343 lines
13 KiB
Lua
343 lines
13 KiB
Lua
REGISTER_GOAL(GOAL_IronGolem232000_Battle, "IronGolem232000Battle")
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local Att3000_Dist_min = 1.4
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local Att3000_Dist_max = 3.8
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local Att3002_Dist_min = 1.1
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local Att3002_Dist_max = 4.2
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local Att3003_Dist_min = 1
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local Att3003_Dist_max = 3.1
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local Att3006_Dist_min = -1.5
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local Att3006_Dist_max = 3.8
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local Att3007_Dist_min = -1.5
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local Att3007_Dist_max = 0.4
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local Att3009_Dist_min = -1.5
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local Att3009_Dist_max = -0.5
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local Att3010_Dist_min = -1.5
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local Att3010_Dist_max = 0
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local Att3012_Dist_min = 12
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local Att3012_Dist_max = 30
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REGISTER_GOAL_NO_UPDATE(GOAL_IronGolem232000_Battle, 1)
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function IronGolem232000Battle_Activate(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fate4 = ai:GetRandam_Int(1, 100)
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local fate5 = ai:GetRandam_Int(1, 100)
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local fate6 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local EventNo = ai:GetEventRequest()
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local GetWellSpace_Odds = 0
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local Act00Per = 0
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local Act06Per = 0
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local Act07Per = 0
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local Act08Per = 0
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local Act09Per = 0
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local Act10Per = 0
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local Act11Per = 0
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local Act12Per = 0
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local Act13Per = 0
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ai:AddObserveChrDmySphere(0, TARGET_ENE_0, 3, 1.4)
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ai:AddObserveChrDmySphere(1, TARGET_ENE_0, 30, 1.4)
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ai:AddObserveChrDmySphere(2, TARGET_ENE_0, 4, 1.4)
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ai:AddObserveChrDmySphere(3, TARGET_ENE_0, 40, 1.4)
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local FirstImpression = ai:GetNumber(0)
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local RateThrow = 1
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if ai:IsFinishTimer(0) == false then
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RateThrow = 0.1
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end
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local RateRightCrush = 1
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if ai:IsFinishTimer(1) == false then
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RateRightCrush = 0.2
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end
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local RateLeftCrush = 1
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if ai:IsFinishTimer(2) == false then
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RateLeftCrush = 0.2
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end
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local RateStep = 1
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if ai:IsFinishTimer(3) == false then
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RateStep = 0
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end
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local RateNagi = 1
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1502730) then
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RateNagi = 0
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end
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if FirstImpression == 0 then
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Act11Per = 100
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elseif not not ai:IsInsideObserve(0) or ai:IsInsideObserve(1) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 120) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) and fate <= 75 * RateRightCrush then
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Act03Per = 100
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elseif not not ai:IsInsideObserve(2) or ai:IsInsideObserve(3) and fate2 <= 75 * RateLeftCrush then
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Act04Per = 50
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Act09Per = 50
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) and 0 <= targetDist and targetDist <= 4 and fate3 <= 75 * RateThrow then
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Act05Per = 100
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 30) and -1.5 <= targetDist and targetDist <= 1.5 and fate4 <= 60 then
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Act06Per = 100
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 50) and -1.5 <= targetDist and targetDist <= 1.5 and fate5 <= 75 * RateThrow then
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Act07Per = 100
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elseif 12 <= targetDist then
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Act00Per = 5
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Act01Per = 10 * RateNagi
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Act02Per = 5
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Act10Per = 50
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Act12Per = 30
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elseif 6 <= targetDist then
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Act00Per = 30
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Act01Per = 45 * RateNagi
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Act02Per = 15
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Act05Per = 10 * RateThrow
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elseif 3 <= targetDist then
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Act00Per = 20
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Act01Per = 35 * RateNagi
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Act02Per = 10
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Act05Per = 15 * RateThrow
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Act13Per = 20 * RateStep
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elseif 1.4 <= targetDist then
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Act00Per = 5
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Act01Per = 10 * RateNagi
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Act02Per = 10
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Act05Per = 25 * RateThrow
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Act13Per = 50 * RateStep
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elseif -0.5 <= targetDist then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
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Act05Per = 20 * RateThrow
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Act06Per = 15
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Act07Per = 5 * RateThrow
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Act08Per = 10
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Act13Per = 300 * RateStep
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else
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Act05Per = 20 * RateThrow
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Act06Per = 15
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Act07Per = 5 * RateThrow
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Act08Per = 10
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Act13Per = 50 * RateStep
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end
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elseif ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
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Act06Per = 10
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Act07Per = 10 * RateThrow
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Act08Per = 10
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Act13Per = 300 * RateStep
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Act03Per = 5 * RateRightCrush
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Act04Per = 5 * RateLeftCrush
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else
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Act06Per = 10
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Act07Per = 10 * RateThrow
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Act08Per = 10
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Act13Per = 70 * RateStep
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Act03Per = 5 * RateRightCrush
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Act04Per = 5 * RateLeftCrush
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end
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if not not ai:IsInsideObserve(0) or ai:IsInsideObserve(1) then
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Act07Per = 200
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end
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local fateAct = ai:GetRandam_Int(1, Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per + Act13Per)
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if fateAct <= Act00Per then
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IronGolem232000_Act00(ai, goal)
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elseif fateAct <= Act00Per + Act01Per then
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IronGolem232000_Act01(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per then
