REGISTER_GOAL(GOAL_wyvern352000_Battle, "wyvern352000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 10 local Att3001_Dist_min = 0 local Att3001_Dist_max = 4 local Att3002_Dist_min = 0 local Att3002_Dist_max = 12 local Att3003_Dist_min = 0 local Att3003_Dist_max = 16 local Att3004_Dist_min = 0 local Att3004_Dist_max = 12 local Att3005_Dist_min = 0 local Att3005_Dist_max = 16 REGISTER_GOAL_NO_UPDATE(GOAL_wyvern352000_Battle, 1) function wyvern352000Battle_Activate(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local fate5 = ai:GetRandam_Int(1, 100) local GetWellSpace_Odds = 0 local targetDist = ai:GetDist(TARGET_ENE_0) local targetdistXZ = ai:GetDistXZ(TARGET_ENE_0) local targetdistYSigned = ai:GetDistYSigned(TARGET_ENE_0) local targetdistY = ai:GetDistY(TARGET_ENE_0) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 local Act08Per = 0 local Act09Per = 0 local AttFlag = 0 if ai:IsInsideTargetRegion(TARGET_ENE_0, 1512700) then AttFlag = 1 end local HeightFlag = 0 if targetdistYSigned <= -4 and -7 <= targetdistYSigned then HeightFlag = 1 end local DiveAttFlag = 0 if ai:IsInsideTargetRegion(TARGET_ENE_0, 1512701) and ai:IsInsideTargetRegion(TARGET_SELF, 1512701) then DiveAttFlag = 1 end if AttFlag == 0 then Act09Per = 100 elseif HeightFlag == 0 then Act08Per = 100 elseif targetdistY * 2 <= targetdistXZ then Act01Per = 0 Act02Per = 5 Act03Per = 25 Act04Per = 70 Act07Per = 0 elseif targetdistY <= targetdistXZ then Act01Per = 5 Act02Per = 20 Act03Per = 75 Act04Per = 0 Act07Per = 0 elseif targetdistY * 0.5 <= targetdistXZ then Act01Per = 15 Act02Per = 75 Act03Per = 0 Act04Per = 0 Act07Per = 10 else Act01Per = 65 Act02Per = 5 Act03Per = 0 Act04Per = 0 Act07Per = 30 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per) if fateAct <= Act01Per then goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 2, TARGET_SELF, true, 5) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Far, -1, -1) GetWellSpace_Odds = 90 elseif fateAct <= Act01Per + Act02Per then goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 3, TARGET_SELF, true, 5) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Far, -1, -1) GetWellSpace_Odds = 80 elseif fateAct <= Act01Per + Act02Per + Act03Per then goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 6.5, TARGET_SELF, true, 5) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Far, -1, -1) GetWellSpace_Odds = 60 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 12, TARGET_SELF, true, 5) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Far, -1, -1) GetWellSpace_Odds = 40 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 10, TARGET_SELF, true, 8) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Far, -1, -1) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, TARGET_ENE_0, AI_DIR_TYPE_Top, 10, TARGET_SELF, true, 8) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Far, -1, -1) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 5, POINT_MOVE_POINT, AI_DIR_TYPE_CENTER, 3, TARGET_SELF, true) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then goal:AddSubGoal(GOAL_COMMON_KeepDistYAxis, 10, TARGET_ENE_0, 4, 7, TARGET_ENE_0) GetWellSpace_Odds = 0 else goal:AddSubGoal(GOAL_COMMON_MoveToSomewhere, 10, POINT_MOVE_POINT, AI_DIR_TYPE_CENTER, 3, TARGET_SELF, true) GetWellSpace_Odds = 0 end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then wyvern352000_ActAfter_AdjustSpace(ai, goal) end return end function wyvern352000_ActAfter_AdjustSpace(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if fate > 0 then if fate2 <= 20 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, -1, 0) elseif fate2 <= 60 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, -1, 0) else goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, -1, 0) end end return end function wyvern352000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function wyvern352000Battle_Terminate(ai, goal) return end function wyvern352000Battle_Interupt(ai, goal) return false end return