Files
temp/scripts_decompiled/006390_battle.lua
T

127 lines
4.8 KiB
Lua

REGISTER_GOAL(GOAL_Laughtrec_Helper6390_Battle, "Laughtrec_Helper6390Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_Laughtrec_Helper6390_Battle, 1)
function Laughtrec_Helper6390Battle_Activate(ai, goal)
Laughtrec_Helper6390_Battle_Approach(ai, goal)
Laughtrec_Helper6390_Battle_Normal(ai, goal)
Laughtrec_Helper6390_Battle_Attack_After(ai, goal)
return
end
function Laughtrec_Helper6390_Battle_Approach(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
local NormalR_Dist = 2
if NormalR_Dist <= targetDist then
if fate <= 50 then
CommonNPC_ChangeWepR1(ai, goal)
else
CommonNPC_ChangeWepR2(ai, goal)
end
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, NormalR_Dist, TARGET_SELF, false, 4)
else
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, NormalR_Dist, TARGET_SELF, false, -1)
end
end
return
end
function Laughtrec_Helper6390_Battle_Normal(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local targetDist = ai:GetDist(TARGET_ENE_0)
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
if fate <= 60 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_NormalR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
end
if fate2 <= 10 then
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_Middle, 1.5, 90)
end
return
end
function Laughtrec_Helper6390_Battle_Attack_After(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local MoveDist = 3
if fate <= 50 then
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
elseif fate2 <= 75 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepL, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepR, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
end
elseif fate <= 50 then
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 6), TARGET_ENE_0, MoveDist, TARGET_ENE_0, false, 4)
else
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 6), TARGET_ENE_0, MoveDist, TARGET_ENE_0, false, 4)
goal:AddSubGoal(GOAL_COMMON_SidewayMove, ai:GetRandam_Int(4, 6), TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(25, 50), false, true, -1)
end
end
return
end
function Laughtrec_Helper6390Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Laughtrec_Helper6390Battle_Terminate(ai, goal)
return
end
function Laughtrec_Helper6390Battle_Interupt(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if ai:IsInterupt(INTERUPT_FindAttack) then
local FindATKDist = 3
local FindATKPer = 50
local MoveDist = 3
if targetDist <= FindATKDist and fate <= FindATKPer then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, MoveDist, TARGET_ENE_0, true, 4)
return true
end
end
if ai:IsInterupt(INTERUPT_SuccessGuard) then
local Suc_GuardDist = 3
local Suc_GuardPer = 100
if targetDist <= Suc_GuardDist and fate <= Suc_GuardPer then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, NPC_ATK_LargeR, TARGET_ENE_0, DIST_None, 0, -1)
return true
end
end
if ai:IsInterupt(INTERUPT_Damaged) then
local combRunDist = 3
local combRunPer = 50
if targetDist < combRunDist and fate <= combRunPer then
goal:ClearSubGoal()
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Int(3, 5), TARGET_ENE_0, combRunDist, TARGET_ENE_0, false, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
end
return true
end
end
if ai:IsInterupt(INTERUPT_Shoot) then
local shootIntPer = 50
if fate <= shootIntPer then
goal:ClearSubGoal()
if fate <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, NPC_ATK_StepB, TARGET_ENE_0, 0, AI_DIR_TYPE_F, 0)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, ai:GetRandam_Int(11, 12), TARGET_SELF, 0, AI_DIR_TYPE_F, 4)
end
return true
end
end
return false
end
return