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IronGolem232000_Act02(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per then
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IronGolem232000_Act03(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per then
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IronGolem232000_Act04(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
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IronGolem232000_Act05(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
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IronGolem232000_Act06(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
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IronGolem232000_Act07(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
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IronGolem232000_Act08(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
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IronGolem232000_Act09(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per then
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IronGolem232000_Act10(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per then
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IronGolem232000_Act11(ai, goal)
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elseif fateAct <= Act00Per + Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per + Act11Per + Act12Per then
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IronGolem232000_Act12(ai, goal)
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else
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IronGolem232000_Act13(ai, goal)
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end
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function IronGolem232000_Act00(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 0
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 70 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 45)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 2, 45)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
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end
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return
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end
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Att3000_Dist_min = Att3002_Dist_max
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function IronGolem232000_Act01(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 0
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 75 then
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Far, 2, 90)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Far, 2, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
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end
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return
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end
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Att3000_Dist_min = Att3003_Dist_max
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function IronGolem232000_Act02(ai, goal)
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local AppDist = Att3003_Dist_max
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local DashDist = Att3003_Dist_max + 0
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, 2, 30)
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return
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end
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function IronGolem232000_Act03(ai, goal)
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ai:SetTimer(1, 15)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Near, 0, 180)
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return
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end
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function IronGolem232000_Act04(ai, goal)
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ai:SetTimer(2, 15)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Near, 0, 180)
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return
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end
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Att3000_Dist_min = Att3006_Dist_max
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function IronGolem232000_Act05(ai, goal)
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 0
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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ai:SetTimer(0, 25)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 2, 30)
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return
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end
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Att3000_Dist_min = Att3007_Dist_max
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function IronGolem232000_Act06(ai, goal)
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local AppDist = Att3007_Dist_max
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local DashDist = Att3007_Dist_max + 0
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, DIST_Middle, 2, 30)
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return
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end
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function IronGolem232000_Act07(ai, goal)
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ai:SetTimer(0, 25)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3009, TARGET_ENE_0, DIST_Middle, 0, 180)
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return
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end
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Att3000_Dist_min = Att3010_Dist_max
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function IronGolem232000_Act08(ai, goal)
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local AppDist = Att3010_Dist_max
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local DashDist = Att3010_Dist_max + 0
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, DIST_Near, 2, 90)
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return
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end
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function IronGolem232000_Act09(ai, goal)
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ai:SetTimer(2, 15)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, DIST_Near, 0, 180)
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return
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end
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Att3000_Dist_min = Att3012_Dist_max
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function IronGolem232000_Act10(ai, goal)
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local AppDist = Att3012_Dist_max
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local DashDist = Att3012_Dist_max + 0
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_None, -1, 20)
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return
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end
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Att3000_Dist_min = Att3012_Dist_max
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Att3000_Dist_min = Att3002_Dist_max
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function IronGolem232000_Act11(ai, goal)
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ai:SetNumber(0, 1)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 30, TARGET_ENE_0, Att3012_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, DIST_None, -1, 20)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Far, 2, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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function IronGolem232000_Act12(ai, goal)
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local AppDist = 8.5
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local DashDist = 8.5
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Far, 2, 90)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3008, TARGET_ENE_0, DIST_Middle, 0)
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return
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end
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function IronGolem232000_Act13(ai, goal)
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ai:SetTimer(3, 10)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 6)
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return
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end
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function IronGolem232000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function IronGolem232000Battle_Terminate(ai, goal)
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return
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end
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function IronGolem232000Battle_Interupt(ai, goal)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local distUseItem_Act = 20
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local oddsUseItem_Act = 50
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
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if 12 <= targetDist then
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IronGolem232000_Act10(ai, goal)
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elseif 8.5 <= targetDist then
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IronGolem232000_Act12(ai, goal)
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elseif 4.1 <= targetDist then
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IronGolem232000_Act01(ai, goal)
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elseif 0 <= targetDist then
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if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 120) then
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IronGolem232000_Act13(ai, goal)
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else
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IronGolem232000_Act05(ai, goal)
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end
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else
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IronGolem232000_Act13(ai, goal)
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end
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return true
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else
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return false
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end
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end
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return
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