Files

75 lines
2.3 KiB
Lua

REGISTER_GOAL(GOAL_Pisaca_Sisters333001_Battle, "Pisaca_Sisters333001Battle")
REGISTER_GOAL_NO_UPDATE(GOAL_Pisaca_Sisters333001_Battle, 1)
function Pisaca_Sisters333001Battle_Activate(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local GetWellSpace_Odds = 0
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
if 5 <= targetDist then
Act01Per = 0
Act02Per = 0
Act03Per = 100
elseif 1.5 <= targetDist then
Act01Per = 85
Act02Per = 15
Act03Per = 0
else
Act01Per = 15
Act02Per = 85
Act03Per = 0
end
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per)
if fateAct <= Act01Per then
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1, 2), TARGET_NONE, 0, 0, 0)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, ai:GetRandam_Float(3, 5), TARGET_ENE_0, 20, TARGET_ENE_0, true, -1)
elseif fateAct <= Act01Per + Act02Per then
local farPoint = Find_far_Point(ai, goal)
ai:SetEventMoveTarget(farPoint)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_EVENT, 1, POINT_EVENT, true, -1)
else
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(1, 3), TARGET_NONE, 0, 0, 0)
end
return
end
function Find_far_Point(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
ai:SetEventMoveTarget(1702745)
local A = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1702746)
local B = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1702747)
local C = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
ai:SetEventMoveTarget(1702748)
local D = ai:GetDistAtoB(POINT_EVENT, TARGET_ENE_0)
local maxDist = math.max(A, B, C, D)
if minDist == A then
FarPoint = 1702745
elseif minDist == B then
FarPoint = 1702746
elseif minDist == C then
FarPoint = 1702747
else
FarPoint = 1702748
end
return FarPoint
end
function Pisaca_Sisters333001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Pisaca_Sisters333001Battle_Terminate(ai, goal)
return
end
function Pisaca_Sisters333001Battle_Interupt(ai, goal)
return false
end
return