Files

88 lines
2.9 KiB
Lua

REGISTER_GOAL(GOAL_BigSk_Bow291001_Battle, "BigSk_Bow291001Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 0
local Att3006_Dist_min = 0
local Att3006_Dist_max = 2.5
REGISTER_GOAL_NO_UPDATE(GOAL_BigSk_Bow291001_Battle, 1)
Att3000_Dist_min = Att3006_Dist_max
function BigSk_Bow291001Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
if 12 <= targetDist then
actPerArr[1] = 100
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 0
elseif 3 <= targetDist then
actPerArr[1] = 0
actPerArr[2] = 100
actPerArr[3] = 0
actPerArr[4] = 0
else
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 70
actPerArr[4] = 30
end
actFuncArr[1] = REGIST_FUNC(ai, goal, BigSk_Bow291001_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, BigSk_Bow291001_Act02)
local local0 = {Att3006_Dist_max, 0, 3006, DIST_Middle}
defFuncParamTbl[3] = local0
actFuncArr[4] = REGIST_FUNC(ai, goal, BigSk_Bow291001_Act04)
local0 = {0, 100, 0, 0, 0, 0, 0}
local atkAfterFunc = REGIST_FUNC(ai, goal, HumanCommon_ActAfter_AdjustSpace_IncludeSidestep, local0)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
function BigSk_Bow291001_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function BigSk_Bow291001_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 2, TARGET_ENE_0, 20, TARGET_ENE_0, true, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function BigSk_Bow291001_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 10, TARGET_SELF, false, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function BigSk_Bow291001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function BigSk_Bow291001Battle_Terminate(ai, goal)
return
end
function BigSk_Bow291001Battle_Interupt(ai, goal)
local distDamagedStep = 3
local oddsDamagedStep = 25
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
local safetyDist = 4
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
else
return false
end
end
return