REGISTER_GOAL(GOAL_Ohmushi329000_Battle, "Ohmushi329000Battle") local Att3000_Dist_min = 0.7 local Att3000_Dist_max = 1.1 local Att3001_Dist_min = 1.5 local Att3001_Dist_max = 3.4 local Att3002_Dist_min = 1.5 local Att3002_Dist_max = 3.3 local Att3003_Dist_min = 0 local Att3003_Dist_max = 3.9 local Att3004_Dist_min = 0 local Att3004_Dist_max = 3.9 REGISTER_GOAL_NO_UPDATE(GOAL_Ohmushi329000_Battle, 1) Att3000_Dist_min = Att3000_Dist_max function Ohmushi329000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} local EventNo = ai:GetEventRequest() Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 160, 2) ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 161, 3) ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 170, 2) ai:AddObserveChrDmySphere(3, TARGET_ENE_0, 171, 2) local targetDist = ai:GetDist(TARGET_ENE_0) if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 96) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 170) and targetDist <= 2.1 then actPerArr[1] = 5 actPerArr[2] = 95 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 0 elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 78) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 170) and targetDist <= 2.1 then actPerArr[1] = 5 actPerArr[2] = 0 actPerArr[3] = 95 actPerArr[4] = 0 actPerArr[5] = 0 elseif ai:IsInsideObserve(2) and targetDist <= 2.5 then actPerArr[1] = 5 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 95 actPerArr[5] = 0 elseif ai:IsInsideObserve(3) and targetDist <= 2.5 then actPerArr[1] = 5 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 95 else actPerArr[1] = 100 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 0 actPerArr[5] = 0 end local local0 = {Att3000_Dist_max, 0, 3000, DIST_Middle} defFuncParamTbl[1] = local0 actFuncArr[2] = REGIST_FUNC(ai, goal, Ohmushi329000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, Ohmushi329000_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, Ohmushi329000_Act04) actFuncArr[5] = REGIST_FUNC(ai, goal, Ohmushi329000_Act05) local atkAfterFunc = REGIST_FUNC(ai, goal, Ohmushi329000_ActAfter_AdjustSpace, atkAfterOddsTbl) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3001_Dist_max function Ohmushi329000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 2 local Odds_Guard = 0 goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3002_Dist_max function Ohmushi329000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 2 local Odds_Guard = 0 goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function Ohmushi329000_Act04(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3004_Dist_max function Ohmushi329000_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function Ohmushi329000_ActAfter_AdjustSpace(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if fate > 30 then if fate <= 60 then goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 2.5, TARGET_ENE_0, false, -1) return true else goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_NONE, 0, 0, 0) return true end else return false end end function Ohmushi329000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Ohmushi329000Battle_Terminate(ai, goal) return end function Ohmushi329000Battle_Interupt(ai, goal) return false end return