354 lines
13 KiB
Lua
354 lines
13 KiB
Lua
REGISTER_GOAL(GOAL_GiantKnight287000_Battle, "GiantKnight287000Battle")
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local Att3000_Dist_min = 0.6
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local Att3000_Dist_max = 2
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local Att3002_Dist_min = 2.1
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local Att3002_Dist_max = 4.8
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local Att3004_Dist_min = 3.8
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local Att3004_Dist_max = 7.6
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local Att3006_Dist_min = 5.5
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local Att3006_Dist_max = 7.1
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local Att3008_Dist_min = 2.4
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local Att3008_Dist_max = 5.6
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local Att3009_Dist_min = -5
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local Att3009_Dist_max = 0.6
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local Att3010_Dist_min = 0.6
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local Att3010_Dist_max = 1.6
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local Att3012_Dist_min = 0
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local Att3012_Dist_max = 2.4
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REGISTER_GOAL_NO_UPDATE(GOAL_GiantKnight287000_Battle, 1)
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function OnIf_287000(ai, goal, codeNo)
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ai:SetTimer(0, 60)
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return
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end
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function GiantKnight287000Battle_Activate(ai, goal)
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local actPerArr = {}
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local actFuncArr = {}
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local defFuncParamTbl = {}
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Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local hprate = ai:GetHpRate(TARGET_SELF)
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if hprate <= 0.4 and ai:IsFinishTimer(0) == true then
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if 4.5 <= targetDist then
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actPerArr[9] = 300
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elseif 3 <= targetDist then
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actPerArr[9] = 100
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else
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actPerArr[9] = 50
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end
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end
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if ai:IsInsideTargetRegion(TARGET_ENE_0, 1512780) then
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actPerArr[11] = 100
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elseif 12 <= targetDist then
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actPerArr[1] = 5
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actPerArr[2] = 5
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actPerArr[3] = 30
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actPerArr[4] = 30
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actPerArr[5] = 30
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 0
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actPerArr[10] = 0
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elseif 8 <= targetDist then
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actPerArr[1] = 15
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actPerArr[2] = 15
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actPerArr[3] = 25
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actPerArr[4] = 25
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actPerArr[5] = 20
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actPerArr[6] = 0
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actPerArr[7] = 0
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actPerArr[8] = 0
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actPerArr[10] = 0
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elseif 5 <= targetDist then
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actPerArr[1] = 30
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actPerArr[2] = 30
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actPerArr[3] = 10
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actPerArr[4] = 10
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actPerArr[5] = 10
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actPerArr[6] = 0
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actPerArr[7] = 10
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actPerArr[8] = 0
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actPerArr[10] = 0
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elseif 1.5 <= targetDist then
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actPerArr[1] = 25
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actPerArr[2] = 20
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 0
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actPerArr[6] = 0
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actPerArr[7] = 30
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actPerArr[8] = 15
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actPerArr[10] = 10
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else
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actPerArr[1] = 0
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actPerArr[2] = 0
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actPerArr[3] = 0
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actPerArr[4] = 0
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actPerArr[5] = 0
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actPerArr[6] = 35
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actPerArr[7] = 0
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actPerArr[8] = 35
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actPerArr[10] = 30
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end
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actFuncArr[1] = REGIST_FUNC(ai, goal, GiantKnight287000_Act01)
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actFuncArr[2] = REGIST_FUNC(ai, goal, GiantKnight287000_Act02)
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actFuncArr[3] = REGIST_FUNC(ai, goal, GiantKnight287000_Act03)
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actFuncArr[4] = REGIST_FUNC(ai, goal, GiantKnight287000_Act04)
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actFuncArr[5] = REGIST_FUNC(ai, goal, GiantKnight287000_Act05)
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actFuncArr[6] = REGIST_FUNC(ai, goal, GiantKnight287000_Act06)
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actFuncArr[7] = REGIST_FUNC(ai, goal, GiantKnight287000_Act07)
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actFuncArr[8] = REGIST_FUNC(ai, goal, GiantKnight287000_Act08)
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actFuncArr[9] = REGIST_FUNC(ai, goal, GiantKnight287000_Act09)
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actFuncArr[10] = REGIST_FUNC(ai, goal, GiantKnight287000_Act10)
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actFuncArr[11] = REGIST_FUNC(ai, goal, GiantKnight287000_Act11)
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local atkAfterFunc = REGIST_FUNC(ai, goal, GiantKnight287000_ActAfter_AdjustSpace)
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Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
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return
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end
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Att3000_Dist_min = Att3000_Dist_max
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function GiantKnight287000_Act01(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3000_Dist_max
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local DashDist = Att3000_Dist_max + 8
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 15, 15)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 15, 15)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 15, 15)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3002_Dist_max
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function GiantKnight287000_Act02(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3002_Dist_max
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local DashDist = Att3002_Dist_max + 8
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 9, 18)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 9, 18)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 9, 18)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3004_Dist_max
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function GiantKnight287000_Act03(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3004_Dist_max
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local DashDist = Att3004_Dist_max + 8
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 15, 15)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 15, 15)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, DIST_Middle, 15, 15)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3006_Dist_max
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function GiantKnight287000_Act04(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3006_Dist_max
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local DashDist = Att3006_Dist_max + 8
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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if fate <= 30 then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 15, 15)
