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96 lines
3.1 KiB
Lua

REGISTER_GOAL(GOAL_Kisei322000_Battle, "Kisei322000Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 1.7
local Att3001_Dist_min = 0
local Att3001_Dist_max = 1.8
local Att3002_Dist_min = 0
local Att3002_Dist_max = 2.8
REGISTER_GOAL_NO_UPDATE(GOAL_Kisei322000_Battle, 1)
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3001_Dist_max
Att3000_Dist_min = Att3002_Dist_max
function Kisei322000Battle_Activate(ai, goal)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local fate3 = ai:GetRandam_Int(1, 100)
local GetWellSpace_Odds = 0
local Act01Per = 0
local Act02Per = 0
local Act03Per = 0
if 5 <= targetDist then
Act01Per = 10
Act02Per = 10
Act03Per = 80
elseif 2 <= targetDist then
Act01Per = 40
Act02Per = 40
Act03Per = 20
else
Act01Per = 50
Act02Per = 50
Act03Per = 0
end
local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local Odds_Guard = 0
if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
Torimaki_Act(ai, goal, Odds_Guard)
elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
Kankyaku_Act(ai, goal, Odds_Guard)
else
local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per)
if fateAct <= Act01Per then
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 1
local Odds_Guard = 0
local AttID = 3000
local AttDist = DIST_Near
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 0
elseif fateAct <= Act01Per + Act02Per then
local AppDist = Att3001_Dist_max
local DashDist = Att3001_Dist_max + 1
local Odds_Guard = 0
local AttID = 3001
local AttDist = DIST_Near
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 0
else
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 1
local Odds_Guard = 0
local AttID = 3002
local AttDist = DIST_Middle
Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
GetWellSpace_Odds = 0
end
end
local fateGWS = ai:GetRandam_Int(1, 100)
if fateGWS <= GetWellSpace_Odds then
local Odds_Guard = 0
local Odds_NoAct = 30
local Odds_BackAndSide = 0
local Odds_Back = 5
local Odds_BitWait = 30
local Odds_Backstep = 35
GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
end
return
end
function Kisei322000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function Kisei322000Battle_Terminate(ai, goal)
return
end
function Kisei322000Battle_Interupt(ai, goal)
return false
end
return