Files
temp/scripts_decompiled/225002_battle.lua
T

214 lines
7.0 KiB
Lua

REGISTER_GOAL(GOAL_Hammer225002_Battle, "Hammer225002Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 3
local Att3001_Dist_min = 0
local Att3001_Dist_max = 2
local Att3002_Dist_min = 0
local Att3002_Dist_max = 4
local Att3003_Dist_min = 0
local Att3003_Dist_max = 2.9
local Att3004_Dist_min = 6.5
local Att3004_Dist_max = 8.5
local Att3005_Dist_min = 0
local Att3005_Dist_max = 3
local Att3006_Dist_min = -1.4
local Att3006_Dist_max = 1.1
REGISTER_GOAL_NO_UPDATE(GOAL_Hammer225002_Battle, 1)
function Hammer225002Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local GetWellSpace_Odds = 100
if 15 <= targetDist then
Act01Per = 0
Act02Per = 0
Act03Per = 25
Act04Per = 75
Act05Per = 0
Act06Per = 0
elseif 7 <= targetDist then
Act01Per = 0
Act02Per = 0
Act03Per = 40
Act04Per = 60
Act05Per = 0
Act06Per = 0
elseif 3 <= targetDist then
Act01Per = 20
Act02Per = 15
Act03Per = 35
Act04Per = 0
Act05Per = 15
Act06Per = 15
else
Act01Per = 20
Act02Per = 20
Act03Per = 20
Act04Per = 0
Act05Per = 20
Act06Per = 20
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per)
if fateAct <= Act01Per then
Hammer225002_Act01(ai, goal)
elseif fateAct <= Act01Per + Act02Per then
Hammer225002_Act02(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per then
Hammer225002_Act03(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
Hammer225002_Act04(ai, goal)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
Hammer225002_Act05(ai, goal)
else
Hammer225002_Act06(ai, goal)
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
Hammer225002_GetWellSpace_Act(ai, goal)
end
return
end
Att3000_Dist_min = Att3000_Dist_max
function Hammer225002_Act01(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, -1, 17, 10, 10)
GetWellSpace_Odds = 100
return
end
Att3000_Dist_min = Att3001_Dist_max
function Hammer225002_Act02(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 22, 10, 10)
GetWellSpace_Odds = 100
return
end
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3003_Dist_max
function Hammer225002_Act03(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if fate <= 50 then
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 <= 80 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 10, 10)
end
else
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate2 <= 80 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 10, 10)
end
end
GetWellSpace_Odds = 100
return
end
Att3000_Dist_min = Att3004_Dist_max
function Hammer225002_Act04(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, -1, 27, 10, 10)
GetWellSpace_Odds = 100
return
end
Att3000_Dist_min = Att3005_Dist_max
function Hammer225002_Act05(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3005_Dist_max
local DashDist = Att3005_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, -1, 14, 10, 10)
GetWellSpace_Odds = 100
return
end
Att3000_Dist_min = Att3006_Dist_max
function Hammer225002_Act06(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, -1, 23, 10, 10)
GetWellSpace_Odds = 100
return
end
function Hammer225002_GetWellSpace_Act(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if fate > 75 then
if fate <= 90 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 6)
return true
elseif fate <= 95 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1)
return true
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1)
return true
end
else
return false
end
end
function Hammer225002Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Hammer225002Battle_Terminate(ai, goal)
if ai:GetNumber(0) == 1 then
ai:SetNumber(0, 0)
end
if ai:GetNumber(1) == 1 then
ai:SetNumber(1, 0)
end
return
end
function Hammer225002Battle_Interupt(ai, goal)
return false
end
return