REGISTER_GOAL(GOAL_BigCrow351000_Battle, "BigCrow351000Battle") REGISTER_GOAL_NO_UPDATE(GOAL_BigCrow351000_Battle, 1) function BigCrow351000Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) if fate <= 33 then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Int(30, 100), TARGET_NONE, 0, 0, 0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3000, TARGET_SELF, DIST_None) elseif fate <= 66 then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Int(30, 100), TARGET_NONE, 0, 0, 0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_SELF, DIST_None) else goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Int(30, 100), TARGET_NONE, 0, 0, 0) goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_SELF, DIST_None) end return end function BigCrow351000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function BigCrow351000Battle_Terminate(ai, goal) return end function BigCrow351000Battle_Interupt(ai, goal) return false end return