Files
temp/scripts_decompiled/329000_battle.lua
T

140 lines
4.7 KiB
Lua

REGISTER_GOAL(GOAL_Ohmushi329000_Battle, "Ohmushi329000Battle")
local Att3000_Dist_min = 0.7
local Att3000_Dist_max = 1.1
local Att3001_Dist_min = 1.5
local Att3001_Dist_max = 3.4
local Att3002_Dist_min = 1.5
local Att3002_Dist_max = 3.3
local Att3003_Dist_min = 0
local Att3003_Dist_max = 3.9
local Att3004_Dist_min = 0
local Att3004_Dist_max = 3.9
REGISTER_GOAL_NO_UPDATE(GOAL_Ohmushi329000_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
function Ohmushi329000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
local EventNo = ai:GetEventRequest()
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 160, 2)
ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 161, 3)
ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 170, 2)
ai:AddObserveChrDmySphere(3, TARGET_ENE_0, 171, 2)
local targetDist = ai:GetDist(TARGET_ENE_0)
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 96) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 170) and targetDist <= 2.1 then
actPerArr[1] = 5
actPerArr[2] = 95
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 0
elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 78) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 170) and targetDist <= 2.1 then
actPerArr[1] = 5
actPerArr[2] = 0
actPerArr[3] = 95
actPerArr[4] = 0
actPerArr[5] = 0
elseif ai:IsInsideObserve(2) and targetDist <= 2.5 then
actPerArr[1] = 5
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 95
actPerArr[5] = 0
elseif ai:IsInsideObserve(3) and targetDist <= 2.5 then
actPerArr[1] = 5
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 95
else
actPerArr[1] = 100
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 0
end
local local0 = {Att3000_Dist_max, 0, 3000, DIST_Middle}
defFuncParamTbl[1] = local0
actFuncArr[2] = REGIST_FUNC(ai, goal, Ohmushi329000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, Ohmushi329000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, Ohmushi329000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, Ohmushi329000_Act05)
local atkAfterFunc = REGIST_FUNC(ai, goal, Ohmushi329000_ActAfter_AdjustSpace, atkAfterOddsTbl)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3001_Dist_max
function Ohmushi329000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3002_Dist_max
function Ohmushi329000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function Ohmushi329000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function Ohmushi329000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Ohmushi329000_ActAfter_AdjustSpace(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if fate > 30 then
if fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 2.5, TARGET_ENE_0, false, -1)
return true
else
goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_NONE, 0, 0, 0)
return true
end
else
return false
end
end
function Ohmushi329000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Ohmushi329000Battle_Terminate(ai, goal)
return
end
function Ohmushi329000Battle_Interupt(ai, goal)
return false
end
return