REGISTER_GOAL(GOAL_BlackDragon451000_Battle, "BlackDragon451000Battle") local Att3000_Dist_min = 6 local Att3000_Dist_max = 32 local Att3001_Dist_min = 6 local Att3001_Dist_max = 16 local Att3002_Dist_min = -2 local Att3002_Dist_max = 0 local Att3003_Dist_min = 0 local Att3003_Dist_max = 4 local Att3004_Dist_min = 0 local Att3004_Dist_max = 5 local Att3005_Dist_min = 0 local Att3005_Dist_max = 4 local Att3006_Dist_min = 0 local Att3006_Dist_max = 4 local Att3007_Dist_min = -4 local Att3007_Dist_max = 0 local Att3008_Dist_min = -4 local Att3008_Dist_max = 0 local Att3009_Dist_min = 0 local Att3009_Dist_max = 5 local Att3010_Dist_min = 0 local Att3010_Dist_max = 4 local Att3011_Dist_min = 0 local Att3011_Dist_max = 4 local Att3012_Dist_min = 0 local Att3012_Dist_max = 16 local Att3013_Dist_min = 0 local Att3013_Dist_max = 0 local Att3017_Dist_min = 0 local Att3017_Dist_max = 0 local Att3018_Dist_min = 0 local Att3018_Dist_max = 0 local Att3020_Dist_min = 0 local Att3020_Dist_max = 20 local Att3022_Dist_min = 0 local Att3022_Dist_max = 0 REGISTER_GOAL_NO_UPDATE(GOAL_BlackDragon451000_Battle, 1) function OnIf_451000(ai, goal, codeNo) if codeNo == 0 then BlackDragon451000_ActAfter(ai, goal) end if codeNo == 1 then BlackDragon451000_Turn(ai, goal) end return end function BlackDragon451000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local hprate = ai:GetHpRate(TARGET_SELF) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local eventNo = ai:GetEventRequest(1) local PARTS_IDX_TAIL = 0 local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL) if ai:IsInsideTargetRegion(TARGET_ENE_0, 1212057) then actPerArr[18] = 100 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1212059) then actPerArr[19] = 100 elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1212058) then actPerArr[18] = 100 elseif not ai:IsRideLargeSpaceFlag(TARGET_ENE_0) then if 4 <= targetDist then actPerArr[1] = 50 actPerArr[2] = 50 else actPerArr[4] = 33 actPerArr[5] = 33 actPerArr[10] = 34 end elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 270) then actPerArr[17] = 100 elseif 12 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 10 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 30 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 0 actPerArr[10] = 0 actPerArr[11] = 0 actPerArr[12] = 0 actPerArr[13] = 20 actPerArr[14] = 0 actPerArr[15] = 0 actPerArr[16] = 0 actPerArr[20] = 20 if 1 <= ai:GetNumber(0) then actPerArr[1] = 0 actPerArr[20] = 40 end elseif 6 <= targetDist then actPerArr[1] = 20 actPerArr[2] = 30 actPerArr[3] = 0 actPerArr[4] = 20 actPerArr[5] = 20 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 0 actPerArr[10] = 0 actPerArr[11] = 0 actPerArr[12] = 0 actPerArr[13] = 10 actPerArr[14] = 0 actPerArr[15] = 0 actPerArr[16] = 0 if 1 <= ai:GetNumber(0) then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[4] = 0 end elseif 4 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 100 actPerArr[4] = 30 actPerArr[5] = 50 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 0 actPerArr[10] = 0 actPerArr[11] = 0 actPerArr[12] = 0 actPerArr[13] = 20 actPerArr[14] = 0 actPerArr[15] = 0 actPerArr[16] = 0 elseif 2 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 100 actPerArr[4] = 20 actPerArr[5] = 40 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 0 actPerArr[10] = 25 actPerArr[11] = 15 actPerArr[12] = 0 actPerArr[13] = 0 actPerArr[14] = 0 actPerArr[15] = 0 actPerArr[16] = 100 elseif 0 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 100 actPerArr[4] = 0 actPerArr[5] = 50 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 0 actPerArr[10] = 25 actPerArr[11] = 35 actPerArr[12] = 0 actPerArr[13] = 0 actPerArr[14] = 0 actPerArr[15] = 0 actPerArr[16] = 100 elseif -4 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 0 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 30 actPerArr[9] = 30 actPerArr[10] = 0 actPerArr[11] = 40 actPerArr[12] = 0 actPerArr[13] = 0 actPerArr[14] = 0 actPerArr[15] = 0 actPerArr[16] = 100 if 2 <= ai:GetNumber(1) then actPerArr[8] = 0 actPerArr[9] = 0 end else actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 0 actPerArr[6] = 0 actPerArr[7] = 0 actPerArr[8] = 0 actPerArr[9] = 0 actPerArr[10] = 0 actPerArr[11] = 60 actPerArr[12] = 0 actPerArr[13] = 0 actPerArr[14] = 20 actPerArr[15] = 20 actPerArr[16] = 100 end if ai:IsFinishTimer(0) == false then actPerArr[3] = 0 end if ai:IsFinishTimer(1) == false then actPerArr[14] = 0 end if ai:IsFinishTimer(2) == false then actPerArr[16] = 0 end