REGISTER_GOAL(GOAL_HusiHeavy_Spear255000_Battle, "HusiHeavy_Spear255000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 2.8 local Att3003_Dist_min = 0 local Att3003_Dist_max = 2 local Att3005_Dist_min = 2.5 local Att3005_Dist_max = 4.4 local Att3007_Dist_min = 0 local Att3007_Dist_max = 3.15 local Att3008_Dist_min = 2.5 local Att3008_Dist_max = 4.5 local Att3009_Dist_min = 0 local Att3009_Dist_max = 1.8 REGISTER_GOAL_NO_UPDATE(GOAL_HusiHeavy_Spear255000_Battle, 1) Att3000_Dist_min = Att3009_Dist_max Att3000_Dist_min = Att3007_Dist_max function OnIf_255000(ai, goal, codeNo) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if codeNo == 0 then if ai:IsTargetGuard(TARGET_ENE_0) == true then if fate <= 20 and targetDist <= 2.8 then local AppDist = Att3009_Dist_max local DashDist = Att3009_Dist_max + 2 local Odds_Guard = 100 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_GuardBreakAttack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910) end elseif 4.4 <= targetDist then goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910) elseif 2.8 <= targetDist then if fate <= 30 then if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0) end else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910) end elseif 1.5 <= targetDist then if fate <= 60 then if fate2 <= 30 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) elseif fate2 <= 70 then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) end else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910) end elseif fate <= 95 then if fate2 <= 20 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) elseif fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) end else goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910) end elseif codeNo == 1 then if 2.5 <= targetDist then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0) end elseif fate <= 30 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) elseif fate <= 70 then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) end elseif codeNo == 2 then if ai:HasSpecialEffectId(TARGET_SELF, 3151) then ai:SetTimer(1, 120) else ai:SetTimer(1, 30) end end return end Att3000_Dist_min = Att3003_Dist_max Att3000_Dist_min = Att3007_Dist_max Att3000_Dist_min = Att3009_Dist_max function HusiHeavy_Spear255000Battle_Activate(ai, goal) local hprate = ai:GetHpRate(TARGET_SELF) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local Berserk = ai:GetTimer(0) local est = ai:GetTimer(1) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 if hprate <= 0.4 and ai:IsFinishTimer(1) == true then if 8 <= targetDist then Act06Per = 200 elseif 2.5 <= targetDist then Act06Per = 100 else Act06Per = 50 end end if Berserk <= 0 then Act01Per = 100 elseif ai:IsTargetGuard(TARGET_ENE_0) == true then if 8 <= targetDist then Act02Per = 30 Act03Per = 30 Act04Per = 40 Act05Per = 0 elseif 2.5 <= targetDist then Act02Per = 35 Act03Per = 35 Act04Per = 20 Act05Per = 10 else Act02Per = 40 Act03Per = 40 Act04Per = 0 Act05Per = 20 end elseif 8 <= targetDist then Act02Per = 25 Act03Per = 15 Act04Per = 60 Act05Per = 0 elseif 2.5 <= targetDist then Act02Per = 30 Act03Per = 50 Act04Per = 20 Act05Per = 0 else Act02Per = 40 Act03Per = 60 Act04Per = 0 Act05Per = 0 end local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer) local role = ai:GetTeamOrder(ORDER_TYPE_Role) local Odds_Guard = 100 if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then Torimaki_Act(ai, goal, Odds_Guard) elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then Kankyaku_Act(ai, goal, Odds_Guard) else local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per) if fateAct <= Act01Per then local fateLeave = ai:GetRandam_Int(1, 100) if 4.5 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, ai:GetRandam_Float(3, 4), TARGET_SELF, true, 9910) elseif targetDist <= 1.5 and fateLeave <= 50 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 9910) elseif targetDist <= 0.5 and fateLeave <= 90 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Float(2.5, 3.5), TARGET_ENE_0, true, 9910) end goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910) goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Float(3, 3.5), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Float(30, 50), true, true, 9910) goal:AddSubGoal(GOAL_COMMON_If, 10, 0) elseif fateAct <= Act01Per + Act02Per then local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 0 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate <= 25 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 60) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 60) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) end HusiHeavy_Spear255000_AfterAttackAct01(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per then local AppDist = Att3007_Dist_max local DashDist = Att3007_Dist_max + 0 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, -1, 15) HusiHeavy_Spear255000_AfterAttackAct01(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then local AppDist = Att3007_Dist_max local DashDist = Att3007_Dist_max + 0 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, DIST_Middle, -1, 30) HusiHeavy_Spear255000_AfterAttackAct01(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then local AppDist = Att3009_Dist_max local DashDist = Att3009_Dist_max + 0 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_GuardBreakAttack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3007_Dist_max, TARGET_SELF, true, -1) goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0) HusiHeavy_Spear255000_AfterAttackAct01(ai, goal) else if fate <= 40 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 4.5, TARGET_ENE_0, true, 9910) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3200, TARGET_ENE_0, DIST_None) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 3.6) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3200, TARGET_ENE_0, DIST_None) end goal:AddSubGoal(GOAL_COMMON_If, 15, 2) end end return end function HusiHeavy_Spear255000_AfterAttackAct01(ai, goal) local Odds_Guard = 0 local Odds_NoAct = 85 local Odds_BackAndSide = 0 local Odds_Back = 0 local Odds_BitWait = 0 local Odds_Backstep = 5 local Odds_Sidestep = 10 GetWellSpace_Act_IncludeSidestep(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep, Odds_Sidestep) return end function HusiHeavy_Spear255000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function HusiHeavy_Spear255000Battle_Terminate(ai, goal) return end function HusiHeavy_Spear255000Battle_Interupt(ai, goal) if ai:IsLadderAct(TARGET_SELF) then return false end local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local hprate = ai:GetHpRate(TARGET_SELF) if ai:IsInterupt(INTERUPT_Damaged) then local Berserk = ai:GetTimer(0) if 0.15 <= hprate and hprate <= 0.9 then goal:ClearSubGoal() ai:SetTimer(0, 11) goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_SELF) return true elseif targetDist <= 3 and fate <= 40 then goal:ClearSubGoal() local Odds_Guard = 100 local Odds_NoAct = 0 local Odds_BackAndSide = 30 local Odds_Back = 40 local Odds_BitWait = 0 local Odds_Backstep = 15 local Odds_Sidestep = 15 GetWellSpace_Act_IncludeSidestep(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep, Odds_Sidestep) return true end end if ai:IsInterupt(INTERUPT_SuccessGuard) then local Berserk = ai:GetTimer(0) if Berserk <= 0 and targetDist <= 4.4 and fate <= 50 then goal:ClearSubGoal() if 2.5 <= targetDist then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0) elseif fate <= 30 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) elseif fate <= 70 then goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) end return true end end local distResponse = 3 local oddsResponse = 15 local oddsStep = 30 local bkStepPer = 40 local leftStepPer = 30 local rightStepPer = 30 local safetyDist = 3.5 local oddsLeaveAndSide = 50 local timeSide = 3.5 local distLeave = 2.5 if FindAttack_Step_or_Guard(ai, goal, distResponse, oddsResponse, oddsStep, bkStepPer, leftStepPer, rightStepPer, safetyDist, oddsLeaveAndSide, timeSide, distLeave) then return true else local distMissSwing_Int = 4.4 local oddsMissSwing_Int = 30 if MissSwing_Int(ai, goal, distMissSwing_Int, oddsMissSwing_Int) then if targetDist <= 2 then goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) else goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, DIST_Middle, 0) end return true else local distResNear = 12 local distResFar = 20 local oddsResNear = 0 local oddsResFar = 30 local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar) if ResBehavID == 1 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910) return true elseif ResBehavID == 2 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(30, 45), true, true, 9910) return true else local oddsResponse = 20 local bkStepPer = 40 local leftStepPer = 30 local rightStepPer = 30 local safetyDist = 3.5 if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end end end end return