148 lines
5.7 KiB
Lua
148 lines
5.7 KiB
Lua
REGISTER_GOAL(GOAL_wyvern352000_Battle, "wyvern352000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 10
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 4
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 12
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 16
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local Att3004_Dist_min = 0
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local Att3004_Dist_max = 12
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local Att3005_Dist_min = 0
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local Att3005_Dist_max = 16
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REGISTER_GOAL_NO_UPDATE(GOAL_wyvern352000_Battle, 1)
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function wyvern352000Battle_Activate(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fate4 = ai:GetRandam_Int(1, 100)
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local fate5 = ai:GetRandam_Int(1, 100)
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local GetWellSpace_Odds = 0
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local targetdistXZ = ai:GetDistXZ(TARGET_ENE_0)
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local targetdistYSigned = ai:GetDistYSigned(TARGET_ENE_0)
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local targetdistY = ai:GetDistY(TARGET_ENE_0)
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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local Act08Per = 0
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local Act09Per = 0
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local AttFlag = 0
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1512700) then
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AttFlag = 1
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end
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local HeightFlag = 0
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if targetdistYSigned <= -4 and -7 <= targetdistYSigned then
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HeightFlag = 1
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end
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local DiveAttFlag = 0
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1512701) and ai:IsInsideTargetRegion(TARGET_SELF, 1512701) then
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DiveAttFlag = 1
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end
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if AttFlag == 0 then
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Act09Per = 100
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elseif HeightFlag == 0 then
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Act08Per = 100
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elseif targetdistY * 2 <= targetdistXZ then
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Act01Per = 0
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Act02Per = 5
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Act03Per = 25
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Act04Per = 70
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Act07Per = 0
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elseif targetdistY <= targetdistXZ then
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Act01Per = 5
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Act02Per = 20
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Act03Per = 75
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Act04Per = 0
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Act07Per = 0
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elseif targetdistY * 0.5 <= targetdistXZ then
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Act01Per = 15
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Act02Per = 75
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Act03Per = 0
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Act04Per = 0
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Act07Per = 10
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else
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Act01Per = 65
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Act02Per = 5
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Act03Per = 0
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Act04Per = 0
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Act07Per = 30
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end
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per)
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if fateAct <= Act01Per then
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 2, TARGET_SELF, true, 5)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Far, -1, -1)
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GetWellSpace_Odds = 90
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elseif fateAct <= Act01Per + Act02Per then
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 3, TARGET_SELF, true, 5)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Far, -1, -1)
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GetWellSpace_Odds = 80
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elseif fateAct <= Act01Per + Act02Per + Act03Per then
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 6.5, TARGET_SELF, true, 5)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Far, -1, -1)
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GetWellSpace_Odds = 60
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 12, TARGET_SELF, true, 5)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Far, -1, -1)
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GetWellSpace_Odds = 40
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 10, TARGET_SELF, true, 8)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Far, -1, -1)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 10, TARGET_SELF, true, 8)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Far, -1, -1)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 5, POINT_MOVE_POINT, AI_DIR_TYPE_CENTER, 3, TARGET_SELF, true)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
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goal:AddSubGoal(GOAL_COMMON_KeepDistYAxis, 10, TARGET_ENE_0, 4, 7, TARGET_ENE_0)
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GetWellSpace_Odds = 0
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else
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goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, POINT_MOVE_POINT, AI_DIR_TYPE_CENTER, 3, TARGET_SELF, true)
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GetWellSpace_Odds = 0
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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wyvern352000_ActAfter_AdjustSpace(ai, goal)
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end
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return
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end
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function wyvern352000_ActAfter_AdjustSpace(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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if fate > 0 then
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if fate2 <= 20 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, -1, 0)
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elseif fate2 <= 60 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, -1, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, -1, 0)
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end
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end
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return
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end
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function wyvern352000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function wyvern352000Battle_Terminate(ai, goal)
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return
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end
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function wyvern352000Battle_Interupt(ai, goal)
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return false
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end
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return
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