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156 lines
5.7 KiB
Lua

REGISTER_GOAL(GOAL_LakeBeast_m12_353001_Battle, "LakeBeast_m12_353001Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_LakeBeast_m12_353001_Battle, 1)
function LakeBeast_m12_353001Battle_Activate(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local fate5 = ai:GetRandam_Int(1, 100)
local GetWellSpace_Odds = 0
local targetDist = ai:GetDist(TARGET_ENE_0)
local targetDistY = ai:GetDistYSigned(TARGET_ENE_0)
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
local Act08Per = 0
local Act09Per = 0
local Act10Per = 0
if 44.6 <= targetDist and targetDist <= 61.3 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 38.4) then
Act06Per = 100
end
if targetDist <= 44.6 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 32.6) then
Act01Per = 100
end
if 45.1 <= targetDist and targetDist <= 56.1 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 34.4) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
Act07Per = 100
end
if targetDist <= 45.1 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 50) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
Act02Per = 100
end
if 46.4 <= targetDist and targetDist <= 60.7 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 38.6) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
Act08Per = 100
end
if targetDist <= 46.4 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 47.4) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
Act03Per = 100
end
if 53.4 <= targetDist and targetDist <= 65 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 38.4) then
Act04Per = 100
end
if 65 <= targetDist and targetDist <= 90 and targetDistY <= 10 then
Act09Per = 100
end
if 80 <= targetDist and targetDist <= 120 and targetDistY <= 17 then
Act05Per = 100
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per)
if fateAct <= Act01Per then
LakeBeast_m12_353001_Act01(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per then
LakeBeast_m12_353001_Act02(ai, goal)
GetWellSpace_Odds = 100
elseif fateAct <= Act01Per + Act02Per + Act03Per then
LakeBeast_m12_353001_Act03(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
LakeBeast_m12_353001_Act04(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
LakeBeast_m12_353001_Act05(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
LakeBeast_m12_353001_Act06(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then
LakeBeast_m12_353001_Act07(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then
LakeBeast_m12_353001_Act08(ai, goal)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then
LakeBeast_m12_353001_Act09(ai, goal)
GetWellSpace_Odds = 0
else
LakeBeast_m12_353001_Act10(ai, goal)
GetWellSpace_Odds = 0
end
return
end
function LakeBeast_m12_353001_Act01(ai, goal)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, 40, -1, 20)
return
end
function LakeBeast_m12_353001_Act02(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningComboAttack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0)
return
end
function LakeBeast_m12_353001_Act03(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
return
end
function LakeBeast_m12_353001_Act04(ai, goal)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, 60, -1, 20)
return
end
function LakeBeast_m12_353001_Act05(ai, goal)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, 70, -1, 20)
return
end
function LakeBeast_m12_353001_Act06(ai, goal)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 20, 3005, TARGET_ENE_0, 45, -1, 20)
return
end
function LakeBeast_m12_353001_Act07(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3006, TARGET_ENE_0, 45)
return
end
function LakeBeast_m12_353001_Act08(ai, goal)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3007, TARGET_ENE_0, 45)
return
end
function LakeBeast_m12_353001_Act09(ai, goal)
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, 70, -1, 20)
return
end
function LakeBeast_m12_353001_Act10(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
return
end
function LakeBeast_m12_353001_ActAfter_AdjustSpace(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
return
end
function LakeBeast_m12_353001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function LakeBeast_m12_353001Battle_Terminate(ai, goal)
return
end
function LakeBeast_m12_353001Battle_Interupt(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
return false
end
return