Files
temp/scripts_decompiled/approach_setting_direction.lua
T

43 lines
1.7 KiB
Lua

REGISTER_GOAL(GOAL_COMMON_ApproachSettingDirection, "ApproachSettingDirection")
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachSettingDirection, 0, "移動対象", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachSettingDirection, 1, "到達判定距離", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachSettingDirection, 2, "旋回対象", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachSettingDirection, 3, "歩く?", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachSettingDirection, 4, "ガードEzState番号", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachSettingDirection, 5, "移動方向", 0)
REGISTER_DBG_GOAL_PARAM(GOAL_COMMON_ApproachSettingDirection, 6, "指定方向への距離", 0)
REGISTER_GOAL_NO_UPDATE(GOAL_COMMON_ApproachSettingDirection, true)
REGISTER_GOAL_NO_INTERUPT(GOAL_COMMON_ApproachSettingDirection, true)
function ApproachSettingDirection_Activate(ai, goal)
local life_time = goal:GetLife()
local targetType = goal:GetParam(0)
local range = goal:GetParam(1)
local turnTarget = goal:GetParam(2)
local bWalk = goal:GetParam(3)
local guardActionId = goal:GetParam(4)
local moveTargetType = goal:GetParam(5)
local distDir = goal:GetParam(6)
goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, life_time, targetType, moveTargetType, range, turnTarget, bWalk, moveTargetType, distDir)
if 0 < guardActionId then
local targetDist = ai:GetDist(targetType)
if range < targetDist then
ai:DoEzAction(life_time, guardActionId)
end
end
return
end
function ApproachSettingDirection_Update(ai, goal, dT)
return
end
function ApproachSettingDirection_Terminate(ai, goal)
return
end
function ApproachSettingDirection_Interupt(ai, goal)
return false
end
return