Files
temp/scripts_decompiled/451000_battle.lua
T

842 lines
30 KiB
Lua

REGISTER_GOAL(GOAL_BlackDragon451000_Battle, "BlackDragon451000Battle")
local Att3000_Dist_min = 6
local Att3000_Dist_max = 32
local Att3001_Dist_min = 6
local Att3001_Dist_max = 16
local Att3002_Dist_min = -2
local Att3002_Dist_max = 0
local Att3003_Dist_min = 0
local Att3003_Dist_max = 4
local Att3004_Dist_min = 0
local Att3004_Dist_max = 5
local Att3005_Dist_min = 0
local Att3005_Dist_max = 4
local Att3006_Dist_min = 0
local Att3006_Dist_max = 4
local Att3007_Dist_min = -4
local Att3007_Dist_max = 0
local Att3008_Dist_min = -4
local Att3008_Dist_max = 0
local Att3009_Dist_min = 0
local Att3009_Dist_max = 5
local Att3010_Dist_min = 0
local Att3010_Dist_max = 4
local Att3011_Dist_min = 0
local Att3011_Dist_max = 4
local Att3012_Dist_min = 0
local Att3012_Dist_max = 16
local Att3013_Dist_min = 0
local Att3013_Dist_max = 0
local Att3017_Dist_min = 0
local Att3017_Dist_max = 0
local Att3018_Dist_min = 0
local Att3018_Dist_max = 0
local Att3020_Dist_min = 0
local Att3020_Dist_max = 20
local Att3022_Dist_min = 0
local Att3022_Dist_max = 0
REGISTER_GOAL_NO_UPDATE(GOAL_BlackDragon451000_Battle, 1)
function OnIf_451000(ai, goal, codeNo)
if codeNo == 0 then
BlackDragon451000_ActAfter(ai, goal)
end
if codeNo == 1 then
BlackDragon451000_Turn(ai, goal)
end
return
end
function BlackDragon451000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local hprate = ai:GetHpRate(TARGET_SELF)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local eventNo = ai:GetEventRequest(1)
local PARTS_IDX_TAIL = 0
local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1212057) then
actPerArr[18] = 100
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1212059) then
actPerArr[19] = 100
elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1212058) then
actPerArr[18] = 100
elseif not ai:IsRideLargeSpaceFlag(TARGET_ENE_0) then
if 4 <= targetDist then
actPerArr[1] = 50
actPerArr[2] = 50
else
actPerArr[4] = 33
actPerArr[5] = 33
actPerArr[10] = 34
end
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 270) then
actPerArr[17] = 100
elseif 12 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 10
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 30
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 0
actPerArr[10] = 0
actPerArr[11] = 0
actPerArr[12] = 0
actPerArr[13] = 20
actPerArr[14] = 0
actPerArr[15] = 0
actPerArr[16] = 0
actPerArr[20] = 20
if 1 <= ai:GetNumber(0) then
actPerArr[1] = 0
actPerArr[20] = 40
end
elseif 6 <= targetDist then
actPerArr[1] = 20
actPerArr[2] = 30
actPerArr[3] = 0
actPerArr[4] = 20
actPerArr[5] = 20
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 0
actPerArr[10] = 0
actPerArr[11] = 0
actPerArr[12] = 0
actPerArr[13] = 10
actPerArr[14] = 0
actPerArr[15] = 0
actPerArr[16] = 0
if 1 <= ai:GetNumber(0) then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[4] = 0
end
elseif 4 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 100
actPerArr[4] = 30
actPerArr[5] = 50
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 0
actPerArr[10] = 0
actPerArr[11] = 0
actPerArr[12] = 0
actPerArr[13] = 20
actPerArr[14] = 0
actPerArr[15] = 0
actPerArr[16] = 0
elseif 2 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 100
actPerArr[4] = 20
actPerArr[5] = 40
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 0
actPerArr[10] = 25
actPerArr[11] = 15
actPerArr[12] = 0
actPerArr[13] = 0
actPerArr[14] = 0
actPerArr[15] = 0
actPerArr[16] = 100
elseif 0 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 100
actPerArr[4] = 0
actPerArr[5] = 50
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 0
actPerArr[10] = 25
actPerArr[11] = 35
actPerArr[12] = 0
actPerArr[13] = 0
actPerArr[14] = 0
actPerArr[15] = 0
actPerArr[16] = 100
elseif -4 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 0
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 30
actPerArr[9] = 30
actPerArr[10] = 0
actPerArr[11] = 40
actPerArr[12] = 0
actPerArr[13] = 0
actPerArr[14] = 0
actPerArr[15] = 0
actPerArr[16] = 100
if 2 <= ai:GetNumber(1) then
actPerArr[8] = 0
actPerArr[9] = 0
end
else
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 0
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[9] = 0
actPerArr[10] = 0
actPerArr[11] = 60
actPerArr[12] = 0
actPerArr[13] = 0
actPerArr[14] = 20
actPerArr[15] = 20
actPerArr[16] = 100
end
if ai:IsFinishTimer(0) == false then
actPerArr[3] = 0
end
if ai:IsFinishTimer(1) == false then
actPerArr[14] = 0
end
if ai:IsFinishTimer(2) == false then
actPerArr[16] = 0
end
actFuncArr[1] = REGIST_FUNC(ai, goal, BlackDragon451000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, BlackDragon451000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, BlackDragon451000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, BlackDragon451000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, BlackDragon451000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, BlackDragon451000_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, BlackDragon451000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, BlackDragon451000_Act08)
