Files

354 lines
13 KiB
Lua

REGISTER_GOAL(GOAL_GiantKnight287000_Battle, "GiantKnight287000Battle")
local Att3000_Dist_min = 0.6
local Att3000_Dist_max = 2
local Att3002_Dist_min = 2.1
local Att3002_Dist_max = 4.8
local Att3004_Dist_min = 3.8
local Att3004_Dist_max = 7.6
local Att3006_Dist_min = 5.5
local Att3006_Dist_max = 7.1
local Att3008_Dist_min = 2.4
local Att3008_Dist_max = 5.6
local Att3009_Dist_min = -5
local Att3009_Dist_max = 0.6
local Att3010_Dist_min = 0.6
local Att3010_Dist_max = 1.6
local Att3012_Dist_min = 0
local Att3012_Dist_max = 2.4
REGISTER_GOAL_NO_UPDATE(GOAL_GiantKnight287000_Battle, 1)
function OnIf_287000(ai, goal, codeNo)
ai:SetTimer(0, 60)
return
end
function GiantKnight287000Battle_Activate(ai, goal)
local actPerArr = {}
local actFuncArr = {}
local defFuncParamTbl = {}
Common_Clear_Param(actPerArr, actFuncArr, defFuncParamTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local hprate = ai:GetHpRate(TARGET_SELF)
if hprate <= 0.4 and ai:IsFinishTimer(0) == true then
if 4.5 <= targetDist then
actPerArr[9] = 300
elseif 3 <= targetDist then
actPerArr[9] = 100
else
actPerArr[9] = 50
end
end
if ai:IsInsideTargetRegion(TARGET_ENE_0, 1512780) then
actPerArr[11] = 100
elseif 12 <= targetDist then
actPerArr[1] = 5
actPerArr[2] = 5
actPerArr[3] = 30
actPerArr[4] = 30
actPerArr[5] = 30
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[10] = 0
elseif 8 <= targetDist then
actPerArr[1] = 15
actPerArr[2] = 15
actPerArr[3] = 25
actPerArr[4] = 25
actPerArr[5] = 20
actPerArr[6] = 0
actPerArr[7] = 0
actPerArr[8] = 0
actPerArr[10] = 0
elseif 5 <= targetDist then
actPerArr[1] = 30
actPerArr[2] = 30
actPerArr[3] = 10
actPerArr[4] = 10
actPerArr[5] = 10
actPerArr[6] = 0
actPerArr[7] = 10
actPerArr[8] = 0
actPerArr[10] = 0
elseif 1.5 <= targetDist then
actPerArr[1] = 25
actPerArr[2] = 20
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 0
actPerArr[6] = 0
actPerArr[7] = 30
actPerArr[8] = 15
actPerArr[10] = 10
else
actPerArr[1] = 0
actPerArr[2] = 0
actPerArr[3] = 0
actPerArr[4] = 0
actPerArr[5] = 0
actPerArr[6] = 35
actPerArr[7] = 0
actPerArr[8] = 35
actPerArr[10] = 30
end
actFuncArr[1] = REGIST_FUNC(ai, goal, GiantKnight287000_Act01)
actFuncArr[2] = REGIST_FUNC(ai, goal, GiantKnight287000_Act02)
actFuncArr[3] = REGIST_FUNC(ai, goal, GiantKnight287000_Act03)
actFuncArr[4] = REGIST_FUNC(ai, goal, GiantKnight287000_Act04)
actFuncArr[5] = REGIST_FUNC(ai, goal, GiantKnight287000_Act05)
actFuncArr[6] = REGIST_FUNC(ai, goal, GiantKnight287000_Act06)
actFuncArr[7] = REGIST_FUNC(ai, goal, GiantKnight287000_Act07)
actFuncArr[8] = REGIST_FUNC(ai, goal, GiantKnight287000_Act08)
actFuncArr[9] = REGIST_FUNC(ai, goal, GiantKnight287000_Act09)
actFuncArr[10] = REGIST_FUNC(ai, goal, GiantKnight287000_Act10)
actFuncArr[11] = REGIST_FUNC(ai, goal, GiantKnight287000_Act11)
local atkAfterFunc = REGIST_FUNC(ai, goal, GiantKnight287000_ActAfter_AdjustSpace)
Common_Battle_Activate(ai, goal, actPerArr, actFuncArr, atkAfterFunc, defFuncParamTbl)
return
end
Att3000_Dist_min = Att3000_Dist_max
function GiantKnight287000_Act01(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3000_Dist_max
local DashDist = Att3000_Dist_max + 8
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 15, 15)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3000, TARGET_ENE_0, DIST_Middle, 15, 15)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, DIST_Middle, 15, 15)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3002_Dist_max
function GiantKnight287000_Act02(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3002_Dist_max
local DashDist = Att3002_Dist_max + 8
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 9, 18)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3002, TARGET_ENE_0, DIST_Middle, 9, 18)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3003, TARGET_ENE_0, DIST_Middle, 9, 18)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3004_Dist_max
function GiantKnight287000_Act03(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3004_Dist_max
local DashDist = Att3004_Dist_max + 8
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 15, 15)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3004, TARGET_ENE_0, DIST_Middle, 15, 15)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, DIST_Middle, 15, 15)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3006_Dist_max
function GiantKnight287000_Act04(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3006_Dist_max
local DashDist = Att3006_Dist_max + 8
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
if fate <= 30 then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3006, TARGET_ENE_0, DIST_Middle, 15, 15)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttack, 10, 3006, TARGET_ENE_0, DIST_Middle, 15, 15)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, DIST_Middle, 15, 15)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3008_Dist_max
