Files

138 lines
5.0 KiB
Lua

REGISTER_GOAL(GOAL_Hakaoh522000_Battle, "Hakaoh522000Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_Hakaoh522000_Battle, 1)
function Hakaoh522000Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local Att3000_Dist_min = 4
local Att3000_Dist_max = 6
local Att3001_Dist_min = 2
local Att3001_Dist_max = 5
local Att3002_Dist_min = 2
local Att3002_Dist_max = 7
local Att3003_Dist_min = 4
local Att3003_Dist_max = 7
local Att3004_Dist_min = 3
local Att3004_Dist_max = 9.3
local Att3005_Dist_min = 4
local Att3005_Dist_max = 5
local Att3006_Dist_min = -4
local Att3006_Dist_max = 20
local Att3007_Dist_min = -4
local Att3007_Dist_max = 3
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act08Per = 0
if 10 <= targetDist then
Act01Per = 10
Act02Per = 5
Act03Per = 20
Act04Per = 20
Act05Per = 5
Act06Per = 5
Act07Per = 35
Act08Per = 0
elseif 6 <= targetDist then
Act01Per = 10
Act02Per = 5
Act03Per = 5
Act04Per = 20
Act05Per = 20
Act06Per = 20
Act07Per = 20
Act08Per = 0
elseif 3.5 <= targetDist then
Act01Per = 10
Act02Per = 25
Act03Per = 25
Act04Per = 10
Act05Per = 10
Act06Per = 10
Act07Per = 10
Act08Per = 0
else
Act01Per = 0
Act02Per = 20
Act03Per = 20
Act04Per = 10
Act05Per = 0
Act06Per = 0
Act07Per = 0
Act08Per = 50
end
if fate2 <= Act01Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
elseif fate2 <= Act01Per + Act02Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3001_Dist_max, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
elseif fate2 <= Act01Per + Act02Per + Act03Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3004_Dist_max, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3005_Dist_max, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3005, TARGET_ENE_0, DIST_Middle, 0)
elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 2
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3006, TARGET_ENE_0, DIST_Middle, 0)
else
local AppDist = Att3007_Dist_max
local DashDist = Att3007_Dist_max + 2
local Odds_Guard = 0
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3007, TARGET_ENE_0, DIST_Middle, 0)
end
Hakaoh522000Battle_Kougeki_Noato(ai, goal)
return
end
function Hakaoh522000Battle_Kougeki_Noato(ai, goal)
local KN_fate = ai:GetRandam_Int(1, 100)
local KN_fate2 = ai:GetRandam_Int(1, 100)
if KN_fate > 70 then
if KN_fate <= 100 then
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 2.5, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(15, 30), true, true, -1)
return true
elseif KN_fate <= 100 then
if KN_fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
return true
end
end
return
end
function Hakaoh522000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Hakaoh522000Battle_Terminate(ai, goal)
return
end
function Hakaoh522000Battle_Interupt(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
return false
end
return