Files
temp/scripts_decompiled/340000_battle.lua
T

249 lines
9.4 KiB
Lua

REGISTER_GOAL(GOAL_KuraguSpider_Child340000_Battle, "KuraguSpider_Child340000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.2
local Att3001_Dist_min = 0
local Att3001_Dist_max = 1.5
local Att3002_Dist_min = 0
local Att3002_Dist_max = 1.6
local Att3003_Dist_min = 0
local Att3003_Dist_max = 1.5
local Att3004_Dist_min = 0
local Att3004_Dist_max = 4.5
local Att3005_Dist_min = 0
local Att3005_Dist_max = 4.5
local Att3006_Dist_min = 0
local Att3006_Dist_max = 3
REGISTER_GOAL_NO_UPDATE(GOAL_KuraguSpider_Child340000_Battle, 1)
function KuraguSpider_Child340000Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local GetWellSpace_Odds = 0
if 7.7 <= targetDist then
Act01Per = 5
Act02Per = 10
Act03Per = 80
Act04Per = 0
Act05Per = 5
elseif 5.6 <= targetDist then
Act01Per = 10
Act02Per = 0
Act03Per = 80
Act04Per = 0
Act05Per = 10
elseif 2.1 <= targetDist then
Act01Per = 25
Act02Per = 50
Act03Per = 0
Act04Per = 0
Act05Per = 25
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then
Act01Per = 8
Act02Per = 14
Act03Per = 0
Act04Per = 70
Act05Per = 8
else
Act01Per = 25
Act02Per = 50
Act03Per = 0
Act04Per = 0
Act05Per = 25
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per)
if fateAct <= Act01Per then
KuraguSpider_Child340000_Act01(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
KuraguSpider_Child340000_Act02(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per then
KuraguSpider_Child340000_Act03(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
KuraguSpider_Child340000_Act04(ai, goal)
GetWellSpace_Odds = 0
else
KuraguSpider_Child340000_Act05(ai, goal)
GetWellSpace_Odds = 100
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
KuraguSpider_Child340000_ActAfter_AdjustSpace(ai, goal, paramTbl)
end
return
end
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3001_Dist_max
function KuraguSpider_Child340000_Act01(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
if 3 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3001_Dist_max, 0)
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3000, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function KuraguSpider_Child340000_Act02(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
if 3 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3003_Dist_max, 0)
if fate <= 50 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
elseif fate <= 50 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3005_Dist_max
function KuraguSpider_Child340000_Act03(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
if 3 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3005_Dist_max, 0)
if fate <= 50 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
end
elseif fate <= 50 then
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function KuraguSpider_Child340000_Act04(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3006, TARGET_ENE_0, 0, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3001_Dist_max
function KuraguSpider_Child340000_Act05(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
if 3 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachStep, 5, 700, TARGET_ENE_0, Att3001_Dist_max, 0)
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3001, TARGET_ENE_0, DIST_Middle, 0)
else
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 3, 3001, TARGET_ENE_0, DIST_Middle, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function KuraguSpider_Child340000_ActAfter_AdjustSpace(ai, goal, paramTbl)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if fate <= 20 then
if fate2 <= 33 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 1.8)
elseif fate2 <= 66 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 3.6)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 3.6)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 5.4)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 5.4)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 5.4)
end
elseif fate <= 30 then
if fate2 <= 33 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 1.8)
elseif fate2 <= 66 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 3.6)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 3.6)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 5.4)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 5.4)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_L, 5.4)
end
elseif fate <= 40 then
if fate2 <= 33 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 1.8)
elseif fate2 <= 66 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 3.6)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 3.6)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 5.4)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 5.4)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_R, 5.4)
end
end
return
end
function KuraguSpider_Child340000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function KuraguSpider_Child340000Battle_Terminate(ai, goal)
return
end
function KuraguSpider_Child340000Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local oddsResponse = 20
local bkStepPer = 100
local leftStepPer = 0
local rightStepPer = 0
local safetyDist = 3.5
if RebByOpGuard_Step(ai, goal, oddsResponse, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
return