Files

34 lines
1.2 KiB
Lua

REGISTER_GOAL(GOAL_BigCrow351000_Battle, "BigCrow351000Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_BigCrow351000_Battle, 1)
function BigCrow351000Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
if fate <= 33 then
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Int(30, 100), TARGET_NONE, 0, 0, 0)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3000, TARGET_SELF, DIST_None)
elseif fate <= 66 then
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Int(30, 100), TARGET_NONE, 0, 0, 0)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_SELF, DIST_None)
else
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Int(30, 100), TARGET_NONE, 0, 0, 0)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_SELF, DIST_None)
end
return
end
function BigCrow351000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function BigCrow351000Battle_Terminate(ai, goal)
return
end
function BigCrow351000Battle_Interupt(ai, goal)
return false
end
return