96 lines
3.1 KiB
Lua
96 lines
3.1 KiB
Lua
REGISTER_GOAL(GOAL_Kisei322000_Battle, "Kisei322000Battle")
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local Att3000_Dist_min = 0
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local Att3000_Dist_max = 1.7
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local Att3001_Dist_min = 0
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local Att3001_Dist_max = 1.8
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local Att3002_Dist_min = 0
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local Att3002_Dist_max = 2.8
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REGISTER_GOAL_NO_UPDATE(GOAL_Kisei322000_Battle, 1)
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Att3000_Dist_min = Att3000_Dist_max
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Att3000_Dist_min = Att3001_Dist_max
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Att3000_Dist_min = Att3002_Dist_max
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function Kisei322000Battle_Activate(ai, goal)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local fate3 = ai:GetRandam_Int(1, 100)
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local GetWellSpace_Odds = 0
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local Act01Per = 0
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local Act02Per = 0
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local Act03Per = 0
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if 5 <= targetDist then
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Act01Per = 10
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Act02Per = 10
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Act03Per = 80
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elseif 2 <= targetDist then
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Act01Per = 40
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Act02Per = 40
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Act03Per = 20
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else
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Act01Per = 50
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Act02Per = 50
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Act03Per = 0
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end
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local doAdmirer = ai:GetExcelParam(AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer)
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local role = ai:GetTeamOrder(ORDER_TYPE_Role)
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local Odds_Guard = 0
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if doAdmirer == 1 and role == ROLE_TYPE_Torimaki then
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Torimaki_Act(ai, goal, Odds_Guard)
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elseif doAdmirer == 1 and role == ROLE_TYPE_Kankyaku then
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Kankyaku_Act(ai, goal, Odds_Guard)
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else
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local fateAct = ai:GetRandam_Int(1, Act01Per + Act02Per + Act03Per)
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if fateAct <= Act01Per then
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 1
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local Odds_Guard = 0
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local AttID = 3000
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local AttDist = DIST_Near
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 0
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elseif fateAct <= Act01Per + Act02Per then
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local AppDist = Att3001_Dist_max
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local DashDist = Att3001_Dist_max + 1
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local Odds_Guard = 0
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local AttID = 3001
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local AttDist = DIST_Near
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 0
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else
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 1
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local Odds_Guard = 0
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local AttID = 3002
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local AttDist = DIST_Middle
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Approach_and_Attack_Act(ai, goal, AppDist, DashDist, Odds_Guard, AttID, AttDist)
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GetWellSpace_Odds = 0
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end
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end
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local fateGWS = ai:GetRandam_Int(1, 100)
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if fateGWS <= GetWellSpace_Odds then
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local Odds_Guard = 0
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local Odds_NoAct = 30
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local Odds_BackAndSide = 0
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local Odds_Back = 5
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local Odds_BitWait = 30
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local Odds_Backstep = 35
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GetWellSpace_Act(ai, goal, Odds_Guard, Odds_NoAct, Odds_BackAndSide, Odds_Back, Odds_BitWait, Odds_Backstep)
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end
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return
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end
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function Kisei322000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function Kisei322000Battle_Terminate(ai, goal)
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return
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end
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function Kisei322000Battle_Interupt(ai, goal)
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return false
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end
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return
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