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else
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goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3006, TARGET_ENE_0, DIST_Middle, 15, 15)
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goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 15, 15)
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end
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3008_Dist_max
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function GiantKnight287000_Act05(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3008_Dist_max
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local DashDist = Att3008_Dist_max + 8
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local Odds_Guard = 0
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local AttID = 3008
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_Middle, 15, 15)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3009_Dist_max
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function GiantKnight287000_Act06(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3009_Dist_max
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local DashDist = Att3009_Dist_max + 8
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_Middle, 10, 10)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3010_Dist_max
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function GiantKnight287000_Act07(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3010_Dist_max
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local DashDist = Att3010_Dist_max + 8
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local Odds_Guard = 0
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local AttID = 3017
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local AttDist = DIST_Middle
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3010, TARGET_ENE_0, DIST_Middle, 7, 15)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function GiantKnight287000_Act08(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 6)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function GiantKnight287000_Act09(ai, goal, paramTbl)
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local fate = ai:GetRandam_Int(1, 100)
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if fate <= 40 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 4.5, TARGET_ENE_0, true, -1)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3011, TARGET_ENE_0, DIST_None)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 6)
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goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3011, TARGET_ENE_0, DIST_None)
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end
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goal:AddSubGoal(GOAL_COMMON_If, 15, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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Att3000_Dist_min = Att3012_Dist_max
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function GiantKnight287000_Act10(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local AppDist = Att3012_Dist_max
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local DashDist = Att3012_Dist_max + 8
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local Odds_Guard = 0
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Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3012, TARGET_ENE_0, DIST_Middle)
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GetWellSpace_Odds = 100
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return GetWellSpace_Odds
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end
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function GiantKnight287000_Act11(ai, goal, paramTbl)
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 1, TARGET_SELF, true, -1)
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goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF)
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goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
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GetWellSpace_Odds = 0
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return GetWellSpace_Odds
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end
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function GiantKnight287000_ActAfter_AdjustSpace(ai, goal, paramTbl)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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if fate > 65 then
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if fate <= 75 then
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goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 5, TARGET_ENE_0, true, -1)
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goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 35), true, true, -1)
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return true
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elseif fate <= 85 then
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if fate2 <= 50 then
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
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end
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return true
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else
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goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
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return true
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end
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else
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return false
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end
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end
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function GiantKnight287000Battle_Update(ai, goal)
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return GOAL_RESULT_Continue
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end
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function GiantKnight287000Battle_Terminate(ai, goal)
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return
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end
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Att3000_Dist_min = Att3004_Dist_max
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function GiantKnight287000Battle_Interupt(ai, goal)
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local targetDist = ai:GetDist(TARGET_ENE_0)
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local fate = ai:GetRandam_Int(1, 100)
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local fate2 = ai:GetRandam_Int(1, 100)
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local distDamagedStep = 3
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local oddsDamagedStep = 25
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local bkStepPer = 40
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local leftStepPer = 30
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local rightStepPer = 30
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local safetyDist = 5
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if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
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return true
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end
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local distUseItem_Act = 8
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local oddsUseItem_Act = 20
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local targetDist = ai:GetDist(TARGET_ENE_0)
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if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
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if 4 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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elseif 2.5 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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elseif 1 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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end
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local distResNear = 2.4
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local distResFar = 25
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local oddsResNear = 20
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local oddsResFar = 25
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local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
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if ResBehavID == 1 then
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if 1 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
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else
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
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end
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return true
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elseif ResBehavID == 2 then
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if 5.2 <= targetDist then
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goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3004_Dist_max, TARGET_SELF, false, -1)
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
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return true
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end
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goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
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else
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return false
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end
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end
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return
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