actFuncArr[9] = REGIST_FUNC(ai, goal, BlackDragon451000_Act09)
actFuncArr[10] = REGIST_FUNC(ai, goal, BlackDragon451000_Act10)
actFuncArr[11] = REGIST_FUNC(ai, goal, BlackDragon451000_Act11)
actFuncArr[12] = REGIST_FUNC(ai, goal, BlackDragon451000_Act12)
actFuncArr[13] = REGIST_FUNC(ai, goal, BlackDragon451000_Act13)
actFuncArr[14] = REGIST_FUNC(ai, goal, BlackDragon451000_Act14)
actFuncArr[15] = REGIST_FUNC(ai, goal, BlackDragon451000_Act15)
actFuncArr[16] = REGIST_FUNC(ai, goal, BlackDragon451000_Act16)
actFuncArr[17] = REGIST_FUNC(ai, goal, BlackDragon451000_Act17)
actFuncArr[18] = REGIST_FUNC(ai, goal, BlackDragon451000_Act18)
actFuncArr[19] = REGIST_FUNC(ai, goal, BlackDragon451000_Act19)
actFuncArr[20] = REGIST_FUNC(ai, goal, BlackDragon451000_Act20)
local atkAfterFunc = REGIST_FUNC(ai, goal, BlackDragon451000_ActAfter_AdjustSpace)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function BlackDragon451000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3000_Dist_max - 1
local DashDist = Att3000_Dist_max + 2
local AttDist = Att3000_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 0, 45)
ai:SetNumber(0, ai:GetNumber(0) + 1)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3001_Dist_max
function BlackDragon451000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3001_Dist_max - 1
local DashDist = Att3001_Dist_max + 2
local AttDist = Att3001_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, AttDist, 0, 45)
ai:SetNumber(0, ai:GetNumber(0) + 1)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3002_Dist_max
function BlackDragon451000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3002_Dist_max - 1
local DashDist = Att3002_Dist_max + 2
local AttDist = Att3002_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
ai:SetTimer(0, 60)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AttDist, 0, 45)
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function BlackDragon451000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3003_Dist_max - 0
local DashDist = Att3003_Dist_max + 2
local AttDist = Att3003_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, 0, 45)
ai:SetNumber(0, ai:GetNumber(0) + 1)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function BlackDragon451000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3004_Dist_max - 0
local DashDist = Att3004_Dist_max + 2
local AttDist = Att3004_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
if fate <= 25 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, AttDist, 0, 90)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, AttDist, 0, 90)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3014, TARGET_ENE_0, AttDist, 0)
end
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function BlackDragon451000_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3005_Dist_max - 1
local DashDist = Att3005_Dist_max + 2
local AttDist = Att3005_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
local PARTS_IDX_TAIL = 0
local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
if tailDmgLv ~= PARTS_DMG_FINAL then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, AttDist, 0, 180)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, AttDist, 0, 180)
end
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function BlackDragon451000_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3006_Dist_max - 1
local DashDist = Att3006_Dist_max + 2
local AttDist = Att3006_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
local PARTS_IDX_TAIL = 0
local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
if tailDmgLv ~= PARTS_DMG_FINAL then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AttDist, 0, 180)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3016, TARGET_ENE_0, AttDist, 0, 180)
end
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3007_Dist_max
function BlackDragon451000_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3007_Dist_max - 1
local DashDist = Att3007_Dist_max + 2
local AttDist = Att3007_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, AttDist, 0, 90)
ai:SetNumber(0, 0)
ai:SetNumber(1, ai:GetNumber(0) + 1)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3008_Dist_max
function BlackDragon451000_Act09(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3008_Dist_max - 1
local DashDist = Att3008_Dist_max + 2
local AttDist = Att3008_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, AttDist, 0, 90)
ai:SetNumber(0, 0)
ai:SetNumber(1, ai:GetNumber(0) + 1)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3009_Dist_max
function BlackDragon451000_Act10(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3009_Dist_max - 0
local DashDist = Att3009_Dist_max + 2
local AttDist = Att3009_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
local PARTS_IDX_TAIL = 0