actFuncArr[1] = REGIST_FUNC(ai, goal, BlackDragon451000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, BlackDragon451000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, BlackDragon451000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, BlackDragon451000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, BlackDragon451000_Act05) actFuncArr[6] = REGIST_FUNC(ai, goal, BlackDragon451000_Act06) actFuncArr[7] = REGIST_FUNC(ai, goal, BlackDragon451000_Act07) actFuncArr[8] = REGIST_FUNC(ai, goal, BlackDragon451000_Act08) actFuncArr[9] = REGIST_FUNC(ai, goal, BlackDragon451000_Act09) actFuncArr[10] = REGIST_FUNC(ai, goal, BlackDragon451000_Act10) actFuncArr[11] = REGIST_FUNC(ai, goal, BlackDragon451000_Act11) actFuncArr[12] = REGIST_FUNC(ai, goal, BlackDragon451000_Act12) actFuncArr[13] = REGIST_FUNC(ai, goal, BlackDragon451000_Act13) actFuncArr[14] = REGIST_FUNC(ai, goal, BlackDragon451000_Act14) actFuncArr[15] = REGIST_FUNC(ai, goal, BlackDragon451000_Act15) actFuncArr[16] = REGIST_FUNC(ai, goal, BlackDragon451000_Act16) actFuncArr[17] = REGIST_FUNC(ai, goal, BlackDragon451000_Act17) actFuncArr[18] = REGIST_FUNC(ai, goal, BlackDragon451000_Act18) actFuncArr[19] = REGIST_FUNC(ai, goal, BlackDragon451000_Act19) actFuncArr[20] = REGIST_FUNC(ai, goal, BlackDragon451000_Act20) local atkAfterFunc = REGIST_FUNC(ai, goal, BlackDragon451000_ActAfter_AdjustSpace) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3000_Dist_max function BlackDragon451000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3000_Dist_max - 1 local DashDist = Att3000_Dist_max + 2 local AttDist = Att3000_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 0, 45) ai:SetNumber(0, ai:GetNumber(0) + 1) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3001_Dist_max function BlackDragon451000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3001_Dist_max - 1 local DashDist = Att3001_Dist_max + 2 local AttDist = Att3001_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, AttDist, 0, 45) ai:SetNumber(0, ai:GetNumber(0) + 1) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3002_Dist_max function BlackDragon451000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3002_Dist_max - 1 local DashDist = Att3002_Dist_max + 2 local AttDist = Att3002_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) ai:SetTimer(0, 60) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, AttDist, 0, 45) ai:SetNumber(0, 0) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function BlackDragon451000_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3003_Dist_max - 0 local DashDist = Att3003_Dist_max + 2 local AttDist = Att3003_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, AttDist, 0, 45) ai:SetNumber(0, ai:GetNumber(0) + 1) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3004_Dist_max function BlackDragon451000_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3004_Dist_max - 0 local DashDist = Att3004_Dist_max + 2 local AttDist = Att3004_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 25 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, AttDist, 0, 90) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, AttDist, 0, 90) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3014, TARGET_ENE_0, AttDist, 0) end ai:SetNumber(0, 0) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3005_Dist_max function BlackDragon451000_Act06(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3005_Dist_max - 1 local DashDist = Att3005_Dist_max + 2 local AttDist = Att3005_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) local PARTS_IDX_TAIL = 0 local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL) if tailDmgLv ~= PARTS_DMG_FINAL then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, AttDist, 0, 180) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3015, TARGET_ENE_0, AttDist, 0, 180) end ai:SetNumber(0, 0) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3006_Dist_max function BlackDragon451000_Act07(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3006_Dist_max - 1 local DashDist = Att3006_Dist_max + 2 local AttDist = Att3006_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) local PARTS_IDX_TAIL = 0 local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL) if tailDmgLv ~= PARTS_DMG_FINAL then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, AttDist, 0, 180) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3016, TARGET_ENE_0, AttDist, 0, 180) end ai:SetNumber(0, 0) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3007_Dist_max function BlackDragon451000_Act08(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3007_Dist_max - 1 local DashDist = Att3007_Dist_max + 2 local AttDist = Att3007_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, AttDist, 0, 90) ai:SetNumber(0, 0) ai:SetNumber(1, ai:GetNumber(0) + 1) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3008_Dist_max function BlackDragon451000_Act09(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3008_Dist_max - 1 local DashDist = Att3008_Dist_max + 2 local AttDist = Att3008_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, AttDist, 0, 90) ai:SetNumber(0, 0) ai:SetNumber(1, ai:GetNumber(0) + 1) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3009_Dist_max function BlackDragon451000_Act10(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3009_Dist_max - 0 local DashDist = Att3009_Dist_max + 2 local AttDist = Att3009_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) local PARTS_IDX_TAIL = 0 local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL) if tailDmgLv ~= PARTS_DMG_FINAL