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98 lines
3.5 KiB
Lua

REGISTER_GOAL(GOAL_Burrower_B339002_Battle, "Burrower_B339002Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 0
local Att3001_Dist_min = 0
local Att3001_Dist_max = 0
local Att3002_Dist_min = 0.5
local Att3002_Dist_max = 2.7
local Att3004_Dist_min = 0
local Att3004_Dist_max = 0
local Att3005_Dist_min = 0
local Att3005_Dist_max = 4.3
local Att3006_Dist_min = 0
local Att3006_Dist_max = 4.4
REGISTER_GOAL_NO_UPDATE(GOAL_Burrower_B339002_Battle, 1)
function Burrower_B339002Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local fate4 = ai:GetRandam_Int(1, 100)
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
local Act04Per = 0
local Act05Per = 0
local Act06Per = 0
local Act07Per = 0
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412315) then
Act01Per = 100
end
if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412316) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412317) then
Act02Per = 100
end
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412318) then
Act04Per = 250
end
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 100) and targetDist <= 2.7 and 0.3 <= targetDist then
Act03Per = 250
end
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 130) and targetDist <= 4.4 then
Act05Per = 200
end
if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 100) and targetDist <= 4.4 then
Act06Per = 200
end
if 2.7 <= targetDist then
Act07Per = 100
elseif 0.8 <= targetDist then
Act02Per = 100
Act03Per = 250
else
Act01Per = 100
Act02Per = 100
Act03Per = 250
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per)
if fateAct <= Act01Per then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 0, -1)
elseif fateAct <= Act01Per + Act02Per then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 0, -1)
elseif fateAct <= Act01Per + Act02Per + Act03Per then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 0, -1)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 0, -1)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, -1)
elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 0, -1)
else
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), TARGET_NONE, 0, 0, 0)
end
Burrower_B339002_ActAfter_AdjustSpace(ai, goal)
return
end
function Burrower_B339002_ActAfter_AdjustSpace(ai, goal)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if fate > 30 then
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), TARGET_NONE, 0, 0, 0)
end
return
end
function Burrower_B339002Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Burrower_B339002Battle_Terminate(ai, goal)
return
end
function Burrower_B339002Battle_Interupt(ai, goal)
return false
end
return