local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
if tailDmgLv ~= PARTS_DMG_FINAL then
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3009, TARGET_ENE_0, AttDist, 0, 180)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7)
end
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3010_Dist_max
function BlackDragon451000_Act11(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3010_Dist_max - 1
local DashDist = Att3010_Dist_max + 2
local AttDist = Att3010_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, AttDist, 0, 90)
ai:SetNumber(0, ai:GetNumber(0) + 1)
ai:SetNumber(1, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3011_Dist_max
function BlackDragon451000_Act12(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3011_Dist_max - 1
local DashDist = Att3011_Dist_max + 2
local AttDist = Att3011_Dist_max
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
local PARTS_IDX_TAIL = 0
local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
if tailDmgLv ~= PARTS_DMG_FINAL then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, AttDist, 0, 360)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3021, TARGET_ENE_0, AttDist, 0, 360)
end
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
ai:SetNumber(2, ai:GetNumber(2) + 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3012_Dist_max
function BlackDragon451000_Act13(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3012_Dist_max - 1
local DashDist = Att3012_Dist_max + 2
local AttDist = 9999
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, AttDist, 0, 90)
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3013_Dist_max
function BlackDragon451000_Act14(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3013_Dist_max - 0
local DashDist = Att3013_Dist_max + 2
local AttDist = 9999
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
ai:SetTimer(1, 60)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, AttDist, 0, 360)
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function BlackDragon451000_Act15(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3022_Dist_max
function BlackDragon451000_Act16(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3022_Dist_max - 0
local DashDist = Att3022_Dist_max + 2
local AttDist = 9999
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
ai:SetTimer(2, 60)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3022, TARGET_ENE_0, AttDist, 0, 360)
ai:SetNumber(0, ai:GetNumber(0) + 1)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function BlackDragon451000_Act17(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_If, 10, 1)
return
end
function BlackDragon451000_Turn(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local PARTS_IDX_TAIL = 0
local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local eventNo = ai:GetEventRequest()
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 30) then
if -2 <= targetDist and targetDist <= 6 and tailDmgLv ~= PARTS_DMG_FINAL and ai:GetNumber(2) <= 0 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 15) then
BlackDragon451000_Act12(ai, goal)
elseif 2 <= targetDist and targetDist <= 6 and fate <= 50 then
BlackDragon451000_Act06(ai, goal)
elseif 2 <= targetDist and targetDist <= 6 and fate <= 100 then
BlackDragon451000_Act07(ai, goal)
elseif fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3029, TARGET_ENE_0, DIST_None, 0, 90)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3028, TARGET_ENE_0, DIST_None, 0, 90)
end
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
if 0 <= targetDist and targetDist <= 4 and fate <= 75 then
BlackDragon451000_Act06(ai, goal)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3027, TARGET_ENE_0, DIST_None, 0, 90)
end
elseif 0 <= targetDist and targetDist <= 4 and fate <= 75 then
BlackDragon451000_Act07(ai, goal)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3026, TARGET_ENE_0, DIST_None, 0, 90)
end
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 150) then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
if 0 <= targetDist and targetDist <= 4 and fate <= 75 then
BlackDragon451000_Act07(ai, goal)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3027, TARGET_ENE_0, DIST_None, 0, 90)
end
elseif 0 <= targetDist and targetDist <= 4 and fate <= 75 then
BlackDragon451000_Act06(ai, goal)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3026, TARGET_ENE_0, DIST_None, 0, 90)
end
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 210) then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
if 0 <= targetDist and targetDist <= 4 and fate <= 75 then
BlackDragon451000_Act07(ai, goal)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3027, TARGET_ENE_0, DIST_None, 0, 90)
end
elseif 0 <= targetDist and targetDist <= 4 and fate <= 75 then
BlackDragon451000_Act06(ai, goal)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3026, TARGET_ENE_0, DIST_None, 0, 90)
end
