Files
temp/scripts_decompiled/255006_battle.lua
T

194 lines
6.6 KiB
Lua

REGISTER_GOAL(GOAL_HusiHeavy_Bow_only255006_Battle, "HusiHeavy_Bow_only255006Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_HusiHeavy_Bow_only255006_Battle, 1)
function OnIf_255006(ai, goal, codeNo)
if ai:HasSpecialEffectId(TARGET_SELF, 3151) then
ai:SetTimer(0, 120)
else
ai:SetTimer(0, 30)
end
return
end
function HusiHeavy_Bow_only255006Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local hprate = ai:GetHpRate(TARGET_SELF)
local myThinkId = ai:GetNpcThinkParamID()
if hprate <= 0.4 and ai:IsFinishTimer(0) == true then
if 20 <= targetDist then
actPerArr[1] = 25
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 75
elseif 10 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 10
actPerArr[3] = 0
actPerArr[4] = 75
elseif 4.5 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 15
actPerArr[3] = 10
actPerArr[4] = 75
elseif 3 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 15
actPerArr[3] = 35
actPerArr[4] = 50
else
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 65
actPerArr[4] = 35
end
elseif 20 <= targetDist then
actPerArr[1] = 100
elseif 10 <= targetDist then
actPerArr[1] = 70
actPerArr[2] = 30
elseif 5 <= targetDist then
actPerArr[2] = 60
actPerArr[3] = 40
else
actPerArr[3] = 100
end
actFuncArr[1] = REGIST_FUNC(ai, goal, HusiHeavy_Bow_only255006_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, HusiHeavy_Bow_only255006_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, HusiHeavy_Bow_only255006_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, HusiHeavy_Bow_only255006_Act04)
local local0 = {0, 100, 0, 0, 0, 0, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
function HusiHeavy_Bow_only255006_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local myThinkId = ai:GetNpcThinkParamID()
if myThinkId == 255004 then
if fate <= 50 then
local FirstAttID = 3000
local ComAttID = 3001
local ShootNum = ai:GetRandam_Int(2, 5)
Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
else
local FirstAttID = 3002
local ComAttID = 3003
local ShootNum = ai:GetRandam_Int(2, 5)
Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
end
else
local FirstAttID = 3000
local ComAttID = 3001
local ShootNum = ai:GetRandam_Int(2, 5)
Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiHeavy_Bow_only255006_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local myThinkId = ai:GetNpcThinkParamID()
if myThinkId == 255004 then
if fate <= 50 then
local FirstAttID = 3000
local ComAttID = 3001
local ShootNum = ai:GetRandam_Int(2, 5)
Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
else
local FirstAttID = 3002
local ComAttID = 3003
local ShootNum = ai:GetRandam_Int(2, 5)
Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
end
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1)
else
local FirstAttID = 3000
local ComAttID = 3001
local ShootNum = ai:GetRandam_Int(2, 5)
Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiHeavy_Bow_only255006_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local myThinkId = ai:GetNpcThinkParamID()
if myThinkId == 255004 then
if fate <= 50 then
local FirstAttID = 3000
local ComAttID = 3001
local ShootNum = ai:GetRandam_Int(1, 3)
Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
else
local FirstAttID = 3002
local ComAttID = 3003
local ShootNum = ai:GetRandam_Int(1, 3)
Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
end
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 20, TARGET_SELF, false, -1)
else
local FirstAttID = 3000
local ComAttID = 3001
local ShootNum = ai:GetRandam_Int(1, 3)
Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiHeavy_Bow_only255006_Act04(ai, goal, paramTbl)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 4.5, TARGET_ENE_0, true, -1)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3200, TARGET_ENE_0, DIST_None)
goal:AddSubGoal(GOAL_COMMON_If, 15, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function HusiHeavy_Bow_only255006Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HusiHeavy_Bow_only255006Battle_Terminate(ai, goal)
return
end
function HusiHeavy_Bow_only255006Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local superStepDist = 3
local superStepPer = 10
local bkStepPer = 50
local leftStepPer = 25
local rightStepPer = 25
if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then
return true
else
local distDamagedStep = 3
local oddsDamagedStep = 15
local bkStepPer = 50
local leftStepPer = 25
local rightStepPer = 25
local safetyDist = 4
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
end
return