per then
|
|
local AppDist = Att3003_Dist_max
|
|
local DashDist = Att3003_Dist_max + 0
|
|
local Odds_Guard = 0
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
if fate <= 25 then
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 60)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 60)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
HusiHeavy_Spear255000_AfterAttackAct01(ai, goal)
|
|
elseif fateAct <= Act01Per + Act02Per + Act03Per then
|
|
local AppDist = Att3007_Dist_max
|
|
local DashDist = Att3007_Dist_max + 0
|
|
local Odds_Guard = 0
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, -1, 15)
|
|
HusiHeavy_Spear255000_AfterAttackAct01(ai, goal)
|
|
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
|
|
local AppDist = Att3007_Dist_max
|
|
local DashDist = Att3007_Dist_max + 0
|
|
local Odds_Guard = 0
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, -1, 30)
|
|
HusiHeavy_Spear255000_AfterAttackAct01(ai, goal)
|
|
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
|
|
local AppDist = Att3009_Dist_max
|
|
local DashDist = Att3009_Dist_max + 0
|
|
local Odds_Guard = 0
|
|
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
|
|
goal:AddSubGoal(GOAL_COMMON_GuardBreakAttack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, true, -1)
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
|
|
HusiHeavy_Spear255000_AfterAttackAct01(ai, goal)
|
|
else
|
|
if fate <= 40 then
|
|
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 4.5, TARGET_ENE_0, true, 9910)
|
|
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3200, TARGET_ENE_0, DIST_None)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 3.6)
|
|
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3200, TARGET_ENE_0, DIST_None)
|
|
end
|
|
goal:AddSubGoal(GOAL_COMMON_If, 15, 2)
|
|
end
|
|
end
|
|
return
|
|
end
|
|
|
|
function HusiHeavy_Spear255000_AfterAttackAct01(ai, goal)
|
|
local Odds_Guard = 0
|
|
local Odds_NoAct = 85
|
|
local Odds_BackAndSide = 0
|
|
local Odds_Back = 0
|
|
local Odds_BitWait = 0
|
|
local Odds_Backstep = 5
|
|
local Odds_Sidestep = 10
|
|
GetWellSpace_Act_IncludeSidestep(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep, Odds_Sidestep)
|
|
return
|
|
end
|
|
|
|
function HusiHeavy_Spear255000Battle_Update(ai, goal)
|
|
return GOAL_RESULT_Continue
|
|
end
|
|
|
|
function HusiHeavy_Spear255000Battle_Terminate(ai, goal)
|
|
return
|
|
end
|
|
|
|
function HusiHeavy_Spear255000Battle_Interupt(ai, goal)
|
|
if ai:IsLadderAct(TARGET_SELF) then
|
|
return false
|
|
end
|
|
local fate = ai:GetRandam_Int(1, 100)
|
|
local fate2 = ai:GetRandam_Int(1, 100)
|
|
local fate3 = ai:GetRandam_Int(1, 100)
|
|
local targetDist = ai:GetDist(TARGET_ENE_0)
|
|
local hprate = ai:GetHpRate(TARGET_SELF)
|
|
if ai:IsInterupt(INTERUPT_Damaged) then
|
|
local Berserk = ai:GetTimer(0)
|
|
if 0.15 <= hprate and hprate <= 0.9 then
|
|
goal:ClearSubGoal()
|
|
ai:SetTimer(0, 11)
|
|
goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_SELF)
|
|
return true
|
|
elseif targetDist <= 3 and fate <= 40 then
|
|
goal:ClearSubGoal()
|
|
local Odds_Guard = 100
|
|
local Odds_NoAct = 0
|
|
local Odds_BackAndSide = 30
|
|
local Odds_Back = 40
|
|
local Odds_BitWait = 0
|
|
local Odds_Backstep = 15
|
|
local Odds_Sidestep = 15
|
|
GetWellSpace_Act_IncludeSidestep(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep, Odds_Sidestep)
|
|
return true
|
|
end
|
|
end
|
|
if ai:IsInterupt(INTERUPT_SuccessGuard) then
|
|
local Berserk = ai:GetTimer(0)
|
|
if Berserk <= 0 and targetDist <= 4.4 and fate <= 50 then
|
|
goal:ClearSubGoal()
|
|
if 2.5 <= targetDist then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
|
|
elseif fate <= 30 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
elseif fate <= 70 then
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
local distResponse = 3
|
|
local oddsResponse = 15
|
|
local oddsStep = 30
|
|
local bkStepPer = 40
|
|
local leftStepPer = 30
|
|
local rightStepPer = 30
|
|
local safetyDist = 3.5
|
|
local oddsLeaveAndSide = 50
|
|
local timeSide = 3.5
|
|
local distLeave = 2.5
|
|
if FindAttack_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, timeSide, distLeave) then
|
|
return true
|
|
else
|
|
local distMissSwing_Int = 4.4
|
|
local oddsMissSwing_Int = 30
|
|
if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then
|
|
if targetDist <= 2 then
|
|
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
|
|
else
|
|
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
|
|
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
|
|
end
|
|
return true
|
|
else
|
|
local distResNear = 12
|
|
local distResFar = 20
|
|
local oddsResNear = 0
|
|
local oddsResFar = 30
|
|
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
|
|
if ResBehavID == 1 then
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
|
|
return true
|
|
elseif ResBehavID == 2 then
|
|
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910)
|
|
return true
|
|
else
|
|
local oddsResponse = 20
|
|
local bkStepPer = 40
|
|
local leftStepPer = 30
|
|
local rightStepPer = 30
|
|
local safetyDist = 3.5
|
|
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return
|