REGISTER_GOAL(GOAL_Hammer225002_Battle, "Hammer225002Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 3 local Att3001_Dist_min = 0 local Att3001_Dist_max = 2 local Att3002_Dist_min = 0 local Att3002_Dist_max = 4 local Att3003_Dist_min = 0 local Att3003_Dist_max = 2.9 local Att3004_Dist_min = 6.5 local Att3004_Dist_max = 8.5 local Att3005_Dist_min = 0 local Att3005_Dist_max = 3 local Att3006_Dist_min = -1.4 local Att3006_Dist_max = 1.1 REGISTER_GOAL_NO_UPDATE(GOAL_Hammer225002_Battle, 1) function Hammer225002Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local GetWellSpace_Odds = 100 if 15 <= targetDist then Act01Per = 0 Act02Per = 0 Act03Per = 25 Act04Per = 75 Act05Per = 0 Act06Per = 0 elseif 7 <= targetDist then Act01Per = 0 Act02Per = 0 Act03Per = 40 Act04Per = 60 Act05Per = 0 Act06Per = 0 elseif 3 <= targetDist then Act01Per = 20 Act02Per = 15 Act03Per = 35 Act04Per = 0 Act05Per = 15 Act06Per = 15 else Act01Per = 20 Act02Per = 20 Act03Per = 20 Act04Per = 0 Act05Per = 20 Act06Per = 20 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per) if fateAct <= Act01Per then Hammer225002_Act01(ai, goal) elseif fateAct <= Act01Per + Act02Per then Hammer225002_Act02(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per then Hammer225002_Act03(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then Hammer225002_Act04(ai, goal) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then Hammer225002_Act05(ai, goal) else Hammer225002_Act06(ai, goal) end local fateGWS = ai:GetRandam_Int(1, 100) if fateGWS <= GetWellSpace_Odds then Hammer225002_GetWellSpace_Act(ai, goal) end return end Att3000_Dist_min = Att3000_Dist_max function Hammer225002_Act01(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, -1, 17, 10, 10) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3001_Dist_max function Hammer225002_Act02(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, -1, 22, 10, 10) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3002_Dist_max Att3000_Dist_min = Att3003_Dist_max function Hammer225002_Act03(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if fate <= 50 then local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 <= 80 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 10, 10) end else local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) if fate2 <= 80 then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10) else goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, DIST_Middle, -1, 38, 10, 10) goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, DIST_Middle, 10, 10) end end GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3004_Dist_max function Hammer225002_Act04(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3004_Dist_max local DashDist = Att3004_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, -1, 27, 10, 10) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3005_Dist_max function Hammer225002_Act05(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3005_Dist_max local DashDist = Att3005_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, -1, 14, 10, 10) GetWellSpace_Odds = 100 return end Att3000_Dist_min = Att3006_Dist_max function Hammer225002_Act06(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local AppDist = Att3006_Dist_max local DashDist = Att3006_Dist_max + 2 local Odds_Guard = 0 BusyApproach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, -1, 23, 10, 10) GetWellSpace_Odds = 100 return end function Hammer225002_GetWellSpace_Act(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate > 75 then if fate <= 90 then goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 6) return true elseif fate <= 95 then goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1) return true else goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2.5, TARGET_ENE_0, 6, TARGET_ENE_0, true, -1) return true end else return false end end function Hammer225002Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Hammer225002Battle_Terminate(ai, goal) if ai:GetNumber(0) == 1 then ai:SetNumber(0, 0) end if ai:GetNumber(1) == 1 then ai:SetNumber(1, 0) end return end function Hammer225002Battle_Interupt(ai, goal) return false end return