164 lines
5.8 KiB
Lua
164 lines
5.8 KiB
Lua
REGISTER_GOAL(GOAL_Burrower339000_Battle, "Burrower339000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 3.4
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 4.6
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 4.6
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local Att3003_Dist_min = 0
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local Att3003_Dist_max = 8.6
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REGISTER_GOAL_NO_UPDATE(GOAL_Burrower339000_Battle, 1)
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function Burrower339000Battle_Activate(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fate4 = ai:GetRandam_Int(1, 100)
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ai:AddObserveRegion(0, TARGET_ENE_0, 1412310)
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ai:AddObserveRegion(1, TARGET_ENE_0, 1412311)
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ai:AddObserveRegion(2, TARGET_ENE_0, 1412312)
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ai:AddObserveRegion(3, TARGET_ENE_0, 1412313)
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ai:AddObserveRegion(4, TARGET_ENE_0, 1412314)
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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local Act04Per = 0
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local Act05Per = 0
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local GetWellSpace_Odds = 0
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412310) then
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if 4.6 <= targetDist then
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Act01Per = 30
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Act02Per = 30
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Act03Per = 20
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Act04Per = 20
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else
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Act01Per = 50
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Act02Per = 50
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end
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1412311) then
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if 4.6 <= targetDist then
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Act04Per = 70
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Act05Per = 30
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else
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Act03Per = 70
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Act05Per = 30
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end
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elseif ai:IsInsideTargetRegion(TARGET_SELF, 1412314) then
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goal:AddSubGoal(GOAL_COMMON_Wait, 3, TARGET_ENE_0)
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else
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Act05Per = 100
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end
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local fate2 = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per + Act04Per + Act05Per)
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if fate2 <= Act01Per then
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Burrower339000_Act01(ai, goal)
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GetWellSpace_Odds = 0
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elseif fate2 <= Act01Per + Act02Per then
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Burrower339000_Act02(ai, goal)
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GetWellSpace_Odds = 0
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elseif fate2 <= Act01Per + Act02Per + Act03Per then
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Burrower339000_Act03(ai, goal)
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GetWellSpace_Odds = 100
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elseif fate2 <= Act01Per + Act02Per + Act03Per + Act04Per then
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Burrower339000_Act04(ai, goal)
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GetWellSpace_Odds = 100
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else
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Burrower339000_Act05(ai, goal)
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GetWellSpace_Odds = 0
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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Burrower339000_GetWellSpace_Act(ai, goal)
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end
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function Burrower339000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 4, 3000, TARGET_ENE_0, DIST_Middle)
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return
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end
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Att3000_Dist_min = Att3001_Dist_max
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function Burrower339000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fatetime = ai:GetRandam_Int(0, 5)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 4, TARGET_ENE_0, Att3001_Dist_max, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_Middle)
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ai:SetEventMoveTarget(1412314)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, fatetime, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
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return
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end
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Att3000_Dist_min = Att3002_Dist_max
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function Burrower339000_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3002_Dist_max, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, DIST_Middle)
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return
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end
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Att3000_Dist_min = Att3003_Dist_max
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function Burrower339000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3003, TARGET_ENE_0, DIST_Middle)
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return
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end
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function Burrower339000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fatetime = ai:GetRandam_Int(0, 5)
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ai:SetEventMoveTarget(1412314)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, fatetime, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
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return
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end
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function Burrower339000_GetWellSpace_Act(ai, goal)
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local fate3 = ai:GetRandam_Int(1, 100)
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local fatetime = ai:GetRandam_Int(0, 5)
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if fate3 > 30 then
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if fate3 <= 60 then
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goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 1.5), 0, 0, 0, 0)
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else
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ai:SetEventMoveTarget(1412314)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, fatetime, POINT_EVENT, 0, TARGET_ENE_0, True, -1)
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end
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end
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return
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end
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function Burrower339000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Burrower339000Battle_Terminate(ai, goal)
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return
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end
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function Burrower339000Battle_Interupt(ai, goal)
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local fatetime = ai:GetRandam_Int(0, 5)
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if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and ai:IsFinishTimer(0) == true then
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1412310) then
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goal:ClearSubGoal()
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ai:SetTimer(0, 11)
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goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
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return true
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elseif ai:IsInsideTargetRegion(TARGET_ENE_0, 1412311) then
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goal:ClearSubGoal()
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ai:SetTimer(0, 3)
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goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
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return true
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elseif not not ai:IsInsideTargetRegion(TARGET_ENE_0, 1412312) or ai:IsInsideTargetRegion(TARGET_ENE_0, 1412313) then
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goal:ClearSubGoal()
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ai:SetTimer(0, 5)
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goal:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_ENE_0)
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return true
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end
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end
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return false
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end
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return
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