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117 lines
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Lua

REGISTER_GOAL(GOAL_HusiPhalanx283001_Battle, "HusiPhalanx283001Battle")
local Att3000_Dist_min = 0
local Att3000_Dist_max = 2.6
local Att3002_Dist_min = 0
local Att3002_Dist_max = 11
local Att3003_Dist_min = 0
local Att3003_Dist_max = 2.1
REGISTER_GOAL_NO_UPDATE(GOAL_HusiPhalanx283001_Battle, 1)
Att3000_Dist_min = Att3002_Dist_min
Att3000_Dist_min = Att3002_Dist_max
Att3000_Dist_min = Att3000_Dist_max
Att3000_Dist_min = Att3003_Dist_max
function HusiPhalanx283001Battle_Activate(ai, goal)
ai:AddObserveRegion(0, TARGET_SELF, 1102400)
ai:AddObserveRegion(1, TARGET_SELF, 1102401)
ai:AddObserveRegion(2, TARGET_SELF, 1102402)
ai:AddObserveRegion(3, TARGET_SELF, 1102403)
ai:AddObserveRegion(4, TARGET_SELF, 1102404)
local targetDist = ai:GetDist(TARGET_ENE_0)
local eventNo = ai:GetEventRequest()
local role = ai:GetTeamOrder(ORDER_TYPE_Role)
local waitTime = ai:GetRandam_Float(0.5, 2)
local fate = ai:GetRandam_Int(1, 100)
local fate2 = ai:GetRandam_Int(1, 100)
if ai:IsFinishTimer(0) == true then
ai:SetTimer(0, 9999)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0, 1), TARGET_ENE_0, 0, 0, 0)
end
if role == ROLE_TYPE_Attack then
if 6 <= targetDist then
if fate <= 45 then
local LeaveDist = Att3002_Dist_min
local AppDist = Att3002_Dist_max
local DashDist = -1
local Odds_Guard = 0
Approach_or_Leave_Act(ai, goal, LeaveDist, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_None, 0)
elseif fate <= 55 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, -1)
HusiPhalanx283001Battle_TukiCombo(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0)
elseif fate <= 65 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0)
else
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0)
end
elseif fate <= 35 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3000_Dist_max, TARGET_SELF, true, -1)
HusiPhalanx283001Battle_TukiCombo(ai, goal)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0)
elseif fate <= 65 then
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, Att3003_Dist_max, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3003, TARGET_ENE_0, DIST_Middle, 0)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0)
else
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0)
end
elseif role == ROLE_TYPE_Torimaki then
if fate <= 10 then
local LeaveDist = 7
local AppDist = 9
local DashDist = -1
local Odds_Guard = 0
Approach_or_Leave_Act(ai, goal, LeaveDist, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0)
else
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0)
end
elseif fate <= 5 then
local LeaveDist = 9
local AppDist = 11
local DashDist = -1
local Odds_Guard = 0
Approach_or_Leave_Act(ai, goal, LeaveDist, AppDist, DashDist, Odds_Guard)
goal:AddSubGoal(GOAL_COMMON_Attack, 10, 3002, TARGET_ENE_0, DIST_None, 0)
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0)
else
goal:AddSubGoal(GOAL_COMMON_Wait, ai:GetRandam_Float(0.5, 2), TARGET_NONE, 0, 0, 0)
end
return
end
function HusiPhalanx283001Battle_TukiCombo(ai, goal)
local fate2 = ai:GetRandam_Int(1, 100)
if fate2 <= 40 then
goal:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 3, 1)
else
goal:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_Middle, 3, 1)
goal:AddSubGoal(GOAL_COMMON_ComboFinal, 3, 3001, TARGET_ENE_0, DIST_Middle, 0)
end
return
end
function HusiPhalanx283001Battle_Update(ai, goal)
return GOAL_RESULT_Continue
end
function HusiPhalanx283001Battle_Terminate(ai, goal)
return
end
function HusiPhalanx283001Battle_Interupt(ai, goal)
if ai:IsInterupt(INTERUPT_Inside_ObserveArea) and (not not ai:IsInsideObserve(0) or not not ai:IsInsideObserve(1) or not not ai:IsInsideObserve(2) or not not ai:IsInsideObserve(3) or ai:IsInsideObserve(4)) then
goal:ClearSubGoal()
goal:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, POINT_INITIAL, 1, TARGET_SELF, true, -1)
goal:AddSubGoal(GOAL_COMMON_Wait, 2, TARGET_ENE_0, 0, 0, 0)
return true
else
return false
end
end
return