Files

119 lines
3.7 KiB
Lua

REGISTER_GOAL(GOAL_Leech338000_Battle, "Leech338000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 0.8
local Att3001_Dist_min = 0
local Att3001_Dist_max = 0.8
local Att3002_Dist_min = 0
local Att3002_Dist_max = 4.4
local Att3003_Dist_min = 0
local Att3003_Dist_max = 2.7
REGISTER_GOAL_NO_UPDATE(GOAL_Leech338000_Battle, 1)
function Leech338000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 8 <= targetDist then
actPerArr[1] = 5
actPerArr[2] = 5
actPerArr[3] = 60
actPerArr[5] = 30
elseif 4 <= targetDist then
actPerArr[1] = 10
actPerArr[2] = 10
actPerArr[3] = 60
actPerArr[5] = 20
elseif 2.5 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 15
actPerArr[3] = 30
actPerArr[5] = 40
else
actPerArr[1] = 40
actPerArr[2] = 40
actPerArr[3] = 5
actPerArr[5] = 15
end
actFuncArr[1] = REGIST_FUNC(ai, goal, Leech338000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, Leech338000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, Leech338000_Act03)
actFuncArr[5] = REGIST_FUNC(ai, goal, Leech338000_Act05)
local atkAfterFunc = REGIST_FUNC(ai, goal, Leech338000_ActAfter_AdjustSpace, atkAfterOddsTbl)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function Leech338000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_ENE_0, DIST_Near, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3001_Dist_max
function Leech338000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3001, TARGET_ENE_0, DIST_Near, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3002_Dist_max
function Leech338000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3002, TARGET_ENE_0, DIST_Near, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3003_Dist_max
function Leech338000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local AppDist = Att3003_Dist_max
local DashDist = Att3003_Dist_max + 2
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3003, TARGET_ENE_0, DIST_None, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function Leech338000_ActAfter_AdjustSpace(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
if fate > 30 then
goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_NONE, 0, 0, 0)
return true
else
return false
end
end
function Leech338000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Leech338000Battle_Terminate(ai, goal)
return
end
function Leech338000Battle_Interupt(ai, goal)
return false
end
return