then if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3009, TARGET_ENE_0, AttDist, 0, 180) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7) end ai:SetNumber(0, 0) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3010_Dist_max function BlackDragon451000_Act11(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3010_Dist_max - 1 local DashDist = Att3010_Dist_max + 2 local AttDist = Att3010_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, AttDist, 0, 90) ai:SetNumber(0, ai:GetNumber(0) + 1) ai:SetNumber(1, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3011_Dist_max function BlackDragon451000_Act12(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3011_Dist_max - 1 local DashDist = Att3011_Dist_max + 2 local AttDist = Att3011_Dist_max local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) local PARTS_IDX_TAIL = 0 local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL) if tailDmgLv ~= PARTS_DMG_FINAL then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, AttDist, 0, 360) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3021, TARGET_ENE_0, AttDist, 0, 360) end ai:SetNumber(0, 0) ai:SetNumber(1, 0) ai:SetNumber(2, ai:GetNumber(2) + 1) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3012_Dist_max function BlackDragon451000_Act13(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3012_Dist_max - 1 local DashDist = Att3012_Dist_max + 2 local AttDist = 9999 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, AttDist, 0, 90) ai:SetNumber(0, 0) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3013_Dist_max function BlackDragon451000_Act14(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3013_Dist_max - 0 local DashDist = Att3013_Dist_max + 2 local AttDist = 9999 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) ai:SetTimer(1, 60) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, AttDist, 0, 360) ai:SetNumber(0, 0) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function BlackDragon451000_Act15(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1) ai:SetNumber(0, 0) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3022_Dist_max function BlackDragon451000_Act16(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3022_Dist_max - 0 local DashDist = Att3022_Dist_max + 2 local AttDist = 9999 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) ai:SetTimer(2, 60) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3022, TARGET_ENE_0, AttDist, 0, 360) ai:SetNumber(0, ai:GetNumber(0) + 1) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function BlackDragon451000_Act17(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_If, 10, 1) return end function BlackDragon451000_Turn(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local PARTS_IDX_TAIL = 0 local tailDmgLv = ai:GetPartsDmg(PARTS_IDX_TAIL) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local eventNo = ai:GetEventRequest() if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 30) then if -2 <= targetDist and targetDist <= 6 and tailDmgLv ~= PARTS_DMG_FINAL and ai:GetNumber(2) <= 0 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 15) then BlackDragon451000_Act12(ai, goal) elseif 2 <= targetDist and targetDist <= 6 and fate <= 50 then BlackDragon451000_Act06(ai, goal) elseif 2 <= targetDist and targetDist <= 6 and fate <= 100 then BlackDragon451000_Act07(ai, goal) elseif fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3029, TARGET_ENE_0, DIST_None, 0, 90) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3028, TARGET_ENE_0, DIST_None, 0, 90) end elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then if 0 <= targetDist and targetDist <= 4 and fate <= 75 then BlackDragon451000_Act06(ai, goal) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3027, TARGET_ENE_0, DIST_None, 0, 90) end elseif 0 <= targetDist and targetDist <= 4 and fate <= 75 then BlackDragon451000_Act07(ai, goal) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3026, TARGET_ENE_0, DIST_None, 0, 90) end elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 150) then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then if 0 <= targetDist and targetDist <= 4 and fate <= 75 then BlackDragon451000_Act07(ai, goal) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3027, TARGET_ENE_0, DIST_None, 0, 90) end elseif 0 <= targetDist and targetDist <= 4 and fate <= 75 then BlackDragon451000_Act06(ai, goal) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3026, TARGET_ENE_0, DIST_None, 0, 90) end elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 210) then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then if 0 <= targetDist and targetDist <= 4 and fate <= 75 then BlackDragon451000_Act07(ai, goal) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3027, TARGET_ENE_0, DIST_None, 0, 90) end elseif 0 <= targetDist and targetDist <= 4 and fate <= 75 then BlackDragon451000_Act06(ai, goal) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3026, TARGET_ENE_0, DIST_None, 0, 90) end elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3025, TARGET_ENE_0, DIST_None, 