REGISTER_GOAL(GOAL_HusiHeavy_Bow_only255006_Battle, "HusiHeavy_Bow_only255006Battle") REGISTER_GOAL_NO_UPDATE(GOAL_HusiHeavy_Bow_only255006_Battle, 1) function OnIf_255006(ai, goal, codeNo) if ai:HasSpecialEffectId(TARGET_SELF, 3151) then ai:SetTimer(0, 120) else ai:SetTimer(0, 30) end return end function HusiHeavy_Bow_only255006Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local hprate = ai:GetHpRate(TARGET_SELF) local myThinkId = ai:GetNpcThinkParamID() if hprate <= 0.4 and ai:IsFinishTimer(0) == true then if 20 <= targetDist then actPerArr[1] = 25 actPerArr[2] = 0 actPerArr[3] = 0 actPerArr[4] = 75 elseif 10 <= targetDist then actPerArr[1] = 15 actPerArr[2] = 10 actPerArr[3] = 0 actPerArr[4] = 75 elseif 4.5 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 15 actPerArr[3] = 10 actPerArr[4] = 75 elseif 3 <= targetDist then actPerArr[1] = 0 actPerArr[2] = 15 actPerArr[3] = 35 actPerArr[4] = 50 else actPerArr[1] = 0 actPerArr[2] = 0 actPerArr[3] = 65 actPerArr[4] = 35 end elseif 20 <= targetDist then actPerArr[1] = 100 elseif 10 <= targetDist then actPerArr[1] = 70 actPerArr[2] = 30 elseif 5 <= targetDist then actPerArr[2] = 60 actPerArr[3] = 40 else actPerArr[3] = 100 end actFuncArr[1] = REGIST_FUNC(ai, goal, HusiHeavy_Bow_only255006_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, HusiHeavy_Bow_only255006_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, HusiHeavy_Bow_only255006_Act03) actFuncArr[4] = REGIST_FUNC(ai, goal, HusiHeavy_Bow_only255006_Act04) local local0 = {0, 100, 0, 0, 0, 0, 0} local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end function HusiHeavy_Bow_only255006_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local myThinkId = ai:GetNpcThinkParamID() if myThinkId == 255004 then if fate <= 50 then local FirstAttID = 3000 local ComAttID = 3001 local ShootNum = ai:GetRandam_Int(2, 5) Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum) else local FirstAttID = 3002 local ComAttID = 3003 local ShootNum = ai:GetRandam_Int(2, 5) Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum) end else local FirstAttID = 3000 local ComAttID = 3001 local ShootNum = ai:GetRandam_Int(2, 5) Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function HusiHeavy_Bow_only255006_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local myThinkId = ai:GetNpcThinkParamID() if myThinkId == 255004 then if fate <= 50 then local FirstAttID = 3000 local ComAttID = 3001 local ShootNum = ai:GetRandam_Int(2, 5) Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum) else local FirstAttID = 3002 local ComAttID = 3003 local ShootNum = ai:GetRandam_Int(2, 5) Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum) end goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1) else local FirstAttID = 3000 local ComAttID = 3001 local ShootNum = ai:GetRandam_Int(2, 5) Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum) goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function HusiHeavy_Bow_only255006_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local myThinkId = ai:GetNpcThinkParamID() if myThinkId == 255004 then if fate <= 50 then local FirstAttID = 3000 local ComAttID = 3001 local ShootNum = ai:GetRandam_Int(1, 3) Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum) else local FirstAttID = 3002 local ComAttID = 3003 local ShootNum = ai:GetRandam_Int(1, 3) Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum) end goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 20, TARGET_SELF, false, -1) else local FirstAttID = 3000 local ComAttID = 3001 local ShootNum = ai:GetRandam_Int(1, 3) Shoot_Act(ai, goal, FirstAttID, ComAttID, ShootNum) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function HusiHeavy_Bow_only255006_Act04(ai, goal, paramTbl) local fate = ai:GetRandam_Int(1, 100) goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 4.5, TARGET_ENE_0, true, -1) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3200, TARGET_ENE_0, DIST_None) goal:AddSubGoal(GOAL_COMMON_If, 15, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function HusiHeavy_Bow_only255006Battle_Update(ai, goal) return GOAL_RESULT_Continue end function HusiHeavy_Bow_only255006Battle_Terminate(ai, goal) return end function HusiHeavy_Bow_only255006Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local targetDist = ai:GetDist(TARGET_ENE_0) local superStepDist = 3 local superStepPer = 10 local bkStepPer = 50 local leftStepPer = 25 local rightStepPer = 25 if FindAttack_Step(ai, goal, superStepDist, superStepPer, bkStepPer, leftStepPer, rightStepPer) then return true else local distDamagedStep = 3 local oddsDamagedStep = 15 local bkStepPer = 50 local leftStepPer = 25 local rightStepPer = 25 local safetyDist = 4 if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then return true else return false end end end return