REGISTER_GOAL(GOAL_Burrower_B339002_Battle, "Burrower_B339002Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 0 local Att3001_Dist_min = 0 local Att3001_Dist_max = 0 local Att3002_Dist_min = 0.5 local Att3002_Dist_max = 2.7 local Att3004_Dist_min = 0 local Att3004_Dist_max = 0 local Att3005_Dist_min = 0 local Att3005_Dist_max = 4.3 local Att3006_Dist_min = 0 local Att3006_Dist_max = 4.4 REGISTER_GOAL_NO_UPDATE(GOAL_Burrower_B339002_Battle, 1) function Burrower_B339002Battle_Activate(ai, goal) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) local fate3 = ai:GetRandam_Int(1, 100) local fate4 = ai:GetRandam_Int(1, 100) local Act01Per = 0 local Act02Per = 0 local Act03Per = 0 local Act04Per = 0 local Act05Per = 0 local Act06Per = 0 local Act07Per = 0 if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412315) then Act01Per = 100 end if not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412316) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412317) then Act02Per = 100 end if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412318) then Act04Per = 250 end if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_F, 100) and targetDist <= 2.7 and 0.3 <= targetDist then Act03Per = 250 end if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 130) and targetDist <= 4.4 then Act05Per = 200 end if ai:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 100) and targetDist <= 4.4 then Act06Per = 200 end if 2.7 <= targetDist then Act07Per = 100 elseif 0.8 <= targetDist then Act02Per = 100 Act03Per = 250 else Act01Per = 100 Act02Per = 100 Act03Per = 250 end local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per + Act07Per) if fateAct <= Act01Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per + Act03Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, DIST_Middle, 0, -1) elseif fateAct <= Act01Per + Act02Per + Act03Per + Act04Per + Act05Per + Act06Per then goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, DIST_Middle, 0, -1) else goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1), TARGET_NONE, 0, 0, 0) end Burrower_B339002_ActAfter_AdjustSpace(ai, goal) return end function Burrower_B339002_ActAfter_AdjustSpace(ai, goal) local fate = ai:GetRandam_Int(1, 100) local fate2 = ai:GetRandam_Int(1, 100) if fate > 30 then goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), TARGET_NONE, 0, 0, 0) end return end function Burrower_B339002Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Burrower_B339002Battle_Terminate(ai, goal) return end function Burrower_B339002Battle_Interupt(ai, goal) return false end return