function GiantKnight287000_Act05(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3008_Dist_max
local DashDist = Att3008_Dist_max + 8
local Odds_Guard = 0
local AttID = 3008
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3008, TARGET_ENE_0, DIST_Middle, 15, 15)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3009_Dist_max
function GiantKnight287000_Act06(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3009_Dist_max
local DashDist = Att3009_Dist_max + 8
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_Middle, 10, 10)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3010_Dist_max
function GiantKnight287000_Act07(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3010_Dist_max
local DashDist = Att3010_Dist_max + 8
local Odds_Guard = 0
local AttID = 3017
local AttDist = DIST_Middle
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3010, TARGET_ENE_0, DIST_Middle, 7, 15)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function GiantKnight287000_Act08(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 6)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function GiantKnight287000_Act09(ai, goal, paramTbl)
local fate = ai:GetRandam_Int(1, 100)
if fate <= 40 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 5, TARGET_ENE_0, 4.5, TARGET_ENE_0, true, -1)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3011, TARGET_ENE_0, DIST_None)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 6)
goal:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3011, TARGET_ENE_0, DIST_None)
end
goal:AddSubGoal(GOAL_COMMON_If, 15, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
Att3000_Dist_min = Att3012_Dist_max
function GiantKnight287000_Act10(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local AppDist = Att3012_Dist_max
local DashDist = Att3012_Dist_max + 8
local Odds_Guard = 0
Approach_Act(ai, goal, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3012, TARGET_ENE_0, DIST_Middle)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function GiantKnight287000_Act11(ai, goal, paramTbl)
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 1, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_SELF)
goal:AddSubGoal(GOAL_COMMON_Turn, 2, TARGET_ENE_0, 0, 0, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function GiantKnight287000_ActAfter_AdjustSpace(ai, goal, paramTbl)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if fate > 65 then
if fate <= 75 then
goal:AddSubGoal(GOAL_COMMON_LeaveTarget, 3, TARGET_ENE_0, 5, TARGET_ENE_0, true, -1)
goal:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, ai:GetRandam_Int(0, 1), ai:GetRandam_Int(20, 35), true, true, -1)
return true
elseif fate <= 85 then
if fate2 <= 50 then
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 5)
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 5)
end
return true
else
goal:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 5)
return true
end
else
return false
end
end
function GiantKnight287000Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function GiantKnight287000Battle_Terminate(ai, goal)
return
end
Att3000_Dist_min = Att3004_Dist_max
function GiantKnight287000Battle_Interupt(ai, goal)
local targetDist = ai:GetDist(TARGET_ENE_0)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
local distDamagedStep = 3
local oddsDamagedStep = 25
local bkStepPer = 40
local leftStepPer = 30
local rightStepPer = 30
local safetyDist = 5
if Damaged_Step(ai, goal, distDamagedStep, oddsDamagedStep, bkStepPer, leftStepPer, rightStepPer, safetyDist) then
return true
end
local distUseItem_Act = 8
local oddsUseItem_Act = 20
local targetDist = ai:GetDist(TARGET_ENE_0)
if UseItem_Act(ai, goal, distUseItem_Act, oddsUseItem_Act) then
if 4 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
elseif 2.5 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
elseif 1 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
end
return true
end
local distResNear = 2.4
local distResFar = 25
local oddsResNear = 20
local oddsResFar = 25
local ResBehavID = Shoot_2dist(ai, goal, distResNear, distResFar, oddsResNear, oddsResFar)
if ResBehavID == 1 then
if 1 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3000, TARGET_ENE_0, DIST_Middle, 0)
else
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3009, TARGET_ENE_0, DIST_Middle, 0)
end
return true
elseif ResBehavID == 2 then
if 5.2 <= targetDist then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3004_Dist_max, TARGET_SELF, false, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3004, TARGET_ENE_0, DIST_Middle, 0)
return true
end
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_Middle, 0)
else
return false
end
end
return