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3025, TARGET_ENE_0, DIST_None, 0, 90)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3024, TARGET_ENE_0, DIST_None, 0, 90)
end
return
end
function BlackDragon451000_Act18(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = 9999
local DashDist = 9999
local AttDist = 9999
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 3, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3017, TARGET_ENE_0, AttDist, 0, 360)
ai:SetNumber(0, ai:GetNumber(0) + 1)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function BlackDragon451000_Act19(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = 9999
local DashDist = 9999
local AttDist = 9999
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 3, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3018, TARGET_ENE_0, AttDist, 0, 360)
ai:SetNumber(0, ai:GetNumber(0) + 1)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3020_Dist_max
function BlackDragon451000_Act20(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3020_Dist_max - 1
local DashDist = Att3020_Dist_max + 2
local AttDist = 9999
local Odds_Guard = 0
local fate = ai:GetRandam_Int(1, 100)
if AppDist <= targetDist then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3)
end
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3020, TARGET_ENE_0, AttDist, 0, 90)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3023, TARGET_ENE_0, AttDist, 0, 90)
end
ai:SetNumber(0, 0)
ai:SetNumber(1, 0)
ai:SetNumber(2, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function BlackDragon451000_ActAfter(ai, goal)
local GW_fate = ai:GetRandam_Int(1, 100)
local fate = ai:GetRandam_Int(1, 100)
local bRight = ai:GetRandam_Int(0, 1)
local targetDist = ai:GetDist(TARGET_ENE_0)
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 330) then
BlackDragon451000_Turn(ai, goal)
elseif targetDist <= 2 then
if GW_fate <= 50 then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7)
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
end
elseif GW_fate <= 100 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
end
end
elseif targetDist <= 4 then
if GW_fate <= 25 then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7)
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
end
elseif GW_fate <= 100 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(45, 60), true, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
end
end
elseif targetDist <= 8 then
if GW_fate <= 13 then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7)
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
end
elseif GW_fate <= 100 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(60, 75), true, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
end
end
elseif GW_fate <= 0 then
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7)
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
end
elseif GW_fate <= 100 then
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(75, 90), true, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1)
end
end
return
end
function BlackDragon451000_ActAfter_AdjustSpace(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_If, 20, 0)
return
end
function BlackDragon451000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function BlackDragon451000Battle_Terminate(ai, goal)
return
end
function BlackDragon451000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
if ai:IsInterupt(INTERUPT_FindAttack) then
if fate <= 80 then
if 0 <= targetDist and targetDist <= 6 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) then
goal:ClearSubGoal()
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3003, TARGET_ENE_0, DIST_None, 0, 45)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3004, TARGET_ENE_0, DIST_None, 0, 45)
end
return true
else
return false
end
else
return false
end
elseif ai:IsInterupt(INTERUPT_Shoot) then
if fate <= 80 then
if targetDist <= 4 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) then
goal:ClearSubGoal()
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3003, TARGET_ENE_0, DIST_None, 0, 45)
else
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3004, TARGET_ENE_0, DIST_None, 0, 45)
end
return true
elseif targetDist <= 12 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then
goal:ClearSubGoal()
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3001, TARGET_ENE_0, DIST_None, 0, 45)
else
goal:ClearSubGoal()
if fate3 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 10)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 10)
end
end
return true
elseif targetDist <= 20 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 150) then
goal:ClearSubGoal()
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3000, TARGET_ENE_0, DIST_None, 0, 45)
else
goal:ClearSubGoal()
if fate3 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 10)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 10)
end
end
return true
else
return false
end
else
return false
end
else
return false
end
end
return