REGISTER_GOAL(GOAL_LakeBeast_m12_353001_Battle, "LakeBeast_m12_353001Battle") REGISTER_GOAL_NO_UPDATE(GOAL_LakeBeast_m12_353001_Battle, 1) function LakeBeast_m12_353001Battle_Activate(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local fate5 = ai:GetRandam_Int(1, 100) local GetWellSpace_Odds = 0 local targetDist = ai:GetDist(TARGET_ENE_0) local targetDistY = ai:GetDistYSigned(TARGET_ENE_0) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 local Act08Per = 0 local Act09Per = 0 local Act10Per = 0 if 44.6 <= targetDist and targetDist <= 61.3 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 38.4) then Act06Per = 100 end if targetDist <= 44.6 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 32.6) then Act01Per = 100 end if 45.1 <= targetDist and targetDist <= 56.1 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 34.4) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then Act07Per = 100 end if targetDist <= 45.1 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 50) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then Act02Per = 100 end if 46.4 <= targetDist and targetDist <= 60.7 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 38.6) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then Act08Per = 100 end if targetDist <= 46.4 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 47.4) and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then Act03Per = 100 end if 53.4 <= targetDist and targetDist <= 65 and ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 38.4) then Act04Per = 100 end if 65 <= targetDist and targetDist <= 90 and targetDistY <= 10 then Act09Per = 100 end if 80 <= targetDist and targetDist <= 120 and targetDistY <= 17 then Act05Per = 100 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per + Act10Per) if fateAct <= Act01Per then LakeBeast_m12_353001_Act01(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per then LakeBeast_m12_353001_Act02(ai, goal) GetWellSpace_Odds = 100 elseif fateAct <= Act01Per + Act02Per + Act03Per then LakeBeast_m12_353001_Act03(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then LakeBeast_m12_353001_Act04(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then LakeBeast_m12_353001_Act05(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then LakeBeast_m12_353001_Act06(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per then LakeBeast_m12_353001_Act07(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per then LakeBeast_m12_353001_Act08(ai, goal) GetWellSpace_Odds = 0 elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per + Act08Per + Act09Per then LakeBeast_m12_353001_Act09(ai, goal) GetWellSpace_Odds = 0 else LakeBeast_m12_353001_Act10(ai, goal) GetWellSpace_Odds = 0 end return end function LakeBeast_m12_353001_Act01(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, 40, -1, 20) return end function LakeBeast_m12_353001_Act02(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningComboAttack, 10, 3001, TARGET_ENE_0, DIST_Middle, 0) return end function LakeBeast_m12_353001_Act03(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0) return end function LakeBeast_m12_353001_Act04(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, 60, -1, 20) return end function LakeBeast_m12_353001_Act05(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, 70, -1, 20) return end function LakeBeast_m12_353001_Act06(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 20, 3005, TARGET_ENE_0, 45, -1, 20) return end function LakeBeast_m12_353001_Act07(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3006, TARGET_ENE_0, 45) return end function LakeBeast_m12_353001_Act08(ai, goal) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3007, TARGET_ENE_0, 45) return end function LakeBeast_m12_353001_Act09(ai, goal) goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, 70, -1, 20) return end function LakeBeast_m12_353001_Act10(ai, goal) goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0) return end function LakeBeast_m12_353001_ActAfter_AdjustSpace(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) return end function LakeBeast_m12_353001Battle_Update(ai, goal) return GOAL_RESULT_Continue end function LakeBeast_m12_353001Battle_Terminate(ai, goal) return end function LakeBeast_m12_353001Battle_Interupt(ai, goal) local fate = ai:GetRandam_Int(1, 100) return false end return