149 lines
5.4 KiB
Lua
149 lines
5.4 KiB
Lua
REGISTER_GOAL(GOAL_Ghost_Female268000_Battle, "Ghost_Female268000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 1
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 1.4
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 3.2
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 10
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REGISTER_GOAL_NO_UPDATE(GOAL_Ghost_Female268000_Battle, 1)
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function Ghost_Female268000Battle_Activate(ai, goal)
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local DoObserveRegion = 0
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local ObserveRegion01 = 0
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local ObserveRegion02 = 0
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ObserveRegion01 = 1602860
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ObserveRegion02 = 1602860
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local eventNo = ai:GetEventRequest(0)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local Kisou = 0
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if 1 == 1 then
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if not ai:IsInsideTargetRegion(TARGET_SELF, ObserveRegion01) and not ai:IsInsideTargetRegion(TARGET_SELF, ObserveRegion02) then
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actPerArr[8] = 100
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Kisou = 1
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elseif not ai:IsInsideTargetRegion(TARGET_ENE_0, ObserveRegion01) and not ai:IsInsideTargetRegion(TARGET_ENE_0, ObserveRegion02) then
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actPerArr[8] = 100
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Kisou = 1
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end
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end
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if Kisou == 0 then
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if ai:IsFinishTimer(0) == true then
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actPerArr[9] = 100
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elseif 8 <= targetDist then
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actPerArr[1] = 0
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actPerArr[7] = 0
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actPerArr[3] = 5
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actPerArr[6] = 95
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elseif 5 <= targetDist then
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actPerArr[1] = 5
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actPerArr[7] = 5
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actPerArr[3] = 25
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actPerArr[6] = 65
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elseif 2.5 <= targetDist then
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actPerArr[1] = 15
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actPerArr[7] = 15
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actPerArr[3] = 30
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actPerArr[6] = 40
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else
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actPerArr[1] = 40
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actPerArr[7] = 40
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actPerArr[3] = 10
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actPerArr[6] = 10
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end
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, Ghost_Female268000_Act01)
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actFuncArr[3] = REGIST_FUNC(ai, goal, Ghost_Female268000_Act03)
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actFuncArr[6] = REGIST_FUNC(ai, goal, Ghost_Female268000_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, Ghost_Female268000_Act07)
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actFuncArr[8] = REGIST_FUNC(ai, goal, Ghost_Female268000_Act08)
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actFuncArr[9] = REGIST_FUNC(ai, goal, Ghost_Female268000_Act09)
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local local0 = {0, 60, 10, 30, 0, 0}
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local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace, local0)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function Ghost_Female268000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, 0)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_ENE_0, DIST_Middle)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3002_Dist_max
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function Ghost_Female268000_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, true, 0)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3002, TARGET_ENE_0, DIST_Middle)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3003_Dist_max
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function Ghost_Female268000_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, 0)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3003, TARGET_ENE_0, DIST_Middle)
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1, 3), TARGET_ENE_0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3000_Dist_max
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function Ghost_Female268000_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, 0)
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goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_ENE_0, DIST_Middle)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function Ghost_Female268000_Act08(ai, goal, paramTbl)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, POINT_INITIAL, 2, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_ENE_0, 0, 0, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Ghost_Female268000_Act09(ai, goal, paramTbl)
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ai:SetTimer(0, 9999)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_SELF, DIST_Middle, 0, -1)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function Ghost_Female268000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Ghost_Female268000Battle_Terminate(ai, goal)
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return
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end
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function Ghost_Female268000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local combRunDist = 5
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local combRunPer = 30
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if Damaged_Act(ai, goal, combRunDist, combRunPer) then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, combRunDist, TARGET_ENE_0, false, -1)
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return true
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else
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return false
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end
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end
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return
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