0, 90) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 3, 3024, TARGET_ENE_0, DIST_None, 0, 90) end return end function BlackDragon451000_Act18(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = 9999 local DashDist = 9999 local AttDist = 9999 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 3, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3017, TARGET_ENE_0, AttDist, 0, 360) ai:SetNumber(0, ai:GetNumber(0) + 1) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function BlackDragon451000_Act19(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = 9999 local DashDist = 9999 local AttDist = 9999 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, POINT_EVENT, 3, TARGET_SELF, false, -1) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3018, TARGET_ENE_0, AttDist, 0, 360) ai:SetNumber(0, ai:GetNumber(0) + 1) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end Att3000_Dist_min = Att3020_Dist_max function BlackDragon451000_Act20(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3020_Dist_max - 1 local DashDist = Att3020_Dist_max + 2 local AttDist = 9999 local Odds_Guard = 0 local fate = ai:GetRandam_Int(1, 100) if AppDist <= targetDist then Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard, 3) end if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3020, TARGET_ENE_0, AttDist, 0, 90) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3023, TARGET_ENE_0, AttDist, 0, 90) end ai:SetNumber(0, 0) ai:SetNumber(1, 0) ai:SetNumber(2, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function BlackDragon451000_ActAfter(ai, goal) local GW_fate = ai:GetRandam_Int(1, 100) local fate = ai:GetRandam_Int(1, 100) local bRight = ai:GetRandam_Int(0, 1) local targetDist = ai:GetDist(TARGET_ENE_0) if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 330) then BlackDragon451000_Turn(ai, goal) elseif targetDist <= 2 then if GW_fate <= 50 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end elseif GW_fate <= 100 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(30, 45), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1) end end elseif targetDist <= 4 then if GW_fate <= 25 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end elseif GW_fate <= 100 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(45, 60), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1) end end elseif targetDist <= 8 then if GW_fate <= 13 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end elseif GW_fate <= 100 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(60, 75), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1) end end elseif GW_fate <= 0 then if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 7) elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5) end elseif GW_fate <= 100 then if fate <= 50 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, bRight, ai:GetRandam_Int(75, 90), true, true, -1) else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 3, TARGET_ENE_0, true, -1) end end return end function BlackDragon451000_ActAfter_AdjustSpace(ai, goal, paramTbl) goal:AddSubGoal(GOAL_COMMON_If, 20, 0) return end function BlackDragon451000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function BlackDragon451000Battle_Terminate(ai, goal) return end function BlackDragon451000Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) if ai:IsInterupt(INTERUPT_FindAttack) then if fate <= 80 then if 0 <= targetDist and targetDist <= 6 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) then goal:ClearSubGoal() if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3003, TARGET_ENE_0, DIST_None, 0, 45) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3004, TARGET_ENE_0, DIST_None, 0, 45) end return true else return false end else return false end elseif ai:IsInterupt(INTERUPT_Shoot) then if fate <= 80 then if targetDist <= 4 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 90) then goal:ClearSubGoal() if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3003, TARGET_ENE_0, DIST_None, 0, 45) else goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3004, TARGET_ENE_0, DIST_None, 0, 45) end return true elseif targetDist <= 12 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) then goal:ClearSubGoal() if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3001, TARGET_ENE_0, DIST_None, 0, 45) else goal:ClearSubGoal() if fate3 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 10) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 10) end end return true elseif targetDist <= 20 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 150) then goal:ClearSubGoal() if fate2 <= 50 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 1, 3000, TARGET_ENE_0, DIST_None, 0, 45) else goal:ClearSubGoal() if fate3 <= 50 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 10) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 1, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 10) end end return true else return false end else return false end else return false end end return