REGISTER_GOAL(GOAL_Leech338000_Battle, "Leech338000Battle") local Att3000_Dist_min = 0 local Att3000_Dist_max = 0.8 local Att3001_Dist_min = 0 local Att3001_Dist_max = 0.8 local Att3002_Dist_min = 0 local Att3002_Dist_max = 4.4 local Att3003_Dist_min = 0 local Att3003_Dist_max = 2.7 REGISTER_GOAL_NO_UPDATE(GOAL_Leech338000_Battle, 1) function Leech338000Battle_Activate(ai, goal) local actPerArr = {} local actFuncArr = {} local defFuncParamTbl = {} Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl) local targetDist = ai:GetDist(TARGET_ENE_0) if 8 <= targetDist then actPerArr[1] = 5 actPerArr[2] = 5 actPerArr[3] = 60 actPerArr[5] = 30 elseif 4 <= targetDist then actPerArr[1] = 10 actPerArr[2] = 10 actPerArr[3] = 60 actPerArr[5] = 20 elseif 2.5 <= targetDist then actPerArr[1] = 15 actPerArr[2] = 15 actPerArr[3] = 30 actPerArr[5] = 40 else actPerArr[1] = 40 actPerArr[2] = 40 actPerArr[3] = 5 actPerArr[5] = 15 end actFuncArr[1] = REGIST_FUNC(ai, goal, Leech338000_Act01) actFuncArr[2] = REGIST_FUNC(ai, goal, Leech338000_Act02) actFuncArr[3] = REGIST_FUNC(ai, goal, Leech338000_Act03) actFuncArr[5] = REGIST_FUNC(ai, goal, Leech338000_Act05) local atkAfterFunc = REGIST_FUNC(ai, goal, Leech338000_ActAfter_AdjustSpace, atkAfterOddsTbl) Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl) return end Att3000_Dist_min = Att3000_Dist_max function Leech338000_Act01(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3000_Dist_max local DashDist = Att3000_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3000, TARGET_ENE_0, DIST_Near, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3001_Dist_max function Leech338000_Act02(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3001_Dist_max local DashDist = Att3001_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3001, TARGET_ENE_0, DIST_Near, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3002_Dist_max function Leech338000_Act03(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3002_Dist_max local DashDist = Att3002_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3002, TARGET_ENE_0, DIST_Near, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end Att3000_Dist_min = Att3003_Dist_max function Leech338000_Act05(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local AppDist = Att3003_Dist_max local DashDist = Att3003_Dist_max + 2 local Odds_Guard = 0 Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard) goal:AddSubGoal(GOAL_COMMON_Attack, 5, 3003, TARGET_ENE_0, DIST_None, 0) GetWellSpace_Odds = 100 return GetWellSpace_Odds end function Leech338000_ActAfter_AdjustSpace(ai, goal, paramTbl) local targetDist = ai:GetDist(TARGET_ENE_0) local fate = ai:GetRandam_Int(1, 100) if fate > 30 then goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_NONE, 0, 0, 0) return true else return false end end function Leech338000Battle_Update(ai, goal) return GOAL_RESULT_Continue end function Leech338000Battle_Terminate(ai, goal) return end function Leech338000Battle_Interupt(ai